• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Rumor: Destiny DLC Plans leak. Major addon "Comet: Plague of Darkness" coming sep. 15

probably mentioned but could "hive ship" be the reef-like area we've seen in several pre-launch trailers?

The reef like area we've seen is more likely going to be in the House of Wolves DLC I think, since that Fallen House are the ones that are guarding the Queen of the Reef.
 

XAL

Member
probably mentioned but could "hive ship" be the reef-like area we've seen in several pre-launch trailers?

Initial information says that it's either a new patrol zone or raid for the comet/plague of darkness DLC.

The Reef area was a hub world like the tower. No idea if it's even going to be in the game at this point, as that was shown when the game was completely different (when it had Saturn and Mercury as planets and more areas on Earth to play in).

It's a maybe for house of wolves.
 

ZehDon

Member
So missions and mechanics aren't substance unless they have entirely new assets? A ton of games simply recolor early assets for use later. This isn't new...
I absolutely agree. Except that Destiny's DLC didn't even have the courtesy to do that. Significant portions of the new Strikes were in the game already. The new missions were mostly vapid - save one - and the largely identical to previous missions. The new mechanics are reserved for the raid - which most players will never access. There isn't a lot to defend with Destiny's DLC, but whatever one may say, they certainly didn't add US$20.00 worth of content. Not by a long shot.
 

meanspartan

Member
LOL what assholes.

The collector's edition that I and many others paid $100 for comes with the first two DLCs. Notice how the first expansion with substantial amounts of content is the THIRD one.

I can't walk around without feeling activision's fingers in my fucking pocket.
 

Ominym

Banned
There was much more than 30 minutes of new content in The Dark Below, including an entirely new Raid. And I really disagree with the idea of labeling content "old" simply because you've seen the geography before.

Excuse me for being reductionist, but with that said, realistically there really isn't more than an hour or two at most of new content in The Dark Below. That's flat out the truth. Even less if we don't follow your definition of "content".

That's fine if you want to disagree with the idea that new enemies don't make an entirely new area. But you're in the minority. Most people don't think this way and rightfully so, they shouldn't settle for believing that different enemy behavior slotted into a different environment constitutes as new content. The levels don't play that differently even when you're playing against a carbon copy of the Flood's AI instead of a carbon copy of the Elite's AI.

Only reason people didn't shit on them for it in Halo was because you weren't expected to play the levels 30+ times to get something you wanted.
 

XAL

Member
There was much more than 30 minutes of new content in The Dark Below, including an entirely new Raid. And I really disagree with the idea of labeling content "old" simply because you've seen the geography before.

like 40 minutes for the story missions on the first run

30 minutes for the strike on the first run through

and like 3 hours for the first raid, once the mechanics were figured out it takes a competent group an hour or an hour and half to complete.

So like 2 hours and change worth of playable content.
 

BokehKing

Banned
Excuse me for being reductionist, but with that said, realistically there really isn't more than an hour or two at most of new content in The Dark Below. That's flat out the truth. Even less if we don't follow your definition of "content".

That's fine if you want to disagree with the idea that new enemies don't make an entirely new area. But you're in the minority. Most people don't think this way and rightfully so, they shouldn't settle for believing that different enemy behavior slotted into a different environment constitutes as new content. The levels don't play that differently even when you're playing against a carbon copy of the Flood's AI instead of a carbon copy of the Elite's AI.

Only reason people didn't shit on them for it in Halo was because you weren't expected to play the levels 30+ times to get something you wanted.

I guess we exclude the time it takes to beat the raid or even gear up for it as well right?
 

BokehKing

Banned
like 40 minutes for the story missions

30 minutes for the strike on the first run through

and like 3 hours for the first raid, once the mechanics were figured out it takes a competent group an hour or an hour and half to complete.

So like 2 hours and change worth of playable content.

