• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Kingdoms of Amalur demo impressions thread [Up On 360/Origin/Steam/U.S. PSN]

erragal

Member
Yeah, it was actually refreshing to have been stumped by what do I plan to in regards to the top-tier skills and the Hybrid destinies. That aspect of the system seems rather well done for it. Making these kinds of choices is what fuels the min/maxing.

Making me choose between meteor and damage reduction/projectile spawns on kill isn't really fair though. Everyone knows meteors are always amazing to have!

It's why I'm starting to get really hyped for this game. My biggest concern is whether hard difficulty can make this all worthwhile. I hope so!
 

ElyrionX

Member
Yeah, they really don't. There's a good chance I end up with Dagger/Chakram or Faeblade/Staff instead. Or maybe aesthetics and "fuck yeah!" will win out in the end and I stick with Faeblade/Chakram..

I haven't spent much time in the demo because I wanted to hold back the experience and progress for the full game but yeah, Faeblade/Chakram was pretty much an aesthetics choice for me as well. LOL

With that said, how do you view the Chakram vs. Staff argument?
 

Torraz

Member
Played 90 min of the demo and don't want to play a lot more, but where can I get a faeblade? Thinking of going finesse and really liking the style of the daggers, but the faeblade hype is getting to me.
 

scy

Member
Making me choose between meteor and damage reduction/projectile spawns on kill isn't really fair though. Everyone knows meteors are always amazing to have!

It's why I'm starting to get really hyped for this game. My biggest concern is whether hard difficulty can make this all worthwhile. I hope so!

Sorcery lucked out so much that one of their ultimate skills is on the 5x tier and not the 7x tier. That alone makes /Sorcery so much more viable in terms of ridiculous spells in a hybrid build. I mean, Finesse 5x gets you ... Mysterious Toxins; Might gets you some pre-reqs for the 7x tier but I guess Bloodlust is really good. Tempest/Elemental Rage just look that much better on paper than the other 5x tiers.

And, yeah, I hope Hard mode (or maybe DLC Insanity!) will be enough to make this worth it. Even if it isn't, I enjoy doing it.

With that said, how do you view the Chakram vs. Staff argument?

I don't know yet without spending some time with the later Chakram skills. My vision for it is that Faeblades will lead into creating a gap that the Chakrams can pick up so going Staff doesn't work as well. Starting combos with Staff may be fine but I know that the two skills I played with in the demo for Staff both create some distance between the user and enemies so Staff -> Faeblade (or Dagger) isn't as good. Though, makes for a good reason to get Lunge...

So, Chakram just feels more "right" as the secondary weapon since it'll pick up combo chains when space is created. But, honestly, most of my decision right now is just that I think they're damn cool.

At 45 minutes a pop, I haven't been able to get a Faeblade/Chakram setup going where I can play with both and how I like the juggle setup with Shadow Flare, especially as in a vs group scenario.
 

Khezu

Member
Played 90 min of the demo and don't want to play a lot more, but where can I get a faeblade? Thinking of going finesse and really liking the style of the daggers, but the faeblade hype is getting to me.

You have to help the fae girl at the beginning town and follow the quest line until you can join the house of ballards, then you find some on a corpse in a dungeon after you fight a really annoying tree thing.
 

ElyrionX

Member
Sorcery lucked out so much that one of their ultimate skills is on the 5x tier and not the 7x tier. That alone makes /Sorcery so much more viable in terms of ridiculous spells. I mean, Finesse 5x gets you ... Mysterious Toxins; Might gets you some pre-reqs for the 7x tier but I guess Bloodlust is really good. Tempest/Elemental Rage just look that much better on paper than the other 5x tiers.

And, yeah, I hope Hard mode (or maybe DLC Insanity!) will be enough to make this worth it. Even if it isn't, I enjoy doing it.



I don't know yet without spending some time with the later Chakram skills. My vision for it is that Faeblades will lead into creating a gap that the Chakrams can pick up so going Staff doesn't work as well. Starting combos with Staff may be fine but I know that the two skills I played with in the demo for Staff both create some distance between the user and enemies.

So, Chakram just feels more "right" as the secondary weapon since it'll pick up combo chains when space is created. But, honestly, most of my decision right now is just that I think they're damn cool.

At 45 minutes a pop, I haven't been able to get a Faeblade/Chakram setup going where I can play with both and how I like the juggle setup with Shadow Flare, especially as in a vs group scenario.

