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Archer [Mafia] |OT| Wait, I Had Something For This

squidyj

Member
This being similar to the idea you pushed in AC yeah? At the start of the day we all give our top town/top scum (which we should be doing anyway) and then just average it out to get four people for the mission?

yeah if you want to make it a little complicated, 2 top town, 2 top scum. top town is +1, top scum is -1, sum and send.
 

squidyj

Member
I'm suggesting this system because hopefully we can use the mission system (at least until we have more information) to protect valuable town players and town assets. that's the goal, to have a system that integrates into the rest of gameplay, that also allows us to extract some value from the mission system. Later in the game we might want to abandon it in favor of something more nuanced or to achieve some other specific goal but for now I think the idea has to be that we want to keep mafia out and good town in.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
The last thing we want is to be 6 days into the game and still not be using missions effectively, that'd be disastrous for town.
You saw the Gossip chats last game. How useful were they, really? I think Palmer is right in that it's the best protection for surviving Night 1 because...

if mafia doesn't have a way to overcome the stated restrictions they're not going to want to kill in the mission group, it gives town too much information.

I think they're as much as a distraction as the chats were. There was only one player who really used his chat to his clear benefit, and he was not just scum, but he's also not in our game. I would prefer to subordinate it to the real game: voting for lynches.

-----------

There is of course the conspiracy theory that Haly is the mafia candidate and they want to get someone out who's ahead of him on the list so they can get their man in Peruvistan or whatever the fuck the capitol of Peru is.
Hah, if you're worried about that I'll unvolunteer to clear the air, but I don't think that would make a difference now that you've put this out.
 

squidyj

Member
You saw the Gossip chats last game. How useful were they, really? I think Palmer is right in that it's the best protection for surviving Night 1 because...



I think they're as much as a distraction as the chats were. There was only one player who really used his chat to his clear benefit, and he was not just scum, but he's also not in our game. I would prefer to subordinate it to the real game: voting for lynches.

-----------


Hah, if you're worried about that I'll unvolunteer to clear the air, but I don't think that would make a difference now that you've put this out.

Man.... I gotta put you on my scum list now. As stated, missions are groups of up to 4 people that cannot be targetted by the rest of the players in the game, and that's just 'a distraction'? really? it's night protection for up to 4 townies and you act like it's nothing.
 

roytheone

Member
Alright, I have catched in the thread again, and it seems that I am often mentioned as a person people think is town, GREAT!

.....But I currently also have the most votes, BAD! and kinda confusing. But hey, at least I am being noticed and people talk about my ideas!

Allow me to demonstrate by abandoning reason and following my gut.

VOTE:roytheone

See, this I find suspect. You give no reason for your vote on me except "my gut". This gives me NO way of defending myself. It read to me like you are testing to see if you can create a bandwagon vote to lynch me, because you know i'm town.

Atm, I would go with:
Roytheone - Think was one of the first ones to point fingers at people who volunteered saying at least one of them could be KGB. Possible, but could be a case where KGB wanted none of their members to volunteer in case of a situation like that.

QUOTE=Haly;173974602]Mazre was on the dot last game in Day 1. I was going to bandwagon whoever he voted, except squidyj is very valuable as town. Even if he's a KGB covering for himself, discussion is still ultimately pro-town so I decided not to vote for him.

VOTE: roytheone

Reasoning:

1) We're on the brink of voting on whether we should vote for volunteer privileges. If this is not noise, I don't know what is. If you're ISIS, Roy, I know you had our best interests at heart, but so far, this is the most anti-town move I've seen. It's like crowdsourcing fluff generation.

2) We have a three way tie, down from a four way tie. We're not getting anywhere. On the other hand, Danganronpafia has had 4-5 pages of nonstop discussion and voting. We need a majority to move things along.
[/QUOTE]

See, Haly here at least gives a couple of reasons, so I have the chance to reply and explain. Haly, please believe me: it was NEVER my intention to create noise. I just saw a system that was obviously in favor of the KGB and wanted to start a discussion about ways to change that. I now my proposed system is far from ideal, and it never was my intention to get that exact same system in place, I just wanted other people to think about the problem and come with solutions of their own. Like your own "gentleman's agreement" system, I think it may work, it is at least better than the basic first come. I did this as soon as possible on the first day because, let's be honest, we really don't have much to discuss/talk about yet. All accusations are mostly wild guesses or hunches, so I thought a discussion about something that will be important throughout the whole game would be possible on day 1.

