Dubbedinenglish said:The latest eurogamer footage from the final build.
http://www.eurogamer.net/videos/exclusive-killzone-gameplay-pt-2
wait..it's from killzone 2? :lol
thanks Dubbdinj......................thanks dude.
Dubbedinenglish said:The latest eurogamer footage from the final build.
http://www.eurogamer.net/videos/exclusive-killzone-gameplay-pt-2
man thats so awesome.Dubbedinenglish said:The latest eurogamer footage from the final build.
http://www.eurogamer.net/videos/exclusive-killzone-gameplay-pt-2
test_account said:Yep, you also use the SixAxis when you set up some wall-mines/explosives (or what it is) Those animations doesnt look too good as you say, at least not compared to the rest of the animations in the game, i agree. I am not sure how many times you must do these things through out the game though, but if i should guess it is not that often
test_account said:Yep, you also use the SixAxis when you set up some wall-mines/explosives (or what it is) Those animations doesnt look too good as you say, at least not compared to the rest of the animations in the game, i agree. I am not sure how many times you must do these things through out the game though, but if i should guess it is not that often
Oh it happened...but it wouldnt stay like that for long because the Helghast couldnt do the same thing. Helghast couldnt really stay still as much as the ISA could. If I was helghast, I would stay moving and stick more to close combat. If I did long distance stuff, I couldnt stay in 1 spot for long. I used to search for Helghan lights in the distance and try to pick them off sometimes. I think adding the lights to both but not adding the fade would have caused people to hang back alot more..SolidSnakex said:That never really happened in the beta. Unless you have a sniper rifle you really don't have much of a shot to hit someone from a really long distance. I managed to do it once with the standard rifle but I even know that was luck. But getting that headshot was still awesome.
I'm wondering if the lights are more pronounced because of the fact that he's zoomed in on them.AndyD said:If you see the video, he uses a sniper rifle and the blue tags are still very visible. Maybe too much so.
The US army tested something similar a little while back, where they use special glasses to see a tag only visible with the special glasses. This helps with identifying friendlies from planes, helis...
mr_nothin said:Oh it happened...but it wouldnt stay like that for long because the Helghast couldnt do the same thing. Helghast couldnt really stay still as much as the ISA could. If I was helghast, I would stay moving and stick more to close combat. If I didnt long distance stuff, I couldnt stay in 1 spot for long. I used to search for Helghan lights in the distance and try to pick them off sometimes. I think adding the lights to both but not adding the fade would have caused people to hang back alot more..
Ballistictiger said:Won't the scout tag people anyways?
I'd HS them with the assault rifle because im the headshot king!SolidSnakex said:The Scout can tag them but it won't help you hit them if they're really far away. In the beta you could usually see a Helghast from an extended distance because you'd see a red glow. But hitting them with any weapon outside of the sniper rifle is very difficult unless you luck out. I hit my target once and that was out of a lot of tries.
Dubbedinenglish said:The latest eurogamer footage from the final build.
http://www.eurogamer.net/videos/exclusive-killzone-gameplay-pt-2
Ballistictiger said:Won't the scout tag people anyways?
Ye, i agree I didnt really mean to complain about the animation (it might have looked like that though), i just agreed to him that those animations werent exactly the best. I guess that you wont see too much of these animations through out the game anyway, so i dont think these animations will "ruin" (or what i shall say) the overall gameplay experience or anythingAndyD said:Its better than games where you press the C4 button and it magically appears in front of you on the wall... Or wheels and levers auto turn. At least they tried here.
Ye, i agree, if they should have much more fluid animation in Killzone 2 when turning a wheel with the sixaxis, i would guess that would have to make the sixaxis trigger an animation instead of being in realtime like they are now, so it wouldnt feel so responsive as you say The animation are in real time, right? I mean, if you move the controller to the left or right, the arms in the game will follow exactly what you do?MvmntInGrn said:I think realistic animations + sixaxis could prove confusing though. The way it is done you see instantly that the controller orientation has an effect of the action onscreen. Imagine if you turned the wheel like in Mirror's Edge but with sixaxis, it would feel less responsive. At least IMO.
AndyD said:I hope this game has a good manual to explain the various weapon features and class combos/abilities.
Right there with ya, KZ2 is such a tease.Trailblazer said:God, I want this game so bad my balls hurt
How much spoilers?alr1ghtstart said:holy fucking crap at that eurogamer footage.
d/l: http://212.188.150.58/358b02bda4d550a12b0caa3564236cab_killzonenewgameplay2mp4_stream_h264_large.mp4
It's perfect, not much more can be said.Aladuf said:I've got a question for those of you who were in the beta and did a bit of sniping because I'm a sniper whore when it comes to MP and all that, and KZ2 will be no exception.
How is the Sixaxis implementation when sniping? I know how steady you hold the controller is supposed to determine how steady your shot is or something along those lines, but how does it control? Is it difficult to hold it steady enough or is it noticeable but not too bad?
I just want to be popping heads like crazy.
Nice, thanks for posting this! I am really looking forward to buy a copy of Killzone 2!alr1ghtstart said:holy fucking crap at that eurogamer footage.
d/l: http://212.188.150.58/358b02bda4d550a12b0caa3564236cab_killzonenewgameplay2mp4_stream_h264_large.mp4
Doc Evils said:don't need it. you'll find out your self.
