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DOOM 4 Leaks [Update 3: 170 New Leaked Images]

Fur_Q

Member
I only hope that this new doom forgoes the cutscenes for the most part and follows the template of storytelling laid down in doom 3. It was so refreshing, it was interactive, it taught you all you needed to learn about the world and most importantly, it never broke up the action.

For all the perceived flaws of doom 3, in my view it's exposition and narrative was not one of them.

Fuuuuuuuuck now I wanna play Doom 3, loved the first 2 never played the third. Have the expansion pack on Xbox but never played it, because the plan was to get Doom 3 and then play Resurrection but totally forgot I had it until I started reading this thread.

Where can I get this for PC.

Is it on Steam?
 

luka

Loves Robotech S1
The best thing about Doom 3 was the computer terminals. That was an amazing gimmick that I'm really surprised wasn't "borrowed" by more games. Apparently it took a hell of a lot of scripting wizardry to get those working.

D3 was also a really long, substantial game by today's standards, and the best part is (like ThoughtsOfSpeaking mentioned) story is kept to a bare minimum and is only there if you want to persue it. Such a great game.
 

JaseC

gave away the keys to the kingdom.
Fuuuuuuuuck now I wanna play Doom 3, loved the first 2 never played the third. Have the expansion pack on Xbox but never played it, because the plan was to get Doom 3 and then play Resurrection but totally forgot I had it until I started reading this thread.

Where can I get this for PC.

Is it on Steam?

All of id's PC games are. Rage isn't included in the pack, but if Bethesda were smart, they'd make said bundle the id equivalent of Valve's Complete Pack - all their titles and a price ceiling of $100.
 

zoukka

Member
doom1.png

Ok, this is the first time in my life I see that those are human built buildings...

I never had a single clue that either Doom or Doom II had anything to do with earth :D
 
The best thing about Doom 3 was the computer terminals. That was an amazing gimmick that I'm really surprised wasn't "borrowed" by more games. Apparently it took a hell of a lot of scripting wizardry to get those working.

D3 was also a really long, substantial game by today's standards, and the best part is (like ThoughtsOfSpeaking mentioned) story is kept to a bare minimum and is only there if you want to persue it. Such a great game.

DooMIII SP player is like around 20 hrs

...think about that

...runnin' around in dark corridors

Yeah, it's kinda nuts how long it is
 

Demigod Mac

Member
iD just can't win either way.

Imagine the righteous indignation on here if Doom 4 took place in the same setting as Doom 3. The mockery would probably be even more intense.

Damned if you do, damned if you don't.

Seriously, if you want Doom on Mars, play Doom 3. Forget all the negative jibes you've heard people mindlessly parrot about the game and the black square "screenshots".
Install Falken's Light mod, turn out the lights, put on a pair of good headphones and immerse yourself. It's a damned good gaming experience.
 

Anustart

Member
I recently blasted through Doom 2 for the first time, beat Doom 1 back in the day, and Doom 64. Just installed Doom 3 and hoping to have some mindless fun! Will definitely pick up Doom 4 if it's well received!
 

zoukka

Member
I thought the subtitle for DooMII was "Hell on Earth"

I was 8 or 9 when I played it and even though I basically knew what it meant, I still didn't realise it at all. The games enviroments looked as alien as in the first game to me.


Also those new Doom 4 images scare me. They have a lot of NPC looking characters that I hated in RAGE and pretty much quit the game for.
 

luka

Loves Robotech S1
Seriously, if you want Doom on Mars, play Doom 3. Forget all the negative jibes you've heard people mindlessly parrot about the game and the black square "screenshots".
Install Falken's Light mod, turn out the lights, put on a pair of good headphones and immerse yourself. It's a damned good gaming experience.

You know, I don't think that's necessary at all. Everyone likes to harp on D3 for being pitch black with enemies coming at you in complete darkness, but in reality that almost never happens. The levels are designed so that obstacles, passages, and things of interest are always well lit, and if something is draped in shadow it's hiding nothing of value (or danger). Literally, darkness is just used so they can cut down on the amount of highly detailed geometry in the world. Shine a light at any dark corner or wall and it's usually just hiding a very bland texture or empty space.

