No, actually it makes some good sense.
The one game using this tech is about to release. Maybe they want videos from that to be good publicity for both the game and the tech?
Maybe I'm blind but for the life of me I can not find witch cards you need to take advantage of this and will it effect your fps?
Maybe I'm blind but for the life of me I can not find witch cards you need to take advantage of this and will it effect your fps?
Maybe I'm blind but for the life of me I can not find witch cards you need to take advantage of this and will it effect your fps?
Baby steps. We don't know the performance impact of the hair yet, let alone duplicating that to other surfaces and visual elements.
1. Any DX11 card.Maybe I'm blind but for the life of me I can not find witch cards you need to take advantage of this and will it effect your fps?
1. Any DX11 card.
2. As any additional GPU effect it will affect your fps.
What's "hard coded"? Since TressFX isn't using anything but DX11 (and I bet that it's not something that you can just take from TR and paste into another game/engine) is it "hard coded" too? Any additional GPU effect will lower your fps compared to no effect. Hard coded or not.so does this mean a "hard coded" hair physics (like the one in Alice 2) is still a better solution than tressfx?
http://www.youtube.com/watch?feature=player_embedded&v=KBSvavllyYc
Just when we were talking about that, a trailer of the "Never Settle" bundle.
What's "hard coded"? Since TressFX isn't using anything but DX11 (and I bet that it's not something that you can just take from TR and paste into another game/engine) is it "hard coded" too? Any additional GPU effect will lower your fps compared to no effect. Hard coded or not.
Huh? No, it's not at all. The hair in Madness Returns is very clearly simulation-driven.He's referring to Alice's hair not being affected by physics and is instead simply a smart use of animation blending.
Huh? No, it's not at all. The hair in Madness Returns is very clearly simulation-driven.
the hair simulation stuff in Alice was built entirely in house by spicy horse. It doesn't use phsyx, but it is physically modelled, its just all their own code.I'd read that the hair wasn't achieved using PhysX, but upon a bit of Google'ing it appears that may be in reference to hardware-accelerated PhysX in particular.
the hair simulation stuff in Alice was built entirely in house by spicy horse. It doesn't use phsyx, but it is physically modelled, its just all their own code.
http://www.youtube.com/watch?feature=player_embedded&v=KBSvavllyYc
Just when we were talking about that, a trailer of the "Never Settle" bundle.
wow, so this is next-gen-graphics? I can see every every hair clearly?
no thanks.
How about other things than lighting and hair effects?
why wouldn't you want better hair? Hair is crap compared to anything else on a character. It's been in need of something like this for a good while.wow, so this is next-gen-graphics? I can see every every hair clearly?
no thanks.
How about other things than lighting and hair effects?
Huh? No, it's not at all. The hair in Madness Returns is very clearly simulation-driven.
the hair simulation stuff in Alice was built entirely in house by spicy horse. It doesn't use phsyx, but it is physically modelled, its just all their own code.
wow, so this is next-gen-graphics? I can see every every hair clearly?
no thanks.
How about other things than lighting and hair effects?
Alice's hair has a rendering and computational cost just like Lara's here. It just isn't something you can disable and it doesn't put the console versions over rendering budget (ie they can do it while maintaining 30fps).I meant since Alice hair don't require PhysX or DX11 ( the Alice hair work the same on PS3/360 too) isn't that a better solution than something affect the performance?
The Alice hair also affects performance. Everything a game does affects performance -- in Alice's case you just can't turn it off to quantify the effect. We'll see how the performance tradeoff goes when we see tressfx in motion.I meant since Alice hair don't require PhysX or DX11 ( the Alice hair work the same on PS3/360 too) isn't that a better solution than something affect the performance?
Even nVidia cards? Or just ati cards?1. Any DX11 card.
2. As any additional GPU effect it will affect your fps.
I remember it having fantastic hair physics for its time.I remember that final fantasy movie making a lot of noise about its hair physics
Remember that one? and how it went?
Even nVidia cards? Or just ati cards?
wow, so this is next-gen-graphics? I can see every every hair clearly?
no thanks.
How about other things than lighting and hair effects?
I remember that final fantasy movie making a lot of noise about its hair physics
Remember that one? and how it went?
Alice's hair has a rendering and computational cost just like Lara's here. It just isn't something you can disable and it doesn't put the console versions over rendering budget (ie they can do it while maintaining 30fps).
Its not as complex an effect so it's cheaper. That's no reason not to spend milliseconds on better hair implementations if you have the rendering budget to afford them.
The Alice hair also affects performance. Everything a game does affects performance -- in Alice's case you just can't turn it off to quantify the effect. We'll see how the performance tradeoff goes when we see tressfx in motion.
Edit: Yeah, see above.
So what other games will most likely make use of this in the near future? Bioshock Infinity ?
The witcher 3? Would this be added in a patch to crysis 3 ?
So what other games will most likely make use of this in the near future? Bioshock Infinity ?
The witcher 3? Would this be added in a patch to crysis 3 ?
Next gen is hair - TressFX from AMD for DX11 cardsReally should change the thread title to say "Works on AMD and Nvidia DX11 cards."
Next gen is hair - TressFX from AMD for DX11 cards
I remember it having fantastic hair physics for its time.
Even though it isn't a dx11 card?It uses the Direct Compute part of DirectX11, so it should even work on a 8800GTX.
Even though it isn't a dx11 card?
They did. 3 years ago. Search up PhysX hair simulation.NVIDIA will have had time to create its own hair tech before we get a video from AMD...ffs
They did. 3 years ago. Search up PhysX hair simulation.
Even nVidia cards? Or just ati cards?