Atm, I would go with:
Roytheone - Think was one of the first ones to point fingers at people who volunteered saying at least one of them could be KGB. Possible, but could be a case where KGB wanted none of their members to volunteer in case of a situation like that.

Eh, this was a response to squidyj request for a quick, on the fly list of mafia members. It was never meant as a extremely serious accusation toward anyone. I still think however that the mafia will be planing to have at least one member on every mission, just to keep an eye on everyone.
 

Hobohodo

Member
Man.... I gotta put you on my scum list now. As stated, missions are groups of up to 4 people that cannot be targetted by the rest of the players in the game, and that's just 'a distraction'? really? it's night protection for up to 4 townies and you act like it's nothing.

Pure speculation on my part but I'm not convinced they will be entirely safe. Sure a KGB member going for the kill is going to be risky and pointless at this stage in the game as a player dying in that group is a massive red flag. However if we conspire the get our most town players in the group and say an KGB investigator slips in, then we fucked up.
 

cabot

Member
I think roy was after cabbeh?

This is incorrect. roy posted this:

Just before I go to bed my hotlist:

Halt
Mazre
Palmer_v1
Seath
Arkos

Mostly based on the fact they volunteered quite soon, the KGB will want to have at least one agent participating in every mission.

Before I mentioned my suspicion at the early volunteers. I'd only posted my weariness on the mission system before this post.

Can I also bring up this:

I like the idea of democratic voting. As was mentioned, if there are 6 KGB then allowing 4 of them to jump the gun every time gives us much smaller odds of lynching one successfully.

As such, I am inclined to assume the first 4 to volunteer are KGB until we get more information (Mazre, Palmer, Arkos, Tiger). By no means am I ready to cast a vote yet.

You say I have bad logic when I say possibly one of these volunteers are KGB, and you completely miss Enker raising the idea of all of them being KGB?
 

squidyj

Member
Pure speculation on my part but I'm not convinced they will be entirely safe. Sure a KGB member going for the kill is going to be risky and pointless at this stage in the game as a player dying in that group is a massive red flag. However if we conspire the get our most town players in the group and say an KGB investigator slips in, then we fucked up.

so if we don't put them in there and they're still our most town players and the kgb investigator stays out he investigates them anyways. I fail to see how it is worse to put them in the mission than it is to not put them in the mission.
 

squidyj

Member
This is incorrect. roy posted this:



Before I mentioned my suspicion at the early volunteers. I'd only posted my weariness on the mission system before this post.

Can I also bring up this:



You say I have bad logic when I say possibly one of these volunteers are KGB, and you completely miss Enker raising the idea of all of them being KGB?

you're right I was thinking of GreatLord Tiger. I don't really want to talk about Enker right now though.
 

Razmos

Member
Perhaps after 24 hours assign everyone who volunteers a number and then use a random number generator to work out who goes on the mission?
 

Hobohodo

Member
so if we don't put them in there and they're still our most town players and the kgb investigator stays out he investigates them anyways. I fail to see how it is worse to put them in the mission than it is to not put them in the mission.

True. I had forgotten we would most likely still be sharing our 'top town' so that kind of information could be about regardless.
 

cabot

Member
Maybe we should put the discussion for volunteering on hold until day 2, when I hope we will have a better idea of what happens from volunteers that took part.
 

roytheone

Member
so if we don't put them in there and they're still our most town players and the kgb investigator stays out he investigates them anyways. I fail to see how it is worse to put them in the mission than it is to not put them in the mission.

Don't forget that if we put our top town in the mission, if they have night actions those will probably be useless. This also made me realize that the KGB could use missions to sniff out ability holders. If someone left behind gets protected, everybody on a mission automatically is not that role.
 

Hobohodo

Member
Maybe we should put the discussion for volunteering on hold until day 2, when I hope we will have a better idea of what happens from volunteers that took part.