I can think of only one or two parts in the entire game when you're stuck in a pitch black room with a few enemies you'd need the flashlight to see, and in those situations it's a deliberate part of the challenge. I'm serious: you don't need a flashlight mod to play doom 3. The darkness is nothing more than ornamentation 90% of the time.

Otherwise, you're spot on. :)
 

godnorazi

Banned
Doom3 was great...

Rage had inexcusable technical issues (texture pop-in with an SSD and 8gb RAM?) and repetitive gameplay (clear out the bandits nest fot mission1, go back and clear out the respawned enemies for mission2, repeat
 

bhlaab

Member
iD just can't win either way.

Imagine the righteous indignation on here if Doom 4 took place in the same setting as Doom 3. The mockery would probably be even more intense.

Damned if you do, damned if you don't.

Seriously, if you want Doom on Mars, play Doom 3. Forget all the negative jibes you've heard people mindlessly parrot about the game and the black square "screenshots".
Install Falken's Light mod, turn out the lights, put on a pair of good headphones and immerse yourself. It's a damned good gaming experience.

Yeah and imagine the righteous indignation if this was a crazy fast action game with nonlinear maps and crazy imaginative environments. Man every one of these hypocrites would be so pissed!
 

subversus

I've done nothing with my life except eat and fap
as usual people want just Doom with better graphics and untouched gameplay. I think it's lame but what iD is doing is even more lame.

Judging from these screens they plan on doing another boring shooter because a)art style isn't interesting b)level design (while it's hard to judge now) doesn't seem to be interesting/vertical. What constitutes Doom: a)crazy level design b)crazy monster design c)constant tension d)a huge arsenal. a), b), c), d) could be achieved in a modern game if they had BALLS. You know they had them back in the day. If environments didn't look like your run-of-the-mill B-movie about an invasion from Hell but rather like Giger's take on the said invasion with erotic, sadomasochistic angle... if levels weren't flat to accomodate gamepad controls.... and so on.

You don't need tons of enemies on screen, it's not Serious Sam. You need agressive, intelligent, deadly, unpredictable enemies to maintain that tension. You don't need to omit sprint button, you just need to make the character fast on his default speed and very fast on sprint. You don't need to limit weapons to hipfire only. Limit some of them and leave option of ironsights for others (for the ones which make sense).

you can modernize Doom without breaking its core values. But you have to have balls and imagination for that.
 

NBtoaster

Member
So many people are jumping to conclusions from screens that are obviously very pre alpha that dont give any indication of gameplay, plot or enemies.
 

subversus

I've done nothing with my life except eat and fap
So many people are jumping to conclusions from screens that are obviously very pre alpha that dont give any indication of gameplay, plot or enemies.

well, according to rumours people at iD thought that this version of Doom is shitty and layed off the team. So there is hope.
 

robin2

Member
as usual people want just Doom with better graphics and untouched gameplay. I think it's lame but what iD is doing is even more lame.

[...]

You don't need tons of enemies on screen, it's not Serious Sam. You need agressive, intelligent, deadly, unpredictable enemies to maintain that tension. You don't need to omit sprint button, you just need to make the character fast on his default speed and very fast on sprint. You don't need to limit weapons to hipfire only. Limit some of them and leave option of ironsights for others (for the ones which make sense).

you can modernize Doom without breaking its core values.
But you have to have balls and imagination for that.

Actually Doom3 does this, I think it really brings the "doom feel" in the shooting action (it is actually a little more similar to quake, I played it a couple of months ago and was surprised by the similarity). The big thing it lacks is the level desgin, it was plain and forgettable. I still loved it but tons of people say it's bad.

You also say you don't want backtracking, but in the original doom-quake you had a lot of it; maze levels = backtracking, otherwise you'd need linear levels.

I sort of doubt that in 133 years every building on the planet will be replaced by sleek metallic arcologies and hyperstructures. A highly specialized offworld research center founded by a global aerospace conglomerate wouldn't be representative of the average town.

Just a hunch. :p
Who cares about realism.
Even if it is earth 133 years from now, doesn't change the fact that doom 2 city looked like some techno-military-babylon (probably governed by corporations, or UAC itself).
 

subversus

I've done nothing with my life except eat and fap
Actually Doom3 does this, I think it really brings the "doom feel" in the shooting action (it is actually a little more similar to quake, I played it a couple of months ago and was surprised by the similarity). The big thing it lacks is the level desgin, it was plain and forgettable. I still loved it but tons of people say it's bad.