Your point on the Staff makes sense, I guess. Hard to see a place for it with Faeblades available at that kind of range. Chakrams would seem a better fit for a secondary to Faeblades primary.

Here's a build I'm looking at for a Spellcloak.

Having a hard time deciding between Mark of Flame/Smolder and Sphere of Protection/Reprisal. Sphere seems like it would fit a Faeblade/Chakram build better but it stacks another 30% mana drain on top of Envenomed Edge's 25% and Blade Honing's 15%. Then again, Mark of Flame doesn't seem to suit this build well and I'm even beginning to question the value of a maxed-out Storm Bolt in this build that focuses on melee strikes and massive damage procs.
 

Nista

Member
I planned to Platinum XIII-2. That uh ... may not happen haha.

Oh come now Scy, if you can max out Disgaea 4, you can platinum 13-2 before next Tuesday. ;)

I'm going to try my best to do it even with traveling this weekend.

Making me choose between meteor and damage reduction/projectile spawns on kill isn't really fair though. Everyone knows meteors are always amazing to have!

Meteor was an awesome spell for cheat-killing swaths of monsters. I wish I could have bribed someone to include the debug menu in the final game! I will just have to make do with playing a pure mage in one of my playthroughs.
 

scy

Member
Here's a build I'm looking at for a Spellcloak.

Having a hard time deciding between Mark of Flame/Smolder and Sphere of Protection/Reprisal. Sphere seems like it would fit a Faeblade/Chakram build better but it stacks another 30% mana drain on top of Envenomed Edge's 25% and Blade Honing's 15%. Then again, Mark of Flame doesn't seem to suit this build well and I'm even beginning to question the value of a maxed-out Storm Bolt in this build that focuses on melee strikes and massive damage procs.

-70% is pretty bad and, yeah, there's some question to the spells usefulness in general with the build; that said, I get them because it "makes sense" since I went ... Spellcloak. That and they work well with how the priority system for the combat works so they're good as a finisher to combos. Plus, Elemental damage bonus from the Destiny is just begging to be used.

30% of the base pool isn't much to work with depending on the kind of +Mana equipment around. At the level cap, 30% Mana is enough to use every single one of the abilities I had planned to get so it didn't cause a huge problem once I had everything but may be a problem on the way up.

As for Reprisal, if the spheres do knockback, they may not be all that useful :/ That's the one potential issue I have with them. Daggers and Faeblades seem to be more about staying up close and not creating too much space until you're done with your combo chain so anything that gets enemies too far from you isn't ideal until you're ready to weapon swap / finish your combo.

Time (/playtesting) will tell, I guess. The more I think about it though, the more that I think Lunge may have a use if it at least lets you do the knockaway and then reset a combo or something along those lines.

Edit: Regarding your build, any reason for Dagger Mastery? -6 there gets you +4 in Drawpower and then two freebies somewhere.

Oh come now Scy, if you can max out Disgaea 4, you can platinum 13-2 before next Tuesday. ;)

I'm going to try my best to do it even with traveling this weekend.

lol. I've put so much time into Disgaea games (...and message board) in general that it's ridiculous. There's a good chance I probably know the mechanics of the game better than most of NISA :(
 

erragal

Member
Your point on the Staff makes sense, I guess. Hard to see a place for it with Faeblades available at that kind of range. Chakrams would seem a better fit for a secondary to Faeblades primary.

Here's a build I'm looking at for a Spellcloak.

Having a hard time deciding between Mark of Flame/Smolder and Sphere of Protection/Reprisal. Sphere seems like it would fit a Faeblade/Chakram build better but it stacks another 30% mana drain on top of Envenomed Edge's 25% and Blade Honing's 15%. Then again, Mark of Flame doesn't seem to suit this build well and I'm even beginning to question the value of a maxed-out Storm Bolt in this build that focuses on melee strikes and massive damage procs.

For my Might/Sorcery build I see Mark of Flame being a major source of damage. It seems very mana efficient and you have control when the damage actually takes effect. It has a very rogueish/sneak attack/burst quality to it which is always fun to play around with. Also seems really usable in melee hybrid situations.

