$10 for this game is a steal. Why does the price suddenly have to decrease because it's on iOS?
The entire game has a framerate cap at around the same as the framerate of the character animations, so around 10-15 fps. Not a dealbreaker but definitely makes the game feel a little less polished than the original.
Also, the game seems to take longer to give you control after a "time is passing" prompt, but that could be a chapter 1 quirk...
Because the market has de-valued games on iOS. I'll patiently wait for a sale personally. Hopefully microtransaction prices can be modified otherwise I suppose I'll never play it.
Don't know if it's been mentioned but I noticed in the settings app, under ghost trick, you can change the speed to slow, normal, or fast. Anyone know how it works? Is fast playable for a first playthrough?
IT'S ONLY 10 DOLLARS.
Because the market has de-valued games on iOS. I'll patiently wait for a sale personally. Hopefully microtransaction prices can be modified otherwise I suppose I'll never play it.
Don't know if it's been mentioned but I noticed in the settings app, under ghost trick, you can change the speed to slow, normal, or fast. Anyone know how it works? Is fast playable for a first playthrough?
A $10 iOS game is the equivalent of a $300 console game in comparison with average market prices. Even being generous, it's at least 2.5 times the high end cost (i.e. Kairosoft games). Would you pay $150 for a console title even if it was really good? I wouldn't.
Pretty sure speed is just text speed, unless there was difficulty settings in this game (never noticed that on ds ).
A $10 iOS game is the equivalent of a $300 console game in comparison with average market prices. Even being generous, it's at least 2.5 times the high end cost (i.e. Kairosoft games). Would you pay $150 for a console title even if it was really good? I wouldn't.
A $10 iOS game is the equivalent of a $300 console game in comparison with average market prices. Even being generous, it's at least 2.5 times the high end cost (i.e. Kairosoft games). Would you pay $150 for a console title even if it was really good? I wouldn't.
Because the market has de-valued games on iOS. I'll patiently wait for a sale personally. Hopefully microtransaction prices can be modified otherwise I suppose I'll never play it.
I was thinking time limit speed, but I have no idea. I didnt even know such an option exists
A $10 iOS game is the equivalent of a $300 console game in comparison with average market prices. Even being generous, it's at least 2.5 times the high end cost (i.e. Kairosoft games). Would you pay $150 for a console title even if it was really good? I wouldn't.
lol. That's some interesting reasoning.
Hmmm, going by this gameplay video, the framerate seems somewhat unstable even on the iPad 2. How comparable is this performance to the DS game?
Not time limit. No need to mess with it. Changing text speed ruins the dialogue inflections and you can quickly skip through them by tapping again.
Framerate definitely seems smoother on the DS version. Kind of a shame...like when the close up art appears on screen, it doesn't slide in and out smoothly on iPhone version.
Also, comparing the first scene on both versions, the DS version has a scanline effect that the iOS version doesn't have
Framerate definitely seems smoother on the DS version. Kind of a shame...like when the close up art appears on screen, it doesn't slide in and out smoothly on iPhone version.
Also, comparing the first scene on both versions, the DS version has a scanline effect that the iOS version doesn't have
So a $30 game being sold at $10 is overpricing it?
It's pretty sound. $1/$2 price is standard on iOS. $60 is standard on console. $40 (which is nuts) is the new standard for handhelds. A $10 iOS game is faaaaar above the standard price so I'll wait until it comes closer to my acceptable price point.
People flipped their shit over a the $50 pricetag for some Vita games. That is of course completely insane on Sony's behalf but it's nowhere near as big of a price differential as Ghost Trick versus 99.99999% of other iOS games.
Surely you concede that a game of Ghost Trick's calibre shouldn't cost the same as the 99c dreck on the App Store?It stopped being a $30 game when it changed platforms to one where software doesn't sell at that price. The market has set iOS games at a price of $1-$2 after developers set that expectation.
They're definitely using higher res video for the rewind and phone tracing transitions, which I imagine takes up a good chunk of the 338 MB. I'm sure the same care was taken for the videos from near the end of the game.
This is like Sam Goody trying to sell CDs at $17.99 or Borders selling a BRD for $39.99 (the respective MSRPs) when they are half that elsewhere. A select few are willing, but most are not. You have to sell at or close to the market's price if you want to be successful.
I don't recall having any viewing angle problems on DS, but I have an XL if that makes any difference.
I don't recall having any viewing angle problems on DS, but I have an XL if that makes any difference.
Surely you concede that a game of Ghost Trick's calibre shouldn't cost the same as the 99c dreck on the App Store?
It's clearly worth more than 10 bucks just looking at the game on its own.
Ohhh, so that's where Boney's avatar comes from. Derpity me.
I liked Missile before it was cool to like Missile
/hipster
As a jukebeat player that owns all but one of the game's 20 song packs released so far (at $3.99 a pop), and who knows how many music packs from jubeat plus, I find the fact that people would hesitate to pay $10 for a 10-20 hour long game hilarious.
Now iOS people will like Missile so you're super hipster!
Absolutely. I do agree it's worth more and I am willing to pay more, but not $10. Maybe $5. $4 is the most I've ever spent (a few Kairosoft games) on an iOS title personally and that is because I'm a massive fan. I do feel bad for developers because they are hamstrung on pricing but that price is unpalatable for me.
I won't post further though until I've played the game some day after a hopeful price drop. No interest in a continued back and forth and "shitting up" the thread.