• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Doom's lead graphics programmer thinks 4K isn't a good use of Xbox Scorpio's power

GodofWine

Member
I totally agree, what makes a nice looking PC game differs from what makes a console game look good, and its almost completely due to how each is viewed.
 

RedAssedApe

Banned
everyone i know who has a 4k/hdr capable tv have said that hdr > 4k in terms of being able to see a difference in normal viewing. granted this is a handful of people.
 
I would like to see that power put elsewhere but I guess it's the next big resolution everyone will be obsessed with. It just seems a little soon.
 

Eusis

Member
Of course. Who in their right mind wants 4k PS3 games?
... A lot of people probably.

But it's not really what we want done with bleeding tech, not the primary thing anyway if we're not crazy rich and we're making cutting edge PC setups that could do this 5 years ago to begin with.
 

bidguy

Banned
good thing he and his team dont have to choose 4k then

im suprised that he loves the idea of scoprio though i thought devs dont like the idea of these consoles ?
 

tuxfool

Banned
http://screenshotcomparison.com/comparison/176486

Here is a Bloodstained screenshot Durante posted. Showing the difference between 1080p and 4K. It is fairly significant. Notably a lot of the detail is being eaten up by LOD issues and the UE4 AA solution.

Now what many of those tweets propose is reprojecting a 1080p framebuffer to 2160p and doing postproc on that. Hopefully it should produce better results, but they'll never be as good as this. Lots of tiny details is definitely an area that benefits from 4K, even downsampled.
 

JaggedSac

Member
He is right. Scorpio would allow pretty close to Nightmare settings at 1080p or >. What would be smart is maxing out the effects and employing a dynamic internal resolution AND upscaling. The game would look ridiculous.


This is definitely the best way forward. Newer consoles would automatically see the benefits of this sort of stuff. Like Halo 5 will on Scorpio. Not just dynamic scaling of resolutions either, they should all implement Forza Apex's automatic visual configuration stuff based on hardware capabilities.
 
everyone i know who has a 4k/hdr capable tv have said that hdr > 4k in terms of being able to see a difference in normal viewing. granted this is a handful of people.

In viewing video content? Yes. HDR is amazing. In game content? That remains to be seen (besides people who saw it at E3). I think 4k is a huge boost for gaming, but I get the feeling it's the combo with the 4K resolution that will really make the most difference.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Nice to see devs are thinking open mindedly about using the power and not just settling for the 4K resolution.

Granted, these are third party PC devs, so using that power for current games isn't going to be a problem considering we know consoles aren't using the full graphical presets already available on PC.
 
In viewing video content? Yes. HDR is amazing. In game content? That remains to be seen (besides people who saw it at E3). I think 4k is a huge boost for gaming, but I get the feeling it's the combo with the 4K resolution that will really make the most difference.

I haven't seen HDR, but I would think that you're right. 4K is great for gaming. It gets rid of most aliasing on its own. But the performance hit is not worth it at this point, imo.
 
We have something in common. Give me steady 1080p 60fps but bananas graphical things. Give me Viva Pinata in unreal engine 4 and all the effects turned on. I want to see those Fudgehogs sweat. I want my toes to curl at the sight of a glistening, gorgeous Chewnicorn.
 
I'm fine either way to be honest. I'm sure exclusives will push 4K, I would love some Halo 6 in 4K hut I'm happy for other games to be 1080p with everything maxed. Exclusives always look the best.
 

tuxfool

Banned
I'm always gonna veer on the side of lower resolutions and more effects/asset detail.

My point made earlier is that these two factors are somewhat at odds with each other. You add all these details to assets which then get completely destroyed by the lower resolution and AA. They aren't completely on the opposite sides of the spectrum, but it is something to bear in mind. One just has to look at games today running in 4K and even on assets designed for 1080p displays the amount of extra detail visible at 4k is often fairly significant.

One then has to wonder if it is at all worth it.
 

New002

Member
Well, yeah. Makes total sense. Use that extra power how you fill. Personally I'd like to see 1080p at 60fps finally, without all the compromises.
 