No this is a bad idea. Tomorrow we are going to have stuff to discuss in regards to actions that took place at night and any possible implications about the outcome of this day phase without worrying about how we choose volunteers. Right now whilst we have very little to base discussion off is the time to hash this out.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
As stated, missions are groups of up to 4 people that cannot be targetted by the rest of the players in the game, and that's just 'a distraction'? really? it's night protection for up to 4 townies and you act like it's nothing.

They also can't target anyone outside the mission. It's almost a volunteer roleblock.

If we send all the Power Roles on the mission (the people who should be protected the most), then we just wind up constricting them.

Alternatively, if we only send non-Power pro-town players on the mission, we simply increase the odds of KGB hitting a Power Role, because we've removed four vanilla targets from play.

See how the payoffs play out? This mechanic is self-balancing. A player can protect themselves at Night, sure, but they also neuter themselves if they can get tangible results. I wanted to ignore it because we can use it to harm ourselves, unknowingly. This is why I wanted to make it a nonissue.

Really, I'd rather win a vanilla-ish game than lose because we misused a mechanic.
 

squidyj

Member
Don't forget that if we put our top town in the mission, if they have night actions those will probably be useless. This also made me realize that the KGB could use missions to sniff out ability holders. If someone left behind gets protected, everybody on a mission automatically is not that role.

yes if only there was some way for town to figure out who had what night ability without mafia finding out so that we could avoid such a situation. you see how this is unreasonable and could occur under any distribution of mission participants?
 

squidyj

Member
They also can't target anyone outside the mission. It's almost a volunteer roleblock.

If we send all the Power Roles on the mission (the people who should be protected the most), then we just wind up constricting them.

Alternatively, if we only send non-Power pro-town players on the mission, we simply increase the odds of KGB hitting a Power Role, because we've removed four vanilla targets from play.

See how the payoffs play out? This mechanic is self-balancing. A player can protect themselves at Night, sure, but they also neuter themselves if they can get tangible results. I wanted to ignore it because we can use it to harm ourselves, unknowingly. This is why I wanted to make it a nonissue.

Really, I'd rather win a vanilla-ish game than lose because we misused a mechanic.

you were talking about last game earlier, how many town-sided night abilities were super helpful last game? Light Sleeper was nice but people didn't use the information well during the day? you know why that happened? because mafia killed all the strongest day-time players.
 

roytheone

Member
yes if only there was some way for town to figure out who had what night ability without mafia finding out so that we could avoid such a situation. you see how this is unreasonable and could occur under any distribution of mission participants?

You are right, but I just wanted to put some potential effects of the mission system on the table. I think there are a lot of effects, consequences and possibilities of the mission system that we haven't thought about yet.
 

Ourobolus

Banned
Current Votes!

squidyj (1)
Mazre

Haly (1)
Seath

EzekelRAGE (0)
cabbeh

roytheone (2)
Haly
El Topo

cabbeh (1)
Squidyj

VOLUNTEERS
Mazre
Palmer_v1
Arkos
GreatLord Tiger
===BACKUP===
Haly
Squidyj
El Topo
YesNOnoNOYes


Night 1 Starts at:
t1438894800z1.png
 

Ourobolus

Banned
See, I understand why we have the "no editing" rule, but for stuff like this... gah, that broken tag in your previous post is just going to sit there and bother me, isn't it?

(sorry, I have OCD...)
Yeah. also. I'm going to assume that earlier roytheone wasn't voting for himself, he just fucked up Haly's quote. :p
 

Haly

One day I realized that sadness is just another word for not enough coffee.
you were talking about last game earlier, how many town-sided night abilities were super helpful last game? Light Sleeper was nice but people didn't use the information well during the day? you know why that happened? because mafia killed all the strongest day-time players.
Yes, super strong players like...

Tucah N1
Coppanova N2

-- Ezekel subbed in here --

Myself (I baited this one on D1) N3
LaunchpadMcQ N4

-- You subbed in here --

Mazre (revenge killed) N5
Myself (again, but it was actually successful) N6
Ezekel N7
squidy N8

Razmos N10

Wow, it's almost like they killed players who wouldn't set off alarms because this is exactly what they did and why they got away with it for so long. I'm flattered you think me and LMQ were the strongest daytime players, but I respectfully and unironically disagree.