Movements, both small and large, affect your aim. You have to be pretty steady, but it makes it alot better and satisfying. It's not so much that it gets on your nerves...it actually makes you feel like a sniper moreso. It was crazy when I 1st found out about it. I was rocking on the bed while sniping and my rifle kept shaking. I thought they just had the guy shaking automatically. I started thinking "what if my shaking has something to do with the shaking on the screen". I then held the controller straight....Aladuf said:I've got a question for those of you who were in the beta and did a bit of sniping because I'm a sniper whore when it comes to MP and all that, and KZ2 will be no exception.
How is the Sixaxis implementation when sniping? I know how steady you hold the controller is supposed to determine how steady your shot is or something along those lines, but how does it control? Is it difficult to hold it steady enough or is it noticeable but not too bad?
I just want to be popping heads like crazy.
And then you headshotted me from the opposite end of Blood Gracht. The End.mr_nothin said:Movements, both small and large, affect your aim. You have to be pretty steady, but it makes it alot better and satisfying. It's not so much that it gets on your nerves...it actually makes you feel like a sniper moreso. It was crazy when I 1st found out about it. I was rocking on the bed while sniping and my rifle kept shaking. I thought they just had the guy shaking automatically. I started thinking "what if my shaking has something to do with the shaking on the screen". I then held the controller straight....
"...holy shit..."
Aladuf said:I've got a question for those of you who were in the beta and did a bit of sniping because I'm a sniper whore when it comes to MP and all that, and KZ2 will be no exception.
How is the Sixaxis implementation when sniping? I know how steady you hold the controller is supposed to determine how steady your shot is or something along those lines, but how does it control? Is it difficult to hold it steady enough or is it noticeable but not too bad?
I just want to be popping heads like crazy.
:lol TrueSchrade said:And then you headshotted me from the opposite end of Blood Gracht. The End.
I loved that aspect too.bbyybb said:I was in the beta and one thing that i really did like was that people had to earn the right to get to their respective classes, especially the sniper class.
user friendly said:It's perfect, not much more can be said.
Sounds fucking awesome, thanks guys. I can't wait for it.mr_nothin said:Movements, both small and large, affect your aim. You have to be pretty steady, but it makes it alot better and satisfying. It's not so much that it gets on your nerves...it actually makes you feel like a sniper moreso. It was crazy when I 1st found out about it. I was rocking on the bed while sniping and my rifle kept shaking. I thought they just had the guy shaking automatically. I started thinking "what if my shaking has something to do with the shaking on the screen". I then held the controller straight....
"...holy shit..."
Damn, that quick adjustment seems like it'll be fucking great. I'm glad it's all well implemented.Private Hoffman said:It's not difficult to hold it steady at all. It's more or less just kind of a cool, immersive feature.
From what I understand, though, the SixAxis control also lets you make really quick adjustments to your aim. So if you move the controller left, the reticule will move too. Unfortunately I didn't get to try that out, but it sounds like a cool feature.
In other words the SixAxis control is implemented well and it's not going to be annoying because it takes a bit of movement to get a reaction. Most people didn't even notice it until it was pointed out.
Trailblazer said:Who's going to be in charge of the Gaf Killzone 2 Clan?
Because i want in.
Trailblazer said:Who's going to be in charge of the Gaf Killzone 2 Clan?
Because i want in.
Full Recovery said:Someone who is obsessed with KZ and is gonna play it every day.
Oh and I'm in too
Full Recovery said:Someone who is obsessed with KZ and is gonna play it every day.
Oh and I'm in too
Holy shit, the audio is insane. The guns and everything going on sounds epic. I'm gonna be rocking the shit out of my surround sound when this comes out. :lolalr1ghtstart said:holy fucking crap at that eurogamer footage.
d/l: http://212.188.150.58/358b02bda4d550a12b0caa3564236cab_killzonenewgameplay2mp4_stream_h264_large.mp4
Pr1v4t3 H0ffm4NFull Recovery said:Someone who is obsessed with KZ and is gonna play it every day.
Oh and I'm in too
Did he finally change his name?Private Hoffman said:KZ2Obsessed
Aladuf said:Holy shit, the audio is insane. The guns and everything going on sounds epic. I'm gonna be rocking the shit out of my surround sound when this comes out. :lol
Full Recovery said:We should have Regional GAF clans, that way we can have Europe VS NA matches and such.
Full Recovery said:We should have Regional GAF clans, that way we can have Europe VS NA matches and such.
TheFatOne said:I like that idea
Agreed. Is there a limit to clan size? We might want to split into regions smaller than "North America" in that case. GAF-NE, GAF-SE, GAF-NW, et cetera.TheFatOne said:I like that idea
Aladuf said:Damn, that quick adjustment seems like it'll be fucking great. I'm glad it's all well implemented.
cjdunn said:Agreed. Is there a limit to clan size? We might want to split into regions smaller than "North America" in that case. GAF-NE, GAF-SE, GAF-NW, et cetera.
xenorevlis said:Haha, while this isn't an avatar it is the result of 20 minutes well spent. ENJOY!
Kagari said:Wollan...?