GatorBait said:
I've never played TvC, and I consider myself a relatively casual MvC2 player (having picked it up for the first time when the PSN version was released).
I thought the controller scheme in MvC2 was simple and pretty intuitive. You have a light and hard punch, light and hard kick, and a button for each of your assists. Hit two buttons at the same time to switch characters or perform a 3-person hyper combo. Basic fighting game joystick motions + button press for all other moves. Easy and intuitive combo system (light before strong, punch before kick). Basically 4-buttons per character confined into a relatively easy to grasp system. The timing to pull off air combos and to cancel combos into regular moves or super moves takes a little practice to execute, but I felt it was minimal. 20-minutes of practice mode and I was easily pulling off ground combos to air combos cancelled into special attacks or supers.
It's tough for me to think of a controller scheme that could be simpler than MvC2, yet still retain a decent amount of flexibility. However, I hear that TvC has a 3-button attack system, and that MvC3 is basically confirmed to use this. Could someone familiar with both MvC2 and TvC give me a run-down on TvC's control scheme, its pros and cons, and how it materially differs from MvC2?
MvC2: 6 button control scheme
LP HP A1
LK HK A2
- LP = light punch, LK = light kick, HP = hard punch, HK = hard kick
A1 = assist 1, A2 = assist 2
- to access MP or MK you must hit with LP or LK twice
- for most characters, weak punches/kicks to strong punches/kicks count as a chain on the ground and in the air
- Tag: hit lp+lk or hp+hk to switch to your respective partners. your partner will enter with an attack
- Assist: A1 and A2 calls your respective partner's assist attack
- universal launcher (many chars): down/forward + HP or HK
- Team Super: press A1+A2 at the same time to do the team super. if you only have 1 level of super meter stocked, your character on point does his super, 2 levels gets your on point character and your first assist to come out and do their supers together , 3 levels gets your whole team to come out and do their supers.
- Snapback: hit qcf+ A1 or A2 to perform a snapback, A1 will swap the opponent's on-point char with his first partner, A2 swaps to the 2nd. costs 1 super meter stock
- Counter: while blocking, press back, down/back, down + A1 or A2 to switch to the respective partner, the partner enters with an attack. costs 1 super meter stock
- DHC: delayed hyper cancel, while your on point character is performing a super, perform your next partner's super motion and you will switch with your next character; he will enter performing his super. can be performed twice, costs 1 super meter stock per DHC (though some supers cost more)
- Pushblock: while blocking, press both punch buttons; this will cause the attacker to be pushed back, giving you breathing room.
TvC: 4 button control scheme
A B C
P
- A = light attack, B = medium attack, C = heavy attack P = partner/assist button
- some command normals can be performed by holding a direction with the appropriate attack button (for example, some characters' forward + B is an overhead attack)
- for most characters, weak to strong attacks chain. Pressing A,B,C is a 3 hit chain combo; this can be expanded with crouching and command normals. air combos also follow weak to strong rule
- universal launcher: press down/forward + C
- Tag: press back + C to switch with your partner, your partner will enter with an attack
- Assist: press C to call your partner and she will perform her assist attack
- Team Super: after performing your on-point character's super, press P and your partner will join in and perform her super combo. costs 3 levels of super stock
- Snapback: is now a move specific to 3 characters only: PTX 40A, Alex and Gold Lightan, and the command for each character is unique
- Counter: while blocking an attack, press forward + P; your partner will enter with an attack. costs 1 stock.
- DHC: same as Marvel, do your partner's super motion while your on point char is doing a super and they will switch, and the character entering will perform her super. can be performed twice and costs 1 super stock per DHC
- Pushblock: while blocking, press A+B+C this will cause the attacker to be pushed back, giving you breathing room. you can use this several times during a string and it reduces the amount of chip damage that you take.
- Variable Air Raid: while jumping (and often during an air combo) press qcf + P, and your on point character will glow blue and do an attack; if the attack connects (hit or block), you will switch characters mid air. The incoming character can attack (continue the combo)
- Baroque: during any normal or special attack, press any attack button + P; the attack animation will be interrupted immediately and your character will glow a rainbow color. This requires you to have "red life"; the more red life you sacrifice to use this technique, the higher damage the combo will do. (think of a Roman/Rapid cancel from Guilty Gear/Blazeblue repsectively)
- Mega Crash: press A+B+C+P to perform an attack that pushes your opponent backwards. You may use this at any time, except when you are being hit by a super combo. You can even use it while you are being hit by a normal combo. costs 2 super meter stocks and also a percentage of your life bar (functions like the Burst in Guilty/Blazblue)
It looks like to me that they tried to confine most of the functions pertaining to assist/partner/crossover attacks to the Partner button in TvC. It ended up working fairly well except for using the normal Tag, which could be easy to flub during gameplay (but on the other hand, it's not even the safest way to tag in except in some instances, so you wouldn't be doing it that often anyway).
I'm not sure how that is going to work in MvC3 where there are two partners.