You also say you don't want backtracking, but in the original doom-quake you had a lot of it; maze levels = backtracking, otherwise you'd need linear levels.

I explained that backtracking in this case = returning to the same location. I'm not agaist going back to the beginning of the level. Backtracking was the wrong word.

as for Doom 3 I sort of agree on enemies but

1)level design was too constrained and claustrophobic comparing to Doom 1-2 even though it preserved its corridorish nature.

2)there were not enough of enemies. This game needs 5 grunts + 2 sergeants + 1 big guy setup. Well, I hasn't finished it so may be it was there. It doesn't need hordes of enemies to maintain its tension. Hordes were there but you can do Doom without hordes.
 

Zeliard

Member
Why exactly wouldn't Amnesia be a good game to reference? They don't have to utilize its gameplay mechanics obviously, but they can take inspiration from its wicked psychological horror element. Every game that attempts such a thing should, given that Amnesia has done it more successfully than probably any game since Silent Hill 2.
 

subversus

I've done nothing with my life except eat and fap
Doom doesn't need to be a psychological horror! I don't understand why they tried to do this with Doom 3. I treat it as a spin-off.

It needs horror elements, not gloomy atmosphere.
 

msv

Member
as usual people want just Doom with better graphics and untouched gameplay. I think it's lame but what iD is doing is even more lame.
What's lame is that people have read too many extremely hyperbolic game reviews that talk about how a game 'evolves' and completely nonsensical terms like that. Evolving doesn't apply to a game, all the games from 20 years ago were fun as is. It's lame to claim that a game with the same mechanics wouldn't be just as fun now, as it was then. It's like saying all boardgames are shit, because games have evolved onto the PC and with 3D graphics, and instead of dice rolls we can have iron sights now, and sprinting. People are following the jibber jabber of nonsensical reviewers too much. Games aren't 'evolving', yeah they're trying out new game mechanics, adding stuff, changing things, but that does not make it better, it does not make it an evolution, it's not a better game just because you think that these older games were so limited that you think even the game mechanics like iron sights weren't possible at the time and that it would've been a better game with it implemented.

you can modernize Doom without breaking its core values. But you have to have balls and imagination for that.
There is no need to modernize Doom besides the looks of the game. We don't need to change it to current day 'modern' mechanics, just like we don't need to change football every year. Changing the most interacted with game mechanics is just that, changing it, not 'modernizing'. Just because 'it couldn't be done before' is applicable to some game mechanics, doesn't make them more modern, and it sure as hell doesn't make em any better. Sounds like that handball tazing sport would be something for you, it's new and evolved and all you know.
 

subversus

I've done nothing with my life except eat and fap
What's lame is that people have read too many extremely hyperbolic game reviews that talk about how a game 'evolves' and completely nonsensical terms like that. Evolving doesn't apply to a game, all the games from 20 years ago were fun as is. It's lame to claim that a game with the same mechanics wouldn't be just as fun now, as it was then. It's like saying all boardgames are shit, because games have evolved onto the PC and with 3D graphics, and instead of dice rolls we can have iron sights now, and sprinting. People are following the jibber jabber of nonsensical reviewers too much. Games aren't 'evolving', yeah they're trying out new game mechanics, adding stuff, changing things, but that does not make it better, it does not make it an evolution, it's not a better game just because you think that these older games were so limited that you think even the game mechanics like iron sights weren't possible at the time and that it would've been a better game with it implemented.

There is no need to modernize Doom besides the looks of the game. We don't need to change it to current day 'modern' mechanics, just like we don't need to change football every year. Changing the most interacted with game mechanics is just that, changing it, not 'modernizing'. Just because 'it couldn't be done before' is applicable to some game mechanics, doesn't make them more modern, and it sure as hell doesn't make em any better. Sounds like that handball tazing sport would be something for you, it's new and evolved and all you know.

you clearly haven't read my post. I won't discuss anything just because of that. I have said nothing about modern day mechanics, I was talking about different mechanics that preserve the spirit of Doom. Read the post, please, and come back again with some worthy argument except "lol didn't read but I love playing the same game over and over and over again"
 

Zeliard

Member
Doom doesn't need to be a psychological horror! I don't understand why they tried to do this with Doom 3. I treat it as a spin-off.