Thinking of my playstyle I've definitely decided to reconfigure my build to support both Staff/Chakram so I can have the flexibility. I don't mind sacrificing the slow duration (This build has so much raw damage mitigation to begin with it's kinda pointless to slow enemies anyway). I think I'm going to only end up with 2/5 bloodlust because I don't see losing damage output on my heavy hitters worth an extra 6 health occasionally. Only went 2/3 on the Block staff attack for now but that could certainly change.

Revised Might/Sorcery MageTank.
 

ElyrionX

Member
-70% is pretty bad and, yeah, there's some question to the spells usefulness in general with the build; that said, I get them because it "makes sense" since I went ... Spellcloak. That and they work well with how the priority system for the combat works so they're good as a finisher to combos. Plus, Elemental damage bonus from the Destiny is just begging to be used.

30% of the base pool isn't much to work with depending on the kind of +Mana equipment around. At the level cap, 30% Mana is enough to use every single one of the abilities I had planned to get so it didn't cause a huge problem once I had everything but may be a problem on the way up.

As for Reprisal, if the spheres do knockback, they may not be all that useful :/ That's the one potential issue I have with them. Daggers and Faeblades seem to be more about staying up close and not creating too much space until you're done with your combo chain so anything that gets enemies too far from you isn't ideal until you're ready to weapon swap / finish your combo.

Time (/playtesting) will tell, I guess. The more I think about it though, the more that I think Lunge may have a use if it at least lets you do the knockaway and then reset a combo or something along those lines.

Edit: Regarding your build, any reason for Dagger Mastery? -6 there gets you +4 in Drawpower and then two freebies somewhere.

Hmmm, I didn't realize the Spheres do knockback. Is this confirmed or are you speculating?

Good point about the Dagger Mastery. I picked it for equipment versatility. No idea how faeblades and daggers stack up in the final game so it would be useful to have access to both for now.

Also, looking at the Spellcloak build I posted, it seems as if it's primarily a Finesse build with barely anything useful from Sorcery. Considering that I started out from pure Sorcery and worked towards a hybrid from there, I realize the build strays a little too far from my original intentions to play a mage, LOL. The abilities on the Finesse tree are too awesome to resist!

With that said, I will probably stick with the Shadowcaster build I originally posted. Battle plan would be to spam the three elemental spells from far. Once all my mana is used up, bow/chakrams would soften up the creatures even more before I wade in with the faeblades/daggers. Once I get a crit and refill my mana, I can throw a Poison Bomb and finish things up with even more crits and Mysterious Toxins procs.
 

ElyrionX

Member
For my Might/Sorcery build I see Mark of Flame being a major source of damage. It seems very mana efficient and you have control when the damage actually takes effect. It has a very rogueish/sneak attack/burst quality to it which is always fun to play around with. Also seems really usable in melee hybrid situations.

Thinking of my playstyle I've definitely decided to reconfigure my build to support both Staff/Chakram so I can have the flexibility. I don't mind sacrificing the slow duration (This build has so much raw damage mitigation to begin with it's kinda pointless to slow enemies anyway). I think I'm going to only end up with 2/5 bloodlust because I don't see losing damage output on my heavy hitters worth an extra 6 health occasionally. Only went 2/3 on the Block staff attack for now but that could certainly change.

Revised Might/Sorcery MageTank.

That's a really interesting build but it doesn't work because you don't have enough points in the lower tier skills in Might to reach the 3rd tier. You need to tweak it slightly I think. Bloodlust is probably going to have to go. But other than that, you're good to go.
 

erragal

Member
That's a really interesting build but it doesn't work because you don't have enough points in the lower tier skills in Might to reach the 3rd tier. You need to tweak it slightly I think. Bloodlust is probably going to have to go. But other than that, you're good to go.

Fixed it up, thanks for spotting that. Those stun talents are anciliary so I just dropped them down.

Fixed MageTank Build.
 
You have to help the fae girl at the beginning town and follow the quest line until you can join the house of ballards, then you find some on a corpse in a dungeon after you fight a really annoying tree thing.

Just a little clarification. You don't have to help the Fae girl. All doing that does is mark the House of Ballads on your map. If you know where it is, you can just run there immediately and take the quest that leads to the faeblades. And yeah, I've played the demo too many times.
 

ElyrionX

Member
Fixed it up, thanks for spotting that. Those stun talents are anciliary so I just dropped them down.

Fixed MageTank Build.

