IbizaPocholo
NeoGAFs Kent Brockman
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Since this is Paradox can we expect 100 expansion pack?
I think they'll reveal the gameplay at PDXCON which is in October.So no gameplay yet?
Context?Reminder: dont support these PC idiots.
Context?
No Malkavian? No Nosferatu?
Remember those sexy vampire club scenes from the first game?, cant wait to see them in this game....It's being made by identity politics pushers and cretins, see earlier in the thread.
Yeah, didn't see much of that in the gameplay they showed. Frankly the writing and dialogue options were both abysmal. How do you go from the dark, snappy and gripping lines of the first Bloodlines to - "I'm a fucking vampire! I'll bite you now!".Dialogue choices in Bloodlines 2 "organic and realistic"
Studio narrative designer Cara Ellison explains how you can work your way through the dialogue in the upcoming sequel.www.gamereactor.eu
Cara Ellison is writing this game? Ehhh I'm not familiar with her body of work but I really didn't like her in Giant Bomb's E3 thingy. She basically reamed the French localization team because they questioned the appropriateness of a joke about kegels, and she went into full feminist mode. It was embarrassing.Dialogue choices in Bloodlines 2 "organic and realistic"
Studio narrative designer Cara Ellison explains how you can work your way through the dialogue in the upcoming sequel.www.gamereactor.eu
"I think more time could have been spent developing [these characters] at the time, but their presentation in the first game is due more to the strain of having to get them out quickly," writer Brian Mitsoda tells us. "I think people still enjoy the unique experience of them, but I don't think they're a great examination of mental illness and shouldn't be held up as one."
In 2020, four and a half years of effort will pay off in the release of the sequel to the game that first gained him notoriety 15 years ago. All of these years haven't just taught him about how long it takes to breathe life into a game like this, though. It's also about finding an outlet and learning to punch up instead of down. With Bloodlines 2 on the horizon, he now wants to be more considerate in portraying mental illness.
"I'm still generally pissed off about the political climate in the US, but I'm much better at channeling that aggression into my work than generally being stressed out about it," he says. "I'm still looking for ways to use the medium to tell a different story than can't be done in any other format."
This comes as a reiteration of his desire to have Bloodlines 2 take a more firm political stance. One way in which he seeks to do this is by not kicking an already beleaguered group of people while they're down with regard to mental illness.
Yep. This game is going to suck rotten arse. Nothing surer.Sigh. Brian goes further into why we won't get Bloodlines 1 Malks, but *A serious exploration of mental illness*
Improving the depiction of mental illness in Vampire: The Masquerade
Mental health institutions in games are environments of hostility filled with gibbering attackers. Indigo Prophecy's as…www.gamesindustry.biz
But why Brian, why do Malks have to be a *serious* examination of mental illness. I personally think you did great with Tourette in Bloodlines on that front. Why do we have to get super serious now? Why?
And while I can live with that, this port just destroys the game for me even further:
Punching up, not down, hating Trump and *taking a firm political stance*. The whole shebang. Oh boy, I'm alredy excited about thelackamount of roleplaying options I will have in this game
Brian, what in the hell happened to you?Sigh. Brian goes further into why we won't get Bloodlines 1 Malks, but *A serious exploration of mental illness*
Improving the depiction of mental illness in Vampire: The Masquerade
Mental health institutions in games are environments of hostility filled with gibbering attackers. Indigo Prophecy's as…www.gamesindustry.biz
But why Brian, why do Malks have to be a *serious* examination of mental illness. I personally think you did great with Tourette in Bloodlines on that front. Why do we have to get super serious now? Why?
And while I can live with that, this post just destroys the game for me even further:
Punching up, not down, hating Trump and *taking a firm political stance*. The whole shebang. Oh boy, I'm alredy excited about thelackamount of roleplaying options I will have in this game
FFSSeems like Gangrel and Nosferatu are going to be DLC.
Brian, what in the hell happened to you?
hm... I will wait for reviews but the way this is going I think it will be a LTTP game for me once all the DLC is included.
I have one question : is triggering people one of your concerns ?
100% yes, we are absolutely concerned that some content in the game could be difficult for players living with trauma or a mental health issue. For the Malkavians we will make sure to describe to the player what they may experience when playing. But what may be difficult for us is making some of the systemic or scripted events turn on or off selectively. We are moving away from the 'fishmalk' portrayal for this iteration of Bloodlines, so we expect the Malkavians to be a much more unsettling or scary experience this time around.
