That platforming section looked amazing.
Please tell me you saw what happened to your post
That platforming section looked amazing.
All of this. This game looks pretty ace.Holy crap. I thought the combat looked a little simplistic but the adventure part looked great. Hopefully they mix is varied ways to use the power during time stops.
That whole bridge section was tense. Need to see more!
Sam Lake sounds so goddamn ridiculous whenever he talks dramatically lol.
This is the type of stuff I want out of my next gen AAA games. I don't need you to reinvent the wheel, I just want you to do something with that wheel that a departure from the norm. We've had 3rd person cover shooters with platforming but I've never time ran past a car that's repeatedly crashing and un-crashing in the midst of everything else being frozen in time around me. That adds a layer of freshness to the tried and true. Thank you based Remedy.
∀ Narayan;135641083 said:Looks really good. This game has classic Remedy all over it, and seems to be a much more entertaining game than Alan Wake. The platforming looks cool. Only thing I dislike is the camera shake when the player shoots. That can be annoying.
Looks like a typical cinematic game
You mean the giant string of random letters and numbers? Nope. I didn't see that...Please tell me you saw what happened to your post
You mean the giant string of random letters and numbers? Nope. I didn't see that...
>.>
<.<
And if it's done well whats wrong with that?
After seeing platforming aspects of the game, I think I might just get this! I love the effects!
Looks great, but I get bothered by the slightest things.. like his feet clipping through inclines and such.
After seeing platforming aspects of the game, I think I might just get this! I love the effects!
Does anyone else feel like this would be better without the TPS parts and instead used the time aspect to navigate past and avoid enemies with a heavier focus on platforming?