It needs horror elements, not gloomy atmosphere.

The two are not at all mutually exclusive, and I would argue that the original Doom games also had elements of subtle horror to them, especially due to the more primitive sound and graphics. To some extent, as with almost every game of that time, your imagination played a significant part.
 

robin2

Member
I explained that backtracking in this case = returning to the same location. I'm not agaist going back to the beginning of the level. Backtracking was the wrong word.

as for Doom 3 I sort of agree on enemies but

1)level design was too constrained and claustrophobic comparing to Doom 1-2 even though it preserved its corridorish nature.

2)there were not enough of enemies. This game needs 5 grunts + 2 sergeants + 1 big guy setup. Well, I hasn't finished it so may be it was there. It doesn't need hordes of enemies to maintain its tension. Hordes were there but you can do Doom without hordes.
In the advanced levels there are a bit more enemies, but I think the max is 4 or 5. And they have more light too (I was fine with the switching torch, but the darkness should have been less ubiquitous).
At the same time I found these last levels also the best, level design-wise; my favorite is level 23 Central Server Banks (but I liked all ones after the first hell trip).

If you haven't finished it I think you are underrating the game. You should give it one more chance. (I really think it does well in updating the shooting behavior; for more enemies you'd just need to tweak the weapons, the sprint duration, and it'd still be fine).

Oh but the point is: doom3 has been "damaged" by the excessive realism in its level design, so doing doom4 even more "down to earth" seems counterproductive (these images show that, to me).
 

Metal-Geo

Member
I hope at the very least they'll include a wankload of secrets. Doom 3 awarded you quite well for exploring, similar to the classic Dooms. :)
 

msv

Member
you clearly haven't read my post. I won't discuss anything just because of that. I have said nothing of modern day mechanics, I was talking about different mechanics that preserve the spirit of Doom. Read the post, please, and come back again with some worthy argument except "lol didn't read but I love playing the same game over and over and over again"
I have, but I'm merely taking the logical step you should have taken as well, and saying that there's no actual need for even the 'modernization' that you mentioned. You call it lame to want to have the 'same' game, but I'm calling you out on that. There's absolutely nothing wrong with wanting pretty much the same game, just with updated and expanded content. There's no sense in saying that it's lame to want such a thing. Merely making new maps, looks and a bit o new story, is more than enough to keep it entertaining. People are still playing almost the exact same game even 15+ years after it's release. Might as well call people asking for a new F1 track, or new dirt bike tracks, lame. They don't need to modernize their 'game'. If you want something different, don't remove and change the old one and call it an evolution, just make a new one.
 

subversus

I've done nothing with my life except eat and fap
The two are not at all mutually exclusive, and I would argue that the original Doom games also had elements of subtle horror to them, especially due to the more primitive sound and graphics. To some extent, as with almost every game of that time, your imagination played a significant part.

well, it had horror element but it was quite different from what Amnesia is about. Doom didn't push you, you heard sounds, you knew somebody is around there but you were actively searching for them to kick their ass instead of hiding in a locker. Amnesia is built to break player's spirit. Doom is built to alleviate it by challenge.

Oh but the point is: doom3 has been "damaged" by the excessive realism in its level design, so doing doom4 even more "down to earth" seems counterproductive (these images show that, to me).

yeah, I totally agree. 5 guys is still not a lot. It's your standard shooter bunch.

I hope at the very least they'll include a wankload of secrets. Doom 3 awarded you quite well for exploring, similar to the classic Dooms. :)

Secrets = we can't design a narrow linear path. Damn, but players will get lost!

