SneakyStephan
Banned
mr_nothin said:Oh gosh...
Devs arent simulating movies. They're simulating camera lenses (3rd person) and eyes (1st person). There's no way to effectively simulate eyes from a 3rd person perspective so they choose to simulate the next best option which is the lens. Also, if you didnt already know...your eyes also have that "dramatic focus". About panning in real life thing, ummm your eyes do blur if you pan. If you keep your eyes stationary and pan your head left to right then you'll get that blur that you hate. Your eyes also blur if you turn your head quickly.
The high resolution texture pack isnt doing as much as all of the lighting adjustments and new/altered shaders. I dont even have it installed and my GTAIV looks better than people WITH the high res texture pack. My GTA pretty much looks like the videos. If you just installed the high res texture pack w/o all the mods then it wouldnt look nealy as good. Install the mods by themselves and it looks better than vanilla GTA + high res texture pack. Also...Ether_Snake didnt say anything about textures, he clearly stated triangles.
Animation/Lighting/Shaders (effects) are what really makes games standout. Those things are pretty much at the top of the list if you want to make your game POP. They are also the hardest and most demanding things to do.
Simulating movies and camera lenses is the same thing, (and I clearly said camera lenses).
Also yeah, those 3 (animations/lighting/shaders) are hard to do RIGHT.
So few devs manage (makes the stuff in this mod even more impressive!) , and what I hate about that is that when it's not done right it's just an eye sore that doesn't add anything to the look of a game.
Especially dynamic lighting and shadows.
Until gt5 lighting (sober and natural ,at least in replays, gameplay is too contrasty), bf3 radiosity , mafia 2 sober lighting with great AO shadows, the dx11 soft shadowing stuff in certain games and now this mod I bloody hated what this gen had done to the look of games.
Piss filter and bloom (instead of proper full range HDR) and those ugly harsh shadows made games look worse than good old simple lighting and baked shadows in games like cod2 and mohaa.
I also didn't discredit the lighting, I just said it's not just those that make it look so good, because the guy I quoted worded it like it's just lighting and post processing that elevates this above vanilla gta4 (the textures really are exceptional, especially the fiona5 road textures and the ones for building facades).
You should probably go see an eye doctor, because the blurring I get when looking around isn't nearly as dramatic (or smeary) as in a video game.
I can also CHOOSE where I focus my view without having to adjust where I'm looking at, which is an important difference.
In a movie the director and camera man sets the focus for the cameras and decides what you want to be looking at, in a game I'm still the one in control and moving around and I don't need the game to blur out stuff I need to see.
E.G the director idea, because atm it's just retarded.
edit: also a complete lack of peripheral vision and a narrow field of view make adding any kind of blurring or other things to degrade IQ and contrast (TAA, MLAA, bad artists who don't know how to use color or contrast right) turn the game into an extremely disorienting experience.
Going from say quake or half life or ut with a 90+ degree fov and great contrasting sharp smooth uncluttered scenes to blurbloom 55 degree eyerape brightness fuzzy graphics in unpatched crysis 2 or most console games with narrow fov a big slap in the face.
When you also add all the LCD related problems to that it becomes too bad to tolerate for me.
So yeah, I'm not a big fan of post processing unless it is done right or I'm just watching a game not playing.
edit:
This link shows the textures at work (also custom ENB shaders)
http://www.youtube.com/watch?v=qFY9XeoFiIo
Supersampling instead of post process AA and HDR lighting that's subtle instead of screen melting bloom alone go a long way to getting enjoyable image quality, even after youtube compression takes a dump on it. (alternatively no AA and deal with jaggies or proper MSAA not edge detect crap)