Hmm you have 4 points in Concussive Force but don't seem to have any way of stunning apart from the 4% proc from Bulwark. Seems like a waste to me unless you are planning to rely on weapon stun effects though I doubt you'll see those on staffs or chakrams. Or does Shield Bash have a stun effect?

Also, don't forget you have two sustained effects adding up to 60% mana cost which means you will probably have issues with casting Elemental Rage and Tempest.
 
It's hard to tell without playing the full game but Might/Sorcery seems to have some very viable bulds. You definitely are going to have a defensive focus if you play it though as it ends up being the 'paladin' like build but with a more elemental/mystic flavor as opposed to priestly. I suppose you could play it glass cannon style but you'd be ignoring some of the most powerful aspects of both trees and I imagine pure Sorcery or Finesse/Sorcery would suit you better from a pure damage standpoint.

How does pure Sorcery end up looking?

Also I was hoping on a glass cannon type thing.

I like dodging rather than blocking. I like killing enemies quickly. I'm not so fond of stealth. With that in mind which class do you believe best suits my style?
 

ElyrionX

Member
How does pure Sorcery end up looking?

Also I was hoping on a glass cannon type thing.

I like dodging rather than blocking. I like killing enemies quickly. I'm not so fond of stealth. With that in mind which class do you believe best suits my style?

edit: Where the hell are you guys finding Faeblades in the demo?

Finesse or Finesse/Sorcery seems right up your alley. You don't need Stealth for a good Finesse build.

Check out this build I made.
 

scy

Member
Hmmm, I didn't realize the Spheres do knockback. Is this confirmed or are you speculating?

Combat video shows it here. The knockback doesn't look too bad so it was half speculation, half "they do knockback!"

Good point about the Dagger Mastery. I picked it for equipment versatility. No idea how faeblades and daggers stack up in the final game so it would be useful to have access to both for now.

That's the other thing to consider for builds ... what weapons do I get for going 79/44 that you don't at, say, 61/62? Or 81/42. That'll probably be the final detail for pinpointing how builds end up here.

Also, looking at the Spellcloak build I posted, it seems as if it's primarily a Finesse build with barely anything useful from Sorcery. Considering that I started out from pure Sorcery and worked towards a hybrid from there, I realize the build strays a little too far from my original intentions to play a mage, LOL. The abilities on the Finesse tree are too awesome to resist!

Right? When I started planning I was so gung-ho about the Sorcery tree and wasn't sure what to get out of Finesse to really be worth it. Now, I can't figure out what fat to trim from Finesse to finalize things!
 

erragal

Member
Hmm you have 4 points in Concussive Force but don't seem to have any way of stunning apart from the 4% proc from Bulwark. Seems like a waste to me unless you are planning to rely on weapon stun effects though I doubt you'll see those on staffs or chakrams. Or does Shield Bash have a stun effect?

Also, don't forget you have two sustained effects adding up to 60% mana cost which means you will probably have issues with casting Elemental Rage and Tempest.


You need them to move up the tree. It's either 4 points in something that might help me or I waste them on Quake or a weapon passive I'll never use. And why wouldn't I see weapon stun procs from Bulwark on staff/chakram? I hope that can happen. The build really isn't about stunning at all but you need to move up the tree somehow.

I'm aware of the mana issues but the build has so much passive defense I'm pretty certain I can gear heavily for resources and still be very survivable. I also get mana from taking damage which is why I've avoided any sort of crowd control/slows; it's all about soaking damage, mitigating it, and healing it back up with some high damage nukes thrown in thanks to battle frenzy.
 

ElyrionX

Member
You need them to move up the tree. It's either 4 points in something that might help me or I waste them on Quake or a weapon passive I'll never use. And why wouldn't I see weapon stun procs from Bulwark on staff/chakram? I hope that can happen. The build really isn't about stunning at all but you need to move up the tree somehow.

I'm aware of the mana issues but the build has so much passive defense I'm pretty certain I can gear heavily for resources and still be very survivable. I also get mana from taking damage which is why I've avoided any sort of crowd control/slows; it's all about soaking damage, mitigating it, and healing it back up with some high damage nukes thrown in thanks to battle frenzy.

What I meant was relying on x% chance to stun type of effects found in weapons (once again, assuming that they exist). I'm sure Bulwark will proc regardless of what weapons you are using.