I have, but I'm merely taking the logical step you should have taken as well, and saying that there's no actual need for even the 'modernization' that you mentioned. You call it lame to want to have the 'same' game, but I'm calling you out on that. There's absolutely nothing wrong with wanting pretty much the same game, just with updated and expanded content. There's no sense in saying that it's lame to want such a thing. Merely making new maps, looks and a bit o new story, is more than enough to keep it entertaining. People are still playing almost the exact same game even 15+ years after it's release. Might as well call people asking for a new F1 track, or new dirt bike tracks, lame. They don't need to modernize their 'game'. If you want something different, don't remove and change the old one and call it an evolution, just make a new one.

in that case Doom 4 should have been a downloadable arcade game
 
There is no need to modernize Doom besides the looks of the game. We don't need to change it to current day 'modern' mechanics, just like we don't need to change football every year. Changing the most interacted with game mechanics is just that, changing it, not 'modernizing'. Just because 'it couldn't be done before' is applicable to some game mechanics, doesn't make them more modern, and it sure as hell doesn't make em any better. Sounds like that handball tazing sport would be something for you, it's new and evolved and all you know.
we have no idea what the game mechanics were from whatever build these leak assests come from. we have no idea what they are now. we have no idea at this point what they are going to be. all we know is that the 'buildings' look like actual buildings now, and that the game features some relatively open spaces (which some OG doom levels feature too).

but, no obviously, because the set dressing of the levels looks realistic, obviously the game has been completely changed and modernised, and plays nothing like any other game in the series and plays exactly like battlefield and call of duty.

that's all we know. that and what a tiny handful of character models look like. we don't know who they are, what part they play in the story, any of that. all we know is that at the point at which these screenshots were saved, the game took place on an Earth that didn't look that different to our own, that featured a degree of decay and had weird tentacles of different sizes growing around buildings.

the last id game I played may have featured hub worlds, and it may have featured vehicles, but it also featured well designed fun levels of over the top shooting with a wide array of good weapons and side arms. it did not play like COD, of BF3, or most modern games you could name. if this game plays like Rage, then it plays more like Doom 1 and 2 than Doom 3 did. imho.

edit: to the suggestions of excessive realism in Doom 3s level design. fucking hilarious.
 
The visuals aren't technically impressive for sure, but I actually dig the concept of having it set on Earth, especially if they were intending to go for epic set pieces that have portals to Hell tearing landscapes apart as you play through... at least that's the direction some of these screenshots seem to indicate

doom47my33.jpg

Yep. The graphics aren't impressive but I see this more as concept art or something. I'd much rather prefer it take place on Earth. I really enjoyed Doom 3 and dealt with the monster closets.

It would be nice to see it have a chapter on Mars and you find out shit went down on Earth, then a chapter in a ship moving towards Earth at amazing speeds, for example in the windows of the ship you'd see star trails but it would be classic Doom set in the ship, then it crash lands on Earth and all hell has broken loose like in those pics.

I could get behind that. It would be like Doom Space FEAR 4.
 

Zeliard

Member
well, it had horror element but it was quite different from what Amnesia is about. Doom didn't push you, you heard sounds, you knew somebody is around there but you were actively searching for them to kick their ass instead of hiding in a locker. Amnesia is built to break player's spirit. Doom is built to alleviate it by challenge.

Well there's a difference between psychological horror and survival horror. I totally agree that Doom is not survival horror and should never, ever be, but I think they can introduce more subtle horror elements very effectively, especially since id has always been solid at sound design.
 

vio

Member
Okay those shots simply do not strike me as something out of the Doom universe. I hate it.

I think that game does not have "space marine" thing going on. You can see that from the character design and the environments. And what do you mean when you say doom universe? Metal pipes and walls like in doom 3?
Looks more like.. hell happened all ready, took over the world. You are member of resistance or something. They did say that Doom 4 will be less or a horror game.

What worries me, is that they could be going the RAGE route when comes to gameplay.
Very mild fps+rpg game.
 

msv

Member
we have no idea what the game mechanics were from whatever build these leak assests come from. we have no idea what they are now. we have no idea at this point what they are going to be. all we know is that the 'buildings' look like actual buildings now, and that the game features some relatively open spaces (which some OG doom levels feature too).
I agree, there's not much we can say from these screenshots. The general direction ID has already taken is something one can talk about though. That's where my own skepticism comes from. The screenshots look nice imo.
 

red731

Member
I just want to hold shift, run, strafe and shoot everything in the face with double barrel.
So as long as its like that - I will be happy.
 
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