Baconsammy
Banned
Does anyone know when will the OT be posted?
I read a couple pages back that they're working on it.
Tomorrow.
Does anyone know when will the OT be posted?
I read a couple pages back that they're working on it.
When was the last time a thread for a demo for a game in a completely new franchise from a lesser known developer got over 60 pages on Neogaf?
Tomorrow.
Is it sick to be so hyped for the game that you actually get excited for the OT for that game?
For you guys all planning on hybrid builds, what are you going to do about all the weapon choices? I was thinking of going pure mage, meaning I would be getting talents in 3 different weapon styles by picking all magic, but maybe I would drop sceptres all together. However, if I delve into the finesse tree, it's going to require me to take one of the weapon skills in that tree, but I already have two from the sorcery line. I don't really want to be switching between three weapon types all game.
Yeah I'm leaning for 2 handed sword and bow for my first character.Is it sick to be so hyped for the game that you actually get excited for the OT for that game? Because Im totally excited for the OT to hit.
Still going back and forth on what build I want to go with, definitely will be using the bow a lot.
For you guys all planning on hybrid builds, what are you going to do about all the weapon choices? I was thinking of going pure mage, meaning I would be getting talents in 3 different weapon styles by picking all magic, but maybe I would drop sceptres all together. However, if I delve into the finesse tree, it's going to require me to take one of the weapon skills in that tree, but I already have two from the sorcery line. I don't really want to be switching between three weapon types all game.
Yeah I'm leaning for 2 handed sword and bow for my first character.
Anyone know if there are crossbows in this game too?
Awww. No big deal I suppose.I think the IGN preview says no crossbows.
I'm going for 2 handed as well, but instead of bows I think I'll go for a little magic.
Ha, Ha, you have got to love Ken Rolston.
http://www.youtube.com/watch?v=SU425WyItvM&feature=g-u-u&context=G2499d84FUAAAAAAADAA
Awww. No big deal I suppose.
I've been tinkering around with a Shadowcaster build myself. I find that trying to get the best of both worlds is a bit impractical, so I decided to specialize to the bow and build a skill set around there:
Bow:
- Longbow Mastery + Drawpower for power.
- Barbed Arrow for heavy bleed damage, Envenomed Edge for poison effect.
- Enduring Agony to prolong those effects.
- Arrow Storm and Scattershot for multiple arrows/AoE, thus increasing the chance for those status effects to kick in.
- Smolder, Chain Lightning, Frostshackle in case I have an elemental weapon.
Decoy:
- Max out Summon Faer Gorta branch.
- Smoke Bomb.
Close combat:
- Faeblade or Daggers (depending on which I like better) for close range individual enemies.
- Staff for close range crowd control (love that charge ability as a 'get off me' move). Chakrams look awesome, but they're redundant with the bow.
Attack Magic:
- Mark of Flame, Storm Bolt, Ice Barrage. I'll forgo the higher level spells and focus on the individual, easier to spam magic to expose elemental vulnerabilities.
Buffs:
- Skillful Defense and Hardy Constitution to survive more hits if needed.
- Conservative Casting to reduce mana expenditure.
...My build came out to 57 finesse, 55 sorcery, 11 might. That should buy me the Shadowcaster destiny, which is especially nice for that mana regen and critical hit to mana point perk. And of course that poison blink is just awesome.
Having said all that, I think it's more practical just to go for top level finesse destiny though, but I just like the idea of hybrid classes.
Is it sick to be so hyped for the game that you actually get excited for the OT for that game? Because Im totally excited for the OT to hit.
Still going back and forth on what build I want to go with, definitely will be using the bow a lot.
Gamescom last year is still my favorite http://www.youtube.com/watch?v=8w8X6YQ21x4
CITIZENS OF EARTH!!!
Yeah, a lot of it is mixing-and-matching to the situation. I build around the bow, so I'll have that as my primary weapon. Depending on the melee situation (single vs crowd), I'll either have the daggers/faeblade or staff as the other weapon set before hand.I can already see several problems with your build. First of all, you can only use two weapons at once so getting both Staff and Faeblade/Dagger would be sort of a waste. However, this is probably mitigated by the fact that you would probably need the points in those skills to reach the higher tier skills anyway.