It'd be interesting to see how your build works out. The philosophy is almost exactly the opposite of mine. I go for glass cannon builds primarily.
 

scy

Member
How does pure Sorcery end up looking?

Also I was hoping on a glass cannon type thing.

I like dodging rather than blocking. I like killing enemies quickly. I'm not so fond of stealth. With that in mind which class do you believe best suits my style?

Most the Finesse/Sorcery builds get it because ... it's there. I mean, there's just a time in the build where you need six points to progress and it makes sense to get it for those times where you do use it instead of getting an Active skill you'll never use.

79 Finesse/44 Sorcery Faeblade/Bow/Chakram Build - Some tweaking maybe necessary but of the two, I like this better. It's streamlined some more. Maybe some fat can be trimmed to boost passives (which the next build does) but just something to keep in mind.

79 Finesse/44 Sorcery Faeblade/Chakram Build - Edit: Moved the throw-away points into Barbed Arrows for Bows; the bleed effect from there is nice to have in those times you use a bow. Some other tweaking into the Bow tree as well.
 

ElyrionX

Member
Oh my that actually looks like a cool build.

What exactly is the difference between faeblades and daggers?

Daggers are faster but have lower damage, I believe.


That's a neat build but does anyone really need to be able to use 5 weapons? :) Maybe I'm too much of a specialist for that type of playstyle though!

Haha, it's four actually. Faeblades/daggers and bow/chakrams.

Like you, I needed to add points somewhere to move up the ability tree and I'd rather have more weapons than more active abilities to choose from.

EDIT: Although I might tweak the build to max out Envenomed Blade in place of either faeblade or dagger mastery depending on the type of equipment available in the final game.
 

erragal

Member
What I meant was relying on x% chance to stun type of effects found in weapons (once again, assuming that they exist). I'm sure Bulwark will proc regardless of what weapons you are using.

It'd be interesting to see how your build works out. The philosophy is almost exactly the opposite of mine. I go for glass cannon builds primarily.


I hope there are stun procs on weapons too, that could make those wasted points even more viable than ever.

This game definitely has a lot of build variety and it's a lot of fun seeing how everyone else plans on playing. Most ARPG's for me are about building the most self-sufficient tough SOB possible and tweaking it till I'm untouchable but still have reasonable killing speed. I have an addiction to actually taking damage and just shrugging it off. This particular build's weakness is likely to be boss type fights (has a few major components that proc off kills) but I don't think it will be gamebreaking, just a fun challenge.

Glass Cannon in this should be more viable than ever with all the dodge/control options in the finesse tree. It's going to be tough to resist the lure of poison blink but being able to make an arcane themed paladin like character is too rare to pass up.


Haha, it's four actually. Faeblades/daggers and bow/chakrams.

Like you, I needed to add points somewhere to move up the ability tree and I'd rather have more weapons than more active abilities to choose from.

Yea even though I'll be playing PC I don't think it's ideal to try and manage too many active abilities in this game, especially since you're going to have to space them out anyhow with combo attacks. Four weapons isn't so bad either but you're not a true glass cannon unless you drop the one point in the heal ;)
 

ParityBit

Member
So you guys are all planning out your builds (as we all used to do with Diablo!) But since you can re-spec, do you ever consider just playing and "letting it fly"?
 

ElyrionX

Member
Yea even though I'll be playing PC I don't think it's ideal to try and manage too many active abilities in this game, especially since you're going to have to space them out anyhow with combo attacks. Four weapons isn't so bad either but you're not a true glass cannon unless you drop the one point in the heal ;)

Haha good point but Heal's not for use during battles. It's for potions conservation outside of battles since mana regens but health doesn't.


So you guys are all planning out your builds (as we all used to do with Diablo!) But since you can re-spec, do you ever consider just playing and "letting it fly"?

I'm way too obssessive to adopt that approach in RPGs, re-spec or not.
 

Nista

Member
So you guys are all planning out your builds (as we all used to do with Diablo!) But since you can re-spec, do you ever consider just playing and "letting it fly"?

I'm probably going to end up doing that, since restricting yourself to a strict Universalist build from the start of the game makes it really difficult, and the even the devs don't suggest it.

It's a single player game, so having an ideal build isn't really that important until later on when you're mopping up 1000 points.
 

Grinchy

Banned
Wow, I'm not a sports guy so I didn't really know who Curt was or his story about making this company. I can't believe he put up $35M of his own money (according to the link earlier in the page). That's amazing! You know a person believes in what he's doing when you read something like that.