Rachel and I have discussed some ways to be kinder to players who might have PTSD issues in particular, and one of the things we are considering pitching to the team is a part of the accessibility menu where we outline the thematic content of each mission so that you can prepare yourself ahead of time for a particular mission, choose not to play a side mission that might involve some issues you feel uncomfortable about, or grab a friend or partner to play through certain content with you. What we may do is give players a run down in that menu of what to expect from Malkavian playthroughs so that you can make a more informed choice about whether you feel comfortable playing that way. That way, we are not changing the experience, but we are giving you space and time to consider when you'd like to continue.
Does that sound like a good idea to you? This is all still being worked out of course, but we really care about it, and I hope that our game can be considerate in a way that works for you. I'd also love to talk to you over email about what you personally experience as difficult in games, it would be wonderful to know more about how to design a game from scratch for these issues, so we begin from the start to make the system work for you.
I can't even...Care Ellison Interview
We may get trigger warnings for quests and classes! Oh, joy. Wouldn't want to get all these people *PTSD*. No sir.
I am extremely aware of my responsibilities in this area, and though I joined the writing team about three years late, I have done everything I can to serve everyone who might come to the game. Primarily, we are trying to deconstruct how gender and sexuality works a little bit more in this game so that it is much more complex, however 'attraction' still works on a he/she structure currently because of the way the system has been built. So if you choose a she pronoun, for example, vampires who are usually attracted to someone who is a 'she' will have dialogue specifically written to convey that, regardless of what your body has been customized to look like. If you are a 'he', you might get completely different dialogue. Or, if the vampire you are talking to is attracted to he and she vampires, a high enough stat to flirt with them would open up positive results. So, we write dialogue for every eventuality of character, as all our NPCs make judgements on you based on the way you customize play and how you choose to speak to them. We try to write for the plurality of the modern world - if we know people who are NB, gay, straight, bi, asexual, or if we know interesting weirdos, nerds, introverts, etc we write in vampires who reflect this reality. I personally also feel this reflects the history of the people who have kept the IP alive over the years - there are a great deal of people for whom the tabletop and original game was important and they should feel like they live in a World Of Darkness that recognizes them. But honestly, this is not so vastly different from the way Brian wrote Bloodlines 1, except it has got a lot gayer because that reflects our increased awareness of LGBT players.
Re: the representation for nationalities, that is a very interesting question, as I often hear very poor Scottish accents in games myself. I often talk with Rami Ismail about this, as he deals with the international game dev community on a large scale every day for Game Dev World, and about how there is a huge lack of language and international diversity in games.
In short, yes we recognize that international rep wasn't very good in Bloodlines 1.
Fuckin fuckity fuck fuck. international rep my ass. Here in Russia, Bloodlines is a cult game. I didn't hear anyone cry about those hilarious russian mafia guys that were very obviously voiced by people who never uttered a word of russian language in their lives.Also
Oh, that sounds lovely............
I think she is a Camarilla ghoul who was given orders to throw any interest general public had in vampires into trash. All in the name of upholding the Masquerade, of course. /sFuck Cara Ellison, the worst hire in the history of game development. If anyone needs staked, it's her.
Strangely appropriate for a clan of degenerates.Isnt Seattle supposed to be super sjw? All this stuff just makes the game more immersive. Dunno what you guys are on about.
Im gonna be a a gender fluid Toreador.
Strangely appropriate for a clan of degenerates.
How did you know? You sure you are not a Malkavian who imagines being a Torrie?Keep talking down to us, Ventrue scum. Its totally not a reflection of your own insecurities.
Care Ellison Interview
We may get trigger warnings for quests and classes! Oh, joy. Wouldn't want to get all these people *PTSD*. No sir.
I wouldn’t even play this game for free.Also
Oh, that sounds lovely............ Bloodlines 1 that did the cardinal sin of not representing every country on earth.
How dare you Troika, I'm just glad that Cara Ellison is here to rectify that blunder.
I'm also glad that all those npc's recognize and honor my pronouns of course. Might get PTSD.
Holy fuck. Malkavian was the best clan by far in Bloodlines. SJW ruining it again.Care Ellison Interview
We may get trigger warnings for quests and classes! Oh, joy. Wouldn't want to get all these people *PTSD*. No sir.