A competent group, it takes a group that's chessing (which is a lot of people right now apparently) more than an hour to do it, people aren't soldiers, they talk and bullshit and waste time making taco's while waiting for the person who pulled the coord to come back on
 

XAL

Member
A competent group, it takes a group that's chessing (which is a lot of people right now apparently) more than an hour to do it, people aren't soldiers, they talk and bullshit and waste time making taco's while waiting for the person who pulled the coord to come back on

I mean, a person can solo it in like 1 hr 30 mins.

VOG Hard can be done in 30/40 mins by a competent group. I've certainly done it that fast before, sometimes even with randoms.

Grinding isn't content.

Nail. Head.
 

TheYanger

Member
I guess we exclude the time it takes to beat the raid or even gear up for it as well right?

Seeing as gearing up for it isn't the fun part, yes.

It's why I said earlier in the thread that comparing value for an MMO in absolute hours isn't quite the same as a standalone game. A 15 hour game for 60 dollars is still VERY different than 15 hours of playing an MMO, which is almost undeniably 'fun' the whole time, but only truly exciting for one or two of those 15 hours most likely.

The amount of time and effort the Destiny raids take is a joke, people saying LFR style wouldn't ever work in this game are on crack - the quality of your average destiny pug is certainly no better. We're talking about content that got beaten within a day of release.
 

Ominym

Banned
I guess we exclude the time it takes to beat the raid or even gear up for it as well right?

You can beat the raid in a half hour, and some people have done it solo. But sure, let's tack on another hour for funsies and call it three hours of content.

Wow, I completely redact my argument. What value. I have finally seen the +32 light. I mean, hell, if I'm particularly unlucky I might have to spend 15+ hours just attempting to get what I need. What value. I should've given them an extra $60 for the pleasure.

A competent group, it takes a group that's chessing (which is a lot of people right now apparently) more than an hour to do it, people aren't soldiers, they talk and bullshit and waste time making taco's while waiting for the person who pulled the coord to come back on

So you're saying I should account for content time in Destiny's favor when my friends are making tacos? And you say I'm trolling. Fuck dude.

Edit: Wasn't you that said that. My bad.
 

XAL

Member
You can beat the raid in a half hour, and some people have done it solo. But sure, let's tack on another hour for funsies and call it three hours of content.

Wow, I completely redact my argument. What value. I have finally seen the +32 light. I mean, hell, if I'm particularly unlucky I might have to spend 15+ hours just attempting to get what I need. What value. I should've given them an extra $60 for the pleasure.



So you're saying I should account for content time in Destiny's favor when my friends are making tacos? And you say I'm trolling. Fuck dude.

Edit: Wasn't you that said that. My bad.

7wtGLR9.gif


truth slap

I love Bungie, but fuck, people love making excuses for them and giving them gold stars for patching small shit when there are horrific systemic problems with the game's total design.
 
I absolutely agree. Except that Destiny's DLC didn't even have the courtesy to do that. Significant portions of the new Strikes were in the game already. The new missions were mostly vapid - save one - and the largely identical to previous missions. The new mechanics are reserved for the raid - which most players will never access. There isn't a lot to defend with Destiny's DLC, but whatever one may say, they certainly didn't add US$20.00 worth of content. Not by a long shot.

I disagree. Especially when compared to the industry standard of 3-4 MP map packs for $15.

Excuse me for being reductionist, but with that said, realistically there really isn't more than an hour or two at most of new content in The Dark Below. That's flat out the truth. Even less if we don't follow your definition of "content".

That's fine if you want to disagree with the idea that new enemies don't make an entirely new area. But you're in the minority. Most people don't think this way and rightfully so, they shouldn't settle for believing that different enemy behavior slotted into a different environment constitutes as new content. The levels don't play that differently even when you're playing against a carbon copy of the Flood's AI instead of a carbon copy of the Elite's AI.

Only reason people didn't shit on them for it in Halo was because you weren't expected to play the levels 30+ times to get something you wanted.

