I hate how the games try and portray things as as a "real" sport. Who wants to worry about budgets in a pro wrestling game? Wish their games (and production in general) were presented more self aware and "in" on the whole facade.
Yeah, I'd rather be able to book matches as squashes where one wrestler can hit their finisher at will and the other can't get momentum at all, or set up endings that you then need to fulfill - opponent must be counted out after going through the announcer table, pinfall must be after two finishers, must kick out of opponent's finisher then land your own, etc...