Scrawnton

Member
Remember when microsoft said when you sit at a distance you can't tell the difference between 720p and 1080p? Sounds like this guy is saying the same thing.

I sit about twelve feet away from my 60 inch 4k TV and I can definitely tell the difference between 4k and 1080p. 4k is much much much better and definitely an eye catcher, even at that distance.
 

Trickster

Member
4k for games wont make sense for the forseeable future. I get why Sony would want to push 4k gaming given that they produce tv's. But I have no idea why Microsoft is trying to do it. It's a huge resource drain for minimal visual improvement compared to doing 1440/1080 with actual visual effects like particles, lighting and textures.
 
I haven't seen HDR, but I would think that you're right. 4K is great for gaming. It gets rid of most aliasing on its own. But the performance hit is not worth it at this point, imo.

But with game development tied to previous consoles like PS4 and XB1, I don't a gigantic performance hit in the first few years. I don't see why resolutions above 1080p are a waste in those cases. The headroom should be there especially with dynamic resolutions becoming more popular. The games could definitely be 4k with the base resolution reaching 1080p in performance demanding portions of the games.
 

platocplx

Member
Viewing distance (to screen size) of the general console gaming public is certainly a factor, but people are going to yell about this and say only blind people can't tell the difference. :)

ive looked at 1080 p, 4k and 4k HDR (I own a 65 inch 4k HD tv) and honestly I dont seem much of a difference at all. I would love for them to use all that extra power to create some awesome experiences at 1080p.
 
Putting the option out there but letting devs decide will hopefully bear out to be the best course of action - it means devs can be adaptable to whichever way consumer preferences and adoption rates go.
 

Boney

Banned
So considering this in terms of viewing distance and actual benefits from 4K, why is MS using 4K as the major buzzword to spread around Scorpio. Is there that big of demand for 4K content? Is it more appealing that saying good graphics?
 
Completely agreed.

1080p/60 w/ bells and whistles.
This what I'm hoping these consoles will do since there's no way in hell im getting a 4K television anytime soon. They're too expensive and they'd till have very little content for it. I mean cable still doesn't do 1080p right?
 

Guymelef

Member
I'm with him.
Just spend all the Neo/Scorpio power on better 1080p.
Even 1440p is a waste, no TVs with that resolution I don't care about the downsampling beneficts.
 

joezombie

Member
It kind of sucks that we're stuck with either 1080 or 4k for consoles. I definitely want higher then 1080 at this point, but 4k is too big a jump
 

weevles

Member
Yeah I'd rather they focus resources on better framerate than the extra pixels, at least with the current tech.
 
But with game development tied to previous consoles like PS4 and XB1, I don't a gigantic performance hit in the first few years. I don't see why resolutions above 1080p are a waste in those cases. The headroom should be there especially with dynamic resolutions becoming more popular. The games could definitely be 4k with the base resolution reaching 1080p in performance demanding portions of the games.

Scorpio isn't powerful enough to do much more than Xbox One fidelity at 4K. That's not really worth it, imo. I'd much rather have them go for 1080p 60 fps and higher fidelity for all games. Take a look at The Witcher 3 for example. It looks way better maxed out on PC at 1080p than what it looks like on PS4 and Xbox One. Having the Xbox One version in 4K would be kind of stupid.
 

amdb00mer

Member
MS has already said developers can use the power however they see fit. 1080p with greater effects and detail? that's cool, they just need to plan ahead so the game can run without all those extras on the X1 and X1S. There is no 4k mandate.
 
So considering this in terms of viewing distance and actual benefits from 4K, why is MS using 4K as the major buzzword to spread around Scorpio. Is there that big of demand for 4K content? Is it more appealing that saying good graphics?
I think it's purely because resolution has been become a method to clearly explain the power of a console this generation. How many headlines have you seen highlighting the fact that a game was 1080p on one console, while on another console it was less than. It's the perfect way to show which box has more muscle and MS is capitalizing on that with 4K.
 
Top Bottom