I don't agree that I'm in the minority at all as there's no empirical evidence to suggest so. Halo featured a standard FPS campaign while Destiny uses MMO Systems. Sounds more like you don't like the MMO systems. Myself and plenty others find them perfectly fine though.

like 40 minutes for the story missions on the first run

30 minutes for the strike on the first run through

and like 3 hours for the first raid, once the mechanics were figured out it takes a competent group an hour or an hour and half to complete.

So like 2 hours and change worth of playable content.

I played all the story missions on Level 30 as a Level 30 and it took more than 40 minutes all the way through (though I did them all solo). I also didn't have stuff like the Vex Mythoclast or Gjallarhorn to smash through the content as quickly as possible. I imagine most of the playerbase doesn't have those things and doesn't clear content that quickly.

You can't take the timing and experiences of the very best or the most hardcore players and apply it to everyone.
 
You can beat the raid in a half hour, and some people have done it solo. But sure, let's tack on another hour for funsies and call it three hours of content.

Wow, I completely redact my argument. What value. I have finally seen the +32 light. I mean, hell, if I'm particularly unlucky I might have to spend 15+ hours just attempting to get what I need. What value. I should've given them an extra $60 for the pleasure.



So you're saying I should account for content time in Destiny's favor when my friends are making tacos? And you say I'm trolling. Fuck dude.

Edit: Wasn't you that said that. My bad.
bs7LK2m.png


Damnnnnnnnn
 

ColEx

Member
If the Comet DLC is releasing in September, then i doubt it will be much different story telling/missions to the current game/DLC we have experienced so far. It looks like its just 2 DLC's mashed together that they named as a Comet for maximum marketing tactics. I wouldn't expect a Diablo 3 style expansion, that overhauls a lot of the games mechanics and adds new features, can only hope though.

I still think the game needs matchmaking in all game modes, a simple change like that would win a lot of people over, and would make this overall a better game by miles.
 
Are you guys talking about engrams or Exotics that actually just roll for you as a reward after the strike? Because the random loot rolls that occur at the end of playlist strikes are the same for Roc and Tiger, and the lower level playlists for that matter (maybe not all of them, I have no idea). DLC non-owners didn't lose that. It's an absolutely tiny chance, each time, but available on both playlists. I haven't ever received one personally.

It's the guaranteed blue engram(s) that you don't get with Tiger, and that's the only difference (in fact, you do get the same marks and rep for Tiger and Roc, which kind of sucks in its own right for DLC owners, but whatever). The primary rewards and reward loot rolls are the same, but no guaranteed engrams which makes it tougher to get class-specific upgrade materials, or level up alts, if you don't own the DLC. And that totally blows, but that's the difference. nothing with regard to getting exotics outright as a random reward. I hope you don't keep just spreading this to people, because there are people who don't own the DLC but still play and they shouldn't be misinformed about that.

It's both random rolls and rare/legendary engrams which makes the ROC playlist worthwhile for me. If I don't get an exotic drop I know I will be getting rare weapons/gear or engrams, which have a chance of decrypting into legendary weapons (especially post a recent patch where rare engrams seem to be decrypting into legendary gear at a higher rate). The engrams also help level the cryptarc which also gives me a shot at getting legendary engrams from the cryptarc package. There is also a chance of getting a legendary engram as a reward instead of a rare engram.

If someone never found the tiger playlist worthwhile then they will probably feel that Non DLC owners not having access to the ROC playlist is no big deal. As someone who did play the playlist on a regular basis I think the Tiger playlist not dropping engrams is a significant loss to non DLC owners. Whether exotics drop or not, or the rate at which they drop is the same across the playlist, Im not sure. Do you have any statement from Bungie addressing this?
 

Ominym

Banned
I don't agree that I'm in the minority at all as there's no empirical evidence to suggest so. Halo featured a standard FPS campaign while Destiny uses MMO Systems. Sounds more like you don't like the MMO systems. Myself and plenty others find them perfectly fine though.

I love this argument. "Destiny is an MMO." Where's the content? "Destiny obviously isn't an MMO." Okay, then the why are we defending these awful design decisions for this shooter? "Well, Destiny uses MMO trappings." Okay, so why can't I compare it to WoW, which blows it out of the water content wise? Why isn't the game at least social? "Well, you see, Destiny is..."

Destiny is an "MMO" when you want it to be as an excuse. And it's not when it comes under legitimate criticism that any MMO would receive. Move them goalposts. What's next, are you going to tell me that the OT thread has a big number next to it like it's an accolade in the game's favor?

Thank you for your anecdotal evidence as well, especially when you just spoke about empiricism. Nonetheless, I do like good MMO systems. It sucks Bungie doesn't.
 

Neverwas

Member
I call that game development, seeing as how many games recycle everything from player, npc, and enemy models to actual geometry and textures. It's extremely common.

not for $20, it isn't. most devs respect their players enough NOT to do this when they're charging ridiculous prices for admission.
 
I love this argument. "Destiny is an MMO." Where's the content? "Destiny obviously isn't an MMO." Okay, then the why are we defending these awful design decisions for this shooter? "Well, Destiny uses MMO trappings." Okay, so why can't I compare it to WoW, which blows it out of the water content wise? Why isn't the game at least social? "Well, you see, Destiny is..."

Destiny is an "MMO" when you want it to be as an excuse. And it's not when it comes under legitimate criticism that any MMO would receive. Move them goalposts. What's next, are you going to tell me that the OT thread has a big number next to it like it's an accolade in the games favor?

Thank you for you anecdotal evidence as well, especially when you just spoke about empiricism. Nonetheless, I do like good MMO systems. It sucks Bungie doesn't.

The only thing I said was that Destiny uses MMO systems. Which it does. Reputation grind, marks, leveling, gear progression, dungeons and raids are all common systems used in MMOs. Destiny is not an MMO in the strictest sense though as it's comprised of numerous instances that cap out at a player number much smaller than what anyone could consider "Massive."

Why you can't wrap your head around the fact that there isn't currently any direct comparison to the type of game that Destiny is, is honestly confusing to me. Your argument depends on trying to force Destiny to be compared SOMETHING else that came before it when it can not realistically be. It's perfectly fine for you to dislike it simply because you dislike it. Or more specifically dislike aspects of it because you dislike aspects of it. But you have this desire to "prove" why it should objectively be disliked so you're constantly trying to shove a round peg into a square hole with comparisons that just don't work.

And "myself and plenty others" isn't nearly the same stretch of anecdotal that you made. Player statistics released from Bungie show that quite a lot of people are still playing the game regularly, which suggests that they like it at least a little bit.

not for $20, it isn't. most devs respect their players enough NOT to do this when they're charging ridiculous prices for admission.

Plenty of FPS DLC reuse SP campaign assets to create "new" MP maps. Some games even straight up port old MP maps from previous games. Open world games often offer new missions in old playspace or playspace comprised of recycled assets in DLC as well. Whether or not the cost is ridiculous is a matter of subjective value. I'm the type of player that doesn't buy most DLC, especially not MP map packs and I felt the extra $35~ I paid for Destiny and it's first two DLC's was a solid value. Still feel that way. Value on this is purely opinion.
 

XAL

Member
It's Borderlands with a shitty loot system. Not that hard to define/compare, really.

Ding ding ding.

Don't forget the gear/light/xur upgrade systems. That and the super anemic multiplayer that has less features and stat tracking than Halo fucking 2.
 
It's Borderlands with a shitty loot system. Not that hard to define/compare, really.

It's not at all Borderlands. Loot drops are RNG but the loot itself isn't. There's a mix of matchmaking and player-match-made content. PvP baked in at release. Public events and running across complete strangers in the open world and at the Tower.

Borderlands is Diablo with guns. Destiny isn't a loot game the same way Diablo and Borderlands are.
 
I really don't understand the uproar over this some of you have.

Did you expect new content to continue to arrive a year later and not cost anything?

Are you mad that the 300 hours you put into the game before the DLC even hit doesn't entitle you to a lifetime pass to more content?

Always so much angst...
 
It's not at all Borderlands. Loot drops are RNG but the loot itself isn't. There's a mix of matchmaking and player-made content. PvP baked in at release. Public events and running across complete strangers in the open world and at the Tower.

Borderlands is Diablo with guns. Destiny isn't a loot game the same way Diablo and Borderlands are.

Then what the hell is it?

It's not a loot game, it's not an MMO, it's not a multiplayer game, it's not a shooter, it's not a Halo, WHAT IS IT? Is it a Microtransaction simulator!?
...../s....
 

Ominym

Banned
The only thing I said was that Destiny uses MMO systems. Which it does. Reputation grind, marks, leveling, gear progression, dungeons and raids are all common systems used in MMOs. Destiny is not an MMO in the strictest sense though as it's comprised of numerous instances that cap out at a player number much smaller than what anyone could consider "Massive."

Why you can't wrap your head around the fact that there isn't currently any direct comparison to the type of game that Destiny is, is honestly confusing to me. Your argument depends on trying to force Destiny to be compared SOMETHING else that came before it when it can not realistically be. It's perfectly fine for you to dislike it simply because you dislike it. Or more specifically dislike aspects of it because you dislike aspects of it. But you have this desire to "prove" why it should objectively be disliked so you're constantly trying to shove a round peg into a square hole with comparisons that just don't work.

And "myself and plenty others" isn't nearly the same stretch of anecdotal that you made. Player statistics released from Bungie show that quite a lot of people are still playing the game regularly, which suggests that they like it at least a little bit.

Ah yes, Destiny is such a unique little snowflake it cannot even be compared to anything. It's not like loot games have been done before. It's not like social games have been done before. It's not like shooters have been done before. It's not like story driven games have been done before. Etc. But I'm sure your retort will be along the lines of "bu-but not like this before!" Without any sort of explanation as to what the nebulous term of "this" means. Just simply that Destiny has somehow been the only one to do "it".

But sure, I must be pushing some sort of agenda to make the world hate Destiny. That must be the case. Can't possibly be that I get annoyed with people pretending that Destiny is a well designed game; especially when they go in every Destiny thread and actively defend its design choices instead of just enjoying the game they love. That good old Destiny-defense force persecution complex. If you're just looking to make this about me, instead of legitimately defending the game on it's own merit? Then there's not a point in me continuing this conversation with you.

If we're talking empiricism, why would you trust statistics from a source that only stands to benefit from them being positive? I have no doubt their numbers are high, but you're bad at empirical measurement if you're gathering your data from the people who develop the product. When we get some raw data, lets talk.

I wish I were as lucky as you. I really do.
 

patchday

Member
I mean, a person can solo it in like 1 hr 30 mins.

VOG Hard can be done in 30/40 mins by a competent group. I've certainly done it that fast before, sometimes even with randoms.



Nail. Head.

I did VoG Hard the other day with GAF. It took us longer than that even with cheese. Would've liked to get shown how to farm that dungeon proper

Ding ding ding.

Don't forget the gear/light/xur upgrade systems. That and the super anemic multiplayer that has less features and stat tracking than Halo fucking 2.

Agreed :(

Destiny MP can be enjoyable when done but alas, the real endgame is the raid.
 

XAL

Member
I really don't understand the uproar over this some of you have.

Did you expect new content to continue to arrive a year later and not cost anything?

Are you mad that the 300 hours you put into the game before the DLC even hit doesn't entitle you to a lifetime pass to more content?

Always so much angst...

People are mad because the game didn't have enough content to justify a $60 price tag.

And what was there in terms of design was lazy/poorly designed and executed. Every update is a scramble to put a band aid on something that can't be fixed.

Then the two DLC's that add a literal fraction of the initial game's already anemic content cost 20 bucks a piece.

So. Yeah.

Game literally released in beta, feels like an early release title.
 
Then what the hell is it?

It's not a loot game, it's not an MMO, it's not a multiplayer game, it's not a shooter, it's not a Halo, WHAT IS IT? Is it a Microtransaction simulator!?
...../s....

There isn't a catch-all phrase for what it is because there hasn't been a game that mixes the elements in the way that it does. That's not saying it's completely unique but that it doesn't quite qualify under the standards that other games are labeled.

Bungie calls it a shared-world shooter and people make fun of it, considering it marketing but it's as good a name as any other considering it doesn't have a direct analogue. The only other game that will be similar will probably be The Division.

Ah yes, Destiny is such a unique little snowflake it cannot even be compared to anything. It's not like loot games have been done before. It's not like social games have been done before. It's not like shooters have been done before. It's not like story driven games have been done before. Etc. But I'm sure your retort will be along the lines of "bu-but not like this before!" Without any sort of explanation as to what the nebulous term of "this" means. Just simply that Destiny has somehow been the only one to do "it".

But sure, I must be pushing some sort of agenda to make the world hate Destiny. That must be the case. Can't possibly be that I get annoyed with people pretending that Destiny is a well designed game; especially when they go in every Destiny thread and actively defend its design choices instead of just enjoying the game they love. That good old Destiny-defense force persecution complex. If you're just looking to make this about me, instead of legitimately defending the game on it's own merit? Then there's not a point in me continuing this conversation with you.

If we're talking empiricism, why would you trust statistics from a source that only stands to benefit from them being positive? I have no doubt their numbers are high, but you're bad at empirical measurement if you're gathering your data from the people who develop the product. When we get some raw data, lets talk.

I wish I were as lucky as you. I really do.

Sorry but you're late with your snark. I've already said that it's not completely unique but just doesn't fit the labeling standards that other games using similar systems hit. If you're going to enter a thread and express your negative opinion about it than anyone is free to respond to you with their positive opinion about it. Running to the "defense force" and "persecution complex" labeling is weak because it boils down to opinion on both sides of the argument. The difference is that I'm not shying away from the fact that it's an argument of opinions. I'm not telling people they have to like the game, it's systems, or that they have to find value in it. What I've been saying is that there are people that do like the game, it's systems, and that they have found value in it. "Destiny is bad" is not a fact. It's an opinion.

Bungie's numbers on how many people are actively playing, are certainly more dependable than the only other numbers that anyone can source, which would be sales numbers. When people discuss who is actively playing a game like Call of Duty, it's perfectly acceptable to use the concurrent numbers that are shown within the game. Those numbers are sourced from directly from a party that stands to benefit as well. Unless there is a third party that can accurately measure active players I see no reason not to trust Bungies numbers when point that I'm discussing is that "people are still playing the game in large numbers, so they must be enjoying the game at least a little bit."
 

Ominym

Banned
There isn't a catch-all phrase for what it is because there hasn't been a game that mixes the elements in the way that it does.

But I'm sure your retort will be along the lines of "bu-but not like this before!" Without any sort of explanation as to what the nebulous term of "this" means. Just simply that Destiny has somehow been the only one to do "it".

I apparently saw into the future.
 

Bry0

Member
I think pricing will make or break this "expansion"
What will they even call "Comet" if Dark Below was also an "expansion"?
Anyway, any more than 30-40 dollars, then this wont pan out well. The Dark Below was a joke for the price they asked. I really want more destiny, but they really need a proper sequel with new and GOOD content, not more of what we already have which is pretty meh.

I just don't know how i should judge destiny. It isn't really a normal fps, but it isn't an mmo, nor is it as close to an arpg as borderlands is. Yet they want to push these "expansions" like the game is an mmo, but it isn't.

But hey, maybe this is where the other half of the game went? ;P
 
The undeniable truth that cosmetic DLC for a horse is more desirable/better value than pvp maps, a raid, items, missions and strikes.

There's questioning the value proposition of this DLC and then there's trolling.

Yeah the horse armor was a bit extreme. I can see it being used as a comparative to the "expansions" as a company taking advantage of their players, but not as an example of a better value. Unless its optimal cosmetic content that comes with free content, like in Guild Wars 2. Then I would use even expanding bank slots as a better value than this expansion as Arenanet not only provided more hours of content at launch, but has provided dozens of hours of new story content with their whole living world thing. Not to mention seasonal events while Bungie only provided a hat. Hell, Bungie has promised ongoing content/events and all we keep getting is Iron Banner while Queens Wrath is being "reworked" which I assume is code for "going to be the method of delivery for House of Wolves like Eris was to the Dark Below."
 
I apparently saw into the future.

There isn't a catch-all phrase for what it is because there hasn't been a game that mixes the elements in the way that it does. That's not saying it's completely unique but that it doesn't quite qualify under the standards that other games are labeled.

Bungie calls it a shared-world shooter and people make fun of it, considering it marketing but it's as good a name as any other considering it doesn't have a direct analogue. The only other game that will be similar will probably be The Division.

Selective quoting in an attempt to "win" with snark. But you're not trolling at all.
 
I apparently saw into the future.

Here's what Destiny is:

It's a game enjoyed by people. There, that's it. People like it. Maybe it's a huge piece of shit, but it's a huge piece of shit that sold better and maintained a user base better than a lot of other non-shit games.

Go find some empirical data. It's so easy to find, right? Those exact figures from a non-Activision source. Spoilers: They aren't there. If they were, this debate over Destiny wouldn't start in EVERY. SINGLE. DESTINY THREAD. Every one.

Us lowly peasants can only look at the popularity of the game through the sheer amount of posts in the OT, or the activity of the r/DestinyTheGame subreddit.

The game does a lot right. It does a lot wrong. It is probably the best console FPS as far as actual shooting mechanics go. It is probably one of the worst RPGs ever as far as story goes.
 

firehawk12

Subete no aware
Yeah, they're having trouble digesting that.
I'm in a strange position where I somewhat enjoy the base mechanics of the game but hate that the game disrespects my time and insults my intelligence. The vast majority of my enjoyment of the game comes from playing with others, and that can be said of any game experience really.
 

pj

Banned
I really don't understand the uproar over this some of you have.

Did you expect new content to continue to arrive a year later and not cost anything?

Are you mad that the 300 hours you put into the game before the DLC even hit doesn't entitle you to a lifetime pass to more content?

Always so much angst...

Not everybody needs 300 hours to get frustrated with destiny. I have one character and less than a hundred hours of playtime and I agree with most criticisms people have. I had the same criticisms about 50 hours ago but I kept playing because I don't know why. Once I beat the crota raid I will probably be done until the next dlc that I already stupidly purchased.

Nobody is expecting an endless stream of free content. People may think dark below should have been free because the amount of content in it was so pathetic, but that's different.

Also, to anyone who says "but everyone else is charging at least $10 for a few MP maps", so what?

I don't like that shit either. Besides, a halo map has way more value than a destiny map. Right now I can do what, slayer or team slayer on the dark below maps? With a halo map I can play whatever's in the playlists or I can do whatever the fuck I want in customs.
 

XAL

Member
Yeah, they're having trouble digesting that.

It's a game enjoyed by people because the core shooting/movement mechanics are good, the art and sound design are superb.

But the game suffers from poor and lazy game design and a lack of content. The structures that are in place are there to purely extend the lifespan of said anemic content.

The gameplay is fun, yet the game is not good on the merits of its design.

I think that's what some people have trouble digesting.

There is a reason why the metacritic and general reception to the game has been mediocre.

It's got the gamplay of a 9/10 game. But the structure and lack of content of a 5/10 game.

It's just mediocre. And easily Bungie's worst realized game. Period.
 
Top Bottom