I'm way too obssessive to adopt that approach in RPGs, re-spec or not.
haha me too. I will likely re-spec at some point, but the initial plan is always to follow a specific build.
 

Hawk269

Member
Still no word on the pop-in/LOD stuff?

I'd also like a more agressive ground clutter setting. Blizzard made WoW look a lot better by adding more grass and foliage to the ground, thus hiding the "plain" and flat ground textures.

That would do a lot for the open world stuff, imo.

Nope. Nothing being said about it which usually is not a good sign. I went to the official forums and it has been brought up a few times (once by myself), but others have also brought it up and it is dead silence on the subject. I know Curt said he did not have the techincal savvy to answer, so we are hoping someone that does will step forward and shed some light on it for us.

While I am hopefull, I have cancelled my pre-order for the game until we get some confirmation on it. I know some may think it is not that bad, but I play my PC games on a 55" 3d HDTV and seeing the LOD/POP In at 60fps and crystal clear 1080p makes it even more pronounced. I am the same way with console games if they have bad screen tearing as well. Those are the two things that can kill a game for me...screen tearing and LOD issues. On PC's screen tearing is easy to fix by forcing V-Sync/Tripple Buffering, but LOD issues have to do with the engine and or .ini settings.

If the final game has it reduced severely or they tell us a way to fix it via .ini settings I will run to the store so fast to get the game it would make your head spin! There is alot to like about the game..but as I stated earlier, the severe lod/pop-in takes too much away from the experience to pay $60.00 for.
 

Hi2u

Banned
Nope. Nothing being said about it which usually is not a good sign. I went to the official forums and it has been brought up a few times (once by myself), but others have also brought it up and it is dead silence on the subject. I know Curt said he did not have the techincal savvy to answer, so we are hoping someone that does will step forward and shed some light on it for us.

While I am hopefull, I have cancelled my pre-order for the game until we get some confirmation on it. I know some may think it is not that bad, but I play my PC games on a 55" 3d HDTV and seeing the LOD/POP In at 60fps and crystal clear 1080p makes it even more pronounced. I am the same way with console games if they have bad screen tearing as well. Those are the two things that can kill a game for me...screen tearing and LOD issues. On PC's screen tearing is easy to fix by forcing V-Sync/Tripple Buffering, but LOD issues have to do with the engine and or .ini settings.

If the final game has it reduced severely or they tell us a way to fix it via .ini settings I will run to the store so fast to get the game it would make your head spin! There is alot to like about the game..but as I stated earlier, the severe lod/pop-in takes too much away from the experience to pay $60.00 for.

This is such a stupid post and a reason to not buy a game. You must miss out on a lot of great games then.

The game plays exactly the same either way and you'd rush out for it too but don't want to either. Ridiculous.

It's the same as someone saying they're a fan of Zelda or Mario and they have a Wii but refuse to play those games because they're in standard definition and not HD.

Don't bother man. Go keep playing your Crysis at max settings.
 
This might be old news, but I just saw this Review in Progress that IGN is doing. Are they seriously going to give this game a 10? Although the final score won't be out until Friday, it certainly seems within the realm of possibility given how much praise the guy is laying on.

Indeed, it's Reckoning's gameplay that keeps rising to the top for me, because it's just so much better and far beyond what its WRPG contemporaries have done. It's arcadey, to be sure, but when you compare it to the three popular fantasy RPGs of our time -- Skyrim, Dark Souls and Dragon Age -- Reckoning easily outclasses all of them in the gameplay department. The competition isn't even remotely close in any respect.

http://ps3.ign.com/articles/121/1216517p1.html
 

RedAssedApe

Banned
This might be old news, but I just saw this Review in Progress that IGN is doing. Are they seriously going to give this game a 10? Although the final score won't be out until Friday, it certainly seems within the realm of possibility given how much praise the guy is laying on.



http://ps3.ign.com/articles/121/1216517p1.html

Yeah it does sound like he is enjoying the game a lot. If he really thinks the gameplay is better than those other highly rated games its gotta score at least a 9. Hopefully its not another in a long line of hyperbole filled previews.

I like the idea of these more in depth pre-reviews though. Gives you a much better idea about the game compared to the 1 page reviews most sites do.
 
Top Bottom