Monsterland said:I'm not going to write the game off so soon, but time limits can really break a game for me. Its the reason I really hated starfox ds, which is a shame because it would've been a great game otherwise.
TSA said:It's great. Across Zelda message boards as soon as we posted this info, so many fans were complaining about the game being harder. That's right after they all said Twilight Princess was too easy.
TSA said:It's great. Across Zelda message boards as soon as we posted this info, so many fans were complaining about the game being harder. That's right after they all said Twilight Princess was too easy.
Zelda fans (on average) have no clue what they want.
Avalon said:And how does that apply to anyone in this thread? How many people in here have mentioned their disappointment with TP's archaic gameplay?
Recently there were some doubts raised over who the "missing" person was in the game that Link was searching for, even after Nintendo's own descriptions originally said it was Tetra. Weekly Famitsu once again re-affirms that this missing person who was kidnapped is indeed Tetra.
Lineback, the captain of a ship and a new character revealed a few weeks ago, appears to agree to help Link only because the two have a common interest, much like how Midna and Link team up at first. Lineback allows Link to come aboard his ship and pursue Tetra. Lineback himself is actually seeking a treasure hidden within the Ghost Ship (this is apparently the same "ghost ship" mentioned in the English description that is the catalyst for the adventure.
Additionally, Link's fairy companion is named "Shiera" (spelling/term not certain because we're not the official localizers). The new scan also reveals a new mysterious old man, who apparently is named "Shiwan (again, spelling/term uncertain), and he will help out Link in the game.
As for new gameplay tidbits, there are sea charts that will be hidden in the main underground temple that will allow Link to access new islands (this sounds a bit like Tingle RPG). All the time-limited exploration is just inside the temple, and it's all because of the curse.
Another interesting piece of information is the fact that when Link enters a dunegon, he becomes "cursed" and will lose strength until the curse is broken using the powers of the Phantom Hourglass. Link doesn't become cursed per se, it's the temple that's cursed. The curse basically prevents you from spending a lot of time inside the temple, as you gradually lose your strength while you're inside. The Phantom Hourglass cancels the effects of the curse for a certain amount of time, which depends on how much sand of time you've collected. The Phantom Hourglass is powered by the "sand of time", which Link can collect by defeating bosses on each new island. The "sand of time" apparently will extend the duration of the effects of the Phantom Hourglass. The magazine just mentions one cursed temple, we don't know whether there will be more cursed temples, or just plain normal temples, for that matter.
We'll continue to provide you with the newest details of Phantom Hourglass before anyone else, including upcoming coverage in about 5 weeks of the Japanese version.
AniHawk said:Last time Aonuma did something radically different with the design of the game, we got Majora's Mask. This will be one great game.
Last time Aonuma did something radically different with the design of the game, we got Majora's Mask. This will be one great game.
inthezone said:Ah Majoras Mask. What a masterpiece! I would be all over a DS port!
tanasten said:OMFG. Not again, WTF Nintendo... can't you imagine a different concept than captured princesses? I have tons of write ups with ****ing great stories just taking Wind Waker's end as a begining.
I'm deceived, very deceived. I can't see a good future for the Zelda series. Someone kill Aonuma!
And the hurry up theme... well, can be good enough done correctly. I just want a gameplay design that fits very shorts plays (5 minutes max). I wouldn't have finished Minish Cup without the GBA player!
Remember Nintendo, 5 minutes max!
OMFG. Not again, WTF Nintendo... can't you imagine a different concept than captured princesses? [/quote[
is pretty much exactly what I was thinking when I read that... they can do better, and have before! Why this again? "Rescue the Princess" plots need to STOP! Link's Awakening has the best plot in the series. No "rescue the princess". Ocarina of Time is next; minimal "rescue the princess (only for most of the last dungeon, that's it), and Zelda has a strong role. Majora's Mask has a good plot too... no "rescue the Princess". Wind Waker is okay...there is a 'rescue the princess' plot, and a 'rescue your sister' plot before that, but like in OoT Zelda has a strong role most of the time. The others, though... Yeah. Not so good. The way Twilight Princess brought back the basic "Rescue the Princess" plot, a la LttP or the Oracles games, and pretty much completely dropped the strong Zelda of OoT and WW, was the thing that dissapointed me most about TP... I was really hoping for something a lot better than that, but it ended up as the least interesting plot in the main series (ie excluding the Capcom Zelda games) since, well, LttP. Not good, not good at all. That they're doing it again... even worse.
Gameplay-wise of course TP was fantastic, one of the best ever and maybe even better than OoT (my favorite console game of all time), but even though I probably should, I just can't ignore the weak story (like I was able to in the Oracles games, which I quite enjoyed despite their pretty iffy plots)... similarly here, other than the story the gameplay changes in Phantom Hourglass sound like they could be interesting.
Just like he kept sailing in WW from getting tedious and tiresome? ... oh ...waitDascu said:Though the dropping HP thing sounds a bit annoying, I'm (almost) sure Aonuma will keep it from getting tedious and tiresome.
super funk said:Someone who says Minish Cup cant be trusted for their Zelda opinion. And its not like the u batton is even neur the a button and you accidentally switched them. You obviously havent memorized all the names of every Zelda game and that is why you are a noob and you should go talk about Zelda on gamefaqs where they said that all the dungeons in Wind Waker ruined a good sailing game.
.Wario64 said:What? My frothing demand for this game has dropped like a brick.
Oblivion said:Edit: for those of you tired with the OoT formula, what exactly would you want different? Less dungeons? Less sidequests? Would that actually make it better?
TSA said:Zelda fans (on average) have no clue what they want.
A Link to the Snitch said:Don't know if this has been mentioned, but it's possible that they mean that you permanently increase your "Sands of Time" (ugh), and it'll empty while you travel that dungeon. But when you leave, it is refilled.
I was already disappointed by OoT, it felt unfinished and empty.TSA said:Zelda fans (on average) have no clue what they want.
WastingPenguins said:All the bitching is crazy. For all we