I'm trying to find where, in this kill list, are all these "strongest day-time players". You got a full 3 days of activity, Ezekel had 5. No, both of you were left until the very end where leaving you alive was a real, actual danger. Otherwise you were working for them as much as the rest of us weaker players were.

HHA succeeded mostly because we killed ourselves, and so I think it's understandable that I want to prevent this from happening again.

That's all I'll say on the AC game from now on, I know it's tiptoeing the rules and unfair to everyone else here. I just wanted to make sure no one had the wrong impression going by squidyj's vague, inaccurate statements.

Code:
Town
    - mazre
        - I have faith in his godlike intuition even if I don't agree with him on squidy
    - squidyj
	- Bad memory, but a good heart.
Scum
    - roy
        - Putting volunteer to voting was, imo, anti-town maneuver even if I don't read him as scum per se
 

Hobohodo

Member
Mate, Tucah was a legit threat alright?

I will say however the grid layout did play a part on some desicions of ours early on as we tried to work shit out but in the long run, but otherwise that's pretty much what the strategy was. But yeah will leave it at that.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Tucah is so legit they're going to vote him off of Cthulhuisland on Day 1.
 
I just realized that we could also try sending all the people who we think are KGB out on a mission and if no one dies we'll know who they are. It'll be like that game mindsweeper.
 

Burbeting

Banned
I just realized that we could also try sending all the people who we think are KGB out on a mission and if no one dies we'll know who they are. It'll be like that game mindsweeper.

But what if there are more than four in the KGB? Then we'd might act like "oh there must be good guys in those sent in mission"...
 

El Topo

Member
I just realized that we could also try sending all the people who we think are KGB out on a mission and if no one dies we'll know who they are. It'll be like that game mindsweeper.

Just because no one died doesn't mean no one tried to kill someone. There are roles with protection, there are roles that can protect others and there are roles that can block players. This is also assuming that Mafia needs to kill someone during the night - did they *have* to kill someone during the night in previous rounds?

If someone dies on a mission, it is reasonable to assume that one of the other participants is the killer, but given how things are set up, I wouldn't be shocked if there are loopholes.
 

Hobohodo

Member
I just realized that we could also try sending all the people who we think are KGB out on a mission and if no one dies we'll know who they are. It'll be like that game mindsweeper.

You saying this is actually what for the first time makes me think that 5 KGB is very likely. Whatever the distribution they could kill in either group.
 
But what if there are more than four in the KGB? Then we'd might act like "oh there must be good guys in those sent in mission"...

Just because no one died doesn't mean no one tried to kill someone. There are roles with protection, there are roles that can protect others and there are roles that can block players. This is also assuming that Mafia needs to kill someone during the night - did they *have* to kill someone during the night in previous rounds?

If someone dies on a mission, it is reasonable to assume that one of the other participants is the killer, but given how things are set up, I wouldn't be shocked if there are loopholes.


Fair points, I guess I think there's only 4 because all the other games have been like that.

Still think it might be a good idea to send supposed KGB on the mission so they are unable to use their powers.
 

roytheone

Member
Fair points, I guess I think there's only 4 because all the other games have been like that.

Still think it might be a good idea to send supposed KGB on the mission so they are unable to use their powers.

So you want to force people to go on a mission? And what if they don't want to? Lynch them the next day? They are already supposed KGB, so they probably know they will get lynched anyway.
 
So you want to force people to go on a mission? And what if they don't want to? Lynch them the next day? They are already supposed KGB, so they probably know they will get lynched anyway.

Oh yeah, forgot about the volunteering process. Ignore my last couple of posts everyone.

On another note, are all of the current volunteers willing to de-volunteer if that's what the majority wants?
Mazre
Palmer_v1
Arkos
GreatLord Tiger
Because if they aren't, there's not much point discussing how to decide who goes on missions.
 

Hobohodo

Member
I have no problem with those guys doing the mission so not to worried about them unvoting. I just want an agreement going forward so that we don't spend all our time obsessing over these missions and instead focus on lynchinf someone.
 
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