Second of all, if you're planning to play with the controller, that allows for only four active skills at once and you already have five actives. You could always switch them around for variety, I guess, though it'd be nice to have all accessible at once. Or you could just play with the kb/m if you're on the PC.
Already, I see some flaws with the abilities trees as it is. There are just too many active skills and the points pre-requisites for the higher-tier skills and destinies would need you to add points in quite a few active skills and you won't be able to access them all at once in the game.
Yeah, a lot of it is mixing-and-matching to the situation. I build around the bow, so I'll have that as my primary weapon. Depending on the melee situation (single vs crowd), I'll either have the daggers/faeblade or staff as the other weapon set before hand.
I actually don't think I have that many active skills. The offensive magics are the only spammables in there, and they're situational depending on the enemy vulnerability, so I probably won't need to have more than one or two in the rotation at the same time. The summon isn't something I'd be spamming anyway...more like a once per battle sort of thing.
Something that is frustrating me about purchasing Reckoning: The steam version is the only one that you can't find a deal for, has no bonus items to speak of, yet is the only one that seems like it will put most of the money in 38 Studios pockets, which I want to do. Very frustrating.
Shield is just another piece of equipment, it's not mandatory as far as I can tell. So yeah you should be fine. In fact I think there are fate cards that improve dodging but I may be misremembering.I want a class that specializes in melee combat but favors dodging over blocking with a shield. Ideally I don't even want to equip a shield. Is this feasible? I'm guessing Fighter-Rogue would be the closest one?
Same here. Not because I didn't like the game, I just want to stay fresh.Why would you play a demo for 30 hours? Serious chance you could burn out when you get the full game. I deleted the demo from my PC for this very reason after one playthrough.
But are some destinies better at dodging than others? Or is it perfectly reasonable to be a huge warrior fully decked out in massive armor and a greatsword rolling around like a ninja?Shield is just another piece of equipment, it's not mandatory as far as I can tell.
But are some destinies better at dodging than others? Or is it perfectly reasonable to be a huge warrior fully decked out in massive armor and a greatsword rolling around like a ninja?
But are some destinies better at dodging than others? Or is it perfectly reasonable to be a huge warrior fully decked out in massive armor and a greatsword rolling around like a ninja?
Ah, that sounds good. Would you mind linking me to the specific bonuses that come from destinies? I can't seem to find it anywhere.The very first Rogue destiny already gives you a 30% damage reduction while rolling.
Same here. Not because I didn't like the game, I just want to stay fresh.
Here ya go.Ah, that sounds good. Would you mind linking me to the specific bonuses that come from destinies? I can't seem to find it anywhere.
Basically my end goal here is to create a character that specializes much more in melee combat than a pure rogue but still maintains the dodging bonuses associated with those destinies.
My MageKnight build.
Going to focus around spamming quake and elemental rage as much as possible on groups. Once I'm out of mana I will go into the fray with a GS and chakrams. With bulwark, relentless assault, and champion card, I will have constant HYPER armor, and when anyone attacks me they will heal my mana, hurt themselves via thorns effect, and if RNG is good, stun themselves. Then when mana is good enough, go back to spamming ER and quake.
On paper seems good.
Should have known it would be a wiki... Thanks!
Here ya go.
It struck me as odd that it's damage received that's converted to mana as opposed to damage dealt, because it's sort of punishing you for having more armor if you think about it. The less damage you take, the less mana you get as a result.
Did the same here. Ive only played through the demo once, although I definitely have had the urge to go back. Just figured Im 100% getting the game day one regardless, may as well wait.
Creating the World of Amalur: An interview with R.A. Salvatore
http://www.gamespot.com/features/cr...malur-an-interview-with-ra-salvatore-6349389/
Good read.
This just feels so cheap. WoW+GoW = this generic, simplified press-X-to-skip-dialogue piece of shit. Like so many other titles with potential these days.
I can't feel the hype for this game at all and I'm surprized that so many in this thread seems to adore it. I mean, c'mon! They should've named it Kingdoms of Generic: Generic.