Hibiki Kurosawa
Member
There is no way in hell the game is that far off.
Fall 2016 is what I've been expecting. I don't see why that's so unrealistic.
There is no way in hell the game is that far off.
https://www.youtube.com/watch?v=dS80ONAuUws
This battle theme is so good, if only there is a short version of it on youtube
PSY・S;153820334 said:Hope we get a glimpse of some of the more fantastical locations in the game at E3.
I think we'll find out when the release date is at E3 this year. Big, exciting demo at Sony's press conference and end it with the release date. I'm still holding out hope that Episode Duscae will end with revealing the release date, but that might be wishful thinking at this point.
Depending on what comes out in early 2016, it might be a prime window to release XV unopposed. Look at how well Dying Light did. That game would have gotten murdered if it released in Fall. XV is already highly anticipated and releasing it next to nothing would boost sales like crazy. I still say January/ February 2016.
These were my exact same thoughts except I then realized it was probably a level/asset loading scenario for the latter.
But voices are BAAAAD!
Get ready for that trailer closing "2016"!
I don't see an actual release "date" happening until after E3.
This seems like the first FF game that the developers are actually listening to fan feedback/ community criticism.
I'm not gonna judge the voice acting just yet...have to play the demo first...but if it is THAT bad, hopefully we can all change that before it's too late.
PSY・S;153820334 said:Hope we get a glimpse of some of the more fantastical locations in the game at E3.
Get ready for that trailer closing "2016"!
Who are we kidding, we know it'll end like this.and Tabata will hear our screams of agony from Tokyo
They already made two games based entirely off fan feedback: FFXIII-2 and Lightning Returns.
Let's just hope they reach their goal of dual audio in the final release then. I feel like they fell into to trap of trying to make the English version sound like the Japanese counterpart and that's the absolute wrong way to do any sort of localization.
It's pretty good, yeah.
Unfortunately they took a lot of the difficulty out of the game after people complained about it. But other than that, it's a fantastic game (and there is still some hard stuff I'd reckon, you just have to go out of your way to find them).
Who are we kidding, we know it'll end like this.and Tabata will hear our screams of agony from Tokyo
Still rather blurry honestly, even if the channel's name says "HD".
I agree with this, no matter how delusional.
As someone who's endured Shenmue English dubs (still some of the best games I've ever played), the VA here is like Frank Sinatra compared to other possibilities lol. I don't think I've ever heard "good" English VA in Japanese games besides Metal Gear Solid.
They already made two games based entirely off fan feedback: FFXIII-2 and Lightning Returns.
And he will express a laughter reminiscent of Hashimoto.
Normally everyone is asking me to extend the music, why would you like to have a short version of it if I may ask?
And FFXIV ARR. :3
Nomura appears from the shadows, unattaches a prop sword from one of his 112,413 buckles and proclaims the game is available right now digitally. #PlotTwist
They already made two games based entirely off fan feedback: FFXIII-2 and Lightning Returns.
And FFXIV ARR. :3
They might said that, but it always felt like they were just looking a list of Western RPG features and copying them on their own half assed way.
Did it look like that hitstun was lessened in the dungeon video?
Did it look like that hitstun was lessened in the dungeon video?
I still can't believe Toriyama's inspiration for XIII was Call of Duty. That guy was out of his fucking mind.
Nomura "Tabata fix my fucking game"
Tabata "Yes Lord Nomura-Sama!!"
Yes it was.
Ah you are on Gaf also . You did a great job with this battle theme. 3 hours is long for a battle track haha, if you could extend it to 10 minutes it would be awesome, but its your work, its your right to decide what you do with it .
I currently have over 100 hours on the PSP version and still have stuff to do... Admittedly with a lot of dicking around, so maybe it's not that much.Woah, is Type-0 that long?
No way you can tell us if we can play through the entire game on Impossible now, can you? =PBwahahahaha.
Sorry. I am not laughing at you. Just something at work about difficulty in this game.
Can we ask Yoshida to teach Tabata... Please?Someone mentioned it before but a lot of fans wanted Yoshida to change the battle system but he didn't budge.
I'm currently replaying XIII just to see how my opinion of it has changed over time (and just playing it as the lead-up to Type 0 and the XV demo next month) and I was amazed at just how blatant the COD inspiration was in the first area. That whole section's progression structure reminded me of a linear shooter, just replacing each shooting encounter with an RPG battle
The dub is still bad. I don't care what anyone says, I can't stand Prompto's English VA.
Nomura "Tabata fix my fucking game"
Tabata:"Who are you?"
Nomura:"I'm Lord Nomura!!"
Tabata:"Oh, you have signal in the basement?"
Nomura:"You..., I'm the soul of this company!"
Tabata:"Sorry, I'm to busy working on your dream game, don't you have to do a redesign of Sonico or something? I have real work to do...character illustrator"
Nomura"Now you've done it!...wait...he hang up....can't you believe it Ito?"
Ito:"Sorry, I'm too busy cleaning this place, you couldn't think a basement could get so must dust, right?
The alpha and beta forums were awful. Between the people who wanted XI-2 and the people who loved 1.0...yikes.
They might said that, but it always felt like they were just looking a list of Western RPG features and copying them on their own half assed way.
Yoshida was eager to listen to feedback, but he always stick by his vision.
You should see how the official forums were on the alpha and beta tests, we would had have some kind of frankestein MMO between XI, original XIV and WoW if Yoshida hear a great part of the community.
Fixed
The alpha and beta forums were awful. Between the people who wanted XI-2 and the people who loved 1.0...yikes.
Fixed
God damn, they work fast.
They do listen! But it's really not that hard. They most likely just have a variable that they tweak for the hitstun duration. Set that number lower, and it's fixed instantly.