More like calm before the drizzle.
Well, if the June/July release date speculation is in fact true, then we should be expecting a release date soon. Probably soon after the next BWE, maybe before.
More like calm before the drizzle.
I could never get that far in GW without getting bored >.<
And humans are just boring, I dont get why people like playing them in fantasy games.
I still can't get myself to complete prophecies. The voice acting and story is just so horrible. I tried again this weekend and STILL managed to get distracted and play pvp for like 8 hours instead.GW1's voice acting and writing are a special brand of ass, even for a game. Even the most die-hard GW fanatics should be able to admit that.
Well, if the June/July release date speculation is in fact true, then we should be expecting a release date soon. Probably soon after the next BWE, maybe before.
I'm worried that Guild Wars 2 is headed in that same direction. Every quest/storyline mission I finished would result in me getting a survey and marking "1" down for "Were the characters memorable?"
I don't care if the entire campaign is about saving nornbear from the dragons who want to create a bear clone army; just as long as the gameplay is good.
The characters were definitely not memorable that's for sure. I think they commented on this a few times on the official forums, but I can't look right now to get what they said. Hoping maybe later on they become more memorable or bigger, but those early parts the characters changed out pretty frequently and really did nothing.
All they need to do is claim that your character is the offspring of a dragon + their race. And you are on a journey to find your father who is whatever the damn boss dragon is in GW2. Then do something with the dragon blood you got...like some buff/nerf depending on territory. It's not hard.The characters were definitely not memorable that's for sure. I think they commented on this a few times on the official forums, but I can't look right now to get what they said. Hoping maybe later on they become more memorable or bigger, but those early parts the characters changed out pretty frequently and really did nothing.
I wish they would just embrace the somewhat cheesy dialogue and go full out and have over the top characters in the personal story. At least they would be memorable then.
I don't know. The wealthy human line is pretty memorable for the douche best friend, whatever his name is.
Agreed. This worked out amazingly for Saints Row 3. Which coincidentally had a story line about saving a big bear looking guy from getting cloned for a clone army by the villain.I wish they would just embrace the somewhat cheesy dialogue and go full out and have over the top characters in the personal story. At least they would be memorable then.
Though that mission did benefit from him being naked. I don't think GW2 will be rated M for Mature.Agreed. This worked out amazingly for Saints Row 3. Which coincidentally had a story line about saving a big bear looking guy from getting cloned for a clone army by the villain.
Guild Wars 2 was built from square one for people like you.Guild Wars 1 is very memorable. Maybe the game just didn't click right with you, that does not make the game horrible or bad, or even the story bad. The GW 1 story is a billion times better than other MMO stories out there.
And to really enjoy the game, I think you needed to have played it during its inception. That was when people were not saying "group LF some specialized build that we will make you butcher your playstyle to accommodate", instead it was just "GLF more 6/8".
I got to play Hero's Accent for the first time a few months ago, because it was one of the Zaishen Combat missions. I go in, every single group was looking for people rank 6 or higher, and as someone who never played it before, that was obviously impossible for me. Then this guy comes and says "Randomway Group need more" and I joined. We were something stupid like 4 warriors, 2 eles and 2 monks, but dammit did we have a fun time doing it!
Then a bit later in the week the ZC mission was Random Arenas. Since RA is kind of not that serious and people couldn't reject me, I decided to make a Paragon RA build. It was basically a condition spreading build that helped the party with a little bit of protection and IMS to get around faster. The moment I got into a fight, people would whine that I was a Paragon and resign.
A lot of GW1 players do not know how to have fun anymore. The game is all about efficiency and getting the most money and prestige, and many people are willing to walk over anyone and be as rude to as many people as they can to get it.
Fun-fact: Me and my buddy, me a Paragon with a "junk" build and him a Dervish with a "junk" build and 3 heroes each which we pretty much just threw skills on, managed to vanquish every single area in Elona and we completed and got the Protector titles for all 3 games. All without the help of SoS Rits or ST Rits or IV Resto Necromancers. Was it efficient? Hell no. Was it fun as hell? Yes it was. I had one of my Dervish heroes set up as D/A where she'd teleport around like an idiot spamming scythe skills. The build probably sucked ass, but seeing my hero teleport around like a jackass was fun and is what games like this should be all about.
Oops, a little rant there. But it should provide some insight that people might not be aware of.
A lot of what they responded to like that can only be properly recognized after extensive play under the desired design parameters. Three days ain't gonna cut it. Nobody rebalances fighters after a week out.
Amazing Guild Wars 1 voice acting.Guild Wars 1 is very memorable. Maybe the game just didn't click right with you, that does not make the game horrible or bad, or even the story bad. The GW 1 story is a billion times better than other MMO stories out there.
Been playing since beta. Still play to this day. I have never been about the grind or the best possible team to accomplish anything. Heck, I have only 5 points in HoM after years of playing.And to really enjoy the game, I think you needed to have played it during its inception. That was when people were not saying "group LF some specialized build that we will make you butcher your playstyle to accommodate", instead it was just "GLF more 6/8".
It's at the sacrifice of better PvP modes. And the sad thing is, I believe one of the reasons that other modes are not implemented is because most PvP players will gravitate away from conquest. If they had a GvG alternate, I can guarantee conquest would be a bastard sibling.However, I think your distaste of Anet's eSports aspirations are misguided. In order to have a successful competitive game, solid game design is of course a requirement. Them focusing on tuning a game toward that end can only be a good thing, because it forces them to account for the longevity of the meta.
It's at the sacrifice of better PvP modes. And the sad thing is, I believe one of the reasons that other modes are not implemented is because most PvP players will gravitate away from conquest. If they had a GvG alternate, I can guarantee conquest would be a bastard sibling.
Esports aspirations are fine but at this cost, they are damaging.
(and to a lesser extent the downed state) being fun to play.
What does your dignity/ferocity/charm do?
What does your dignity/ferocity/charm do?
a while back they said it impacts how people greet you. it might do other stuff too.
When I made a charr, it seems charm would allow me to avoid some duels with other charr versus ferocity. Maybe later down the road, the choices would alter story in some way?
but mostly just the controls were awful.
They are personality traits that effect your interactions with NPC. They are originally set by how you answer questions at the character creation and then they change from there. They are the Heart, Fist, and Crown symbols, I am not sure how we see our standing in them in the game though. Not sure if it was in the beta or not.
You can see your levels of Charm/Ferocity/whatever the third one was in the Hero sheet. Its located in the upper right corner IIRC, near your other stats.
It's at the sacrifice of better PvP modes. And the sad thing is, I believe one of the reasons that other modes are not implemented is because most PvP players will gravitate away from conquest. If they had a GvG alternate, I can guarantee conquest would be a bastard sibling.
Esports aspirations are fine but at this cost, they are damaging.
Could be but GW2 is pretty much the same thing. There is a map in HA of GW1 where the only difference is the map style, open vs. congested.I can understand you better. Still, I think some of the hate for Conquest comes down to how it was handled in GW1, and the left over mindset it caused. Can't say that playing it in GW2 would change your opinion on it.
Maybe but less gimmicky. They don't want cat and mouse as much as I would run. Downed state will never be fun. The charr should burn it.I do think that your description of a speedy build type of meta is what ANET is aiming for and is the primary way I see Conquest (and to a lesser extent the downed state) being fun to play.
I am implying that but it is a bit of a tin-foil hat theory. My older theory was that they prioritized WvW and just pushed out PvP to cover the bases. However, you can still go by history where many modes in GW1 were looked down upon. Only a few were populated by the better players and the rest sort of faded. GW2 is much tighter now where the options are more on the level of fleshing out the modes available. So maybe it is one of those theories or maybe they ran out of time. Who knows. But it isn't unthinkable that ANET would fear their possible esports mode would lose thunder just like their less likable modes in GW1. If conquest became something like the dumb 1v1 in GW1 and a new GvG type mode became the place to be, their entire esports plan would shift.So you figure their eSports aspirations are making Anet ignore a bevy of modes in order to hammer out one you find lacking?
It's not a bad decision if it works out for ANET. It's just an unfortunate one, especially to fans of PvP in GW1. A mode like GvG, as someone mentioned, would be difficult to track. It's not like Starcraft where it is two players multi-tasking (though Starcraft is still ridiculously involved, it just has better visual indicators). It would be say, 8 players and each have their own really intricate roles. I wouldn't know where to start if I was showing somebody a GW1 GvG match in observer mode if they had never seen the game before. Conquest is very digestible. It shares similarities with popular FPS games and the new GW2 battle system has connections with that. It's familiar and easy to commentate. He rolls there but watch his meter, he is using a hammer because, the trebuchet does this, points are earned this way, etc... and newbie is following along.Is this, in your mind, because of inherent incompatibility between those other modes and watchable esports, or just a bad decision on Anet's part?
Amazing Guild Wars 1 voice acting.
Been playing since beta. Still play to this day. I have never been about the grind or the best possible team to accomplish anything. Heck, I have only 5 points in HoM after years of playing.
I love the game. Lots of fun. But the story and dialogue is a mess.
Unfortunately, the latest news is still:
[scumbag colin when it is ready picture]
These guys decided when something is ready and they have been working on the game for 5 years now, I am sure they can easily estimate when the game will be "ready" and they probably would be very close to that estimated date.
ANET just being scumbags right now!
The GW2 withdrawal is slowly turning into hatred for ANET, and it will stay like that until the next BWE and then it will be unconditional love for ANET.
After the BWE which was basically a stress test there's no way they don't have, at the very least, a quatre nailed down in which to release. I don't see any reason why they won't just come out and say something like 'it won't be as late as Q4' or 'we won't be releasing in Q2'.
Desperation is getting the better of me.
Exactly!
It is only 2pm in Seattle so there is still hope that they might update something today...
They did a Link Roundup for the BWE1 and posted that today so I am kinda loosing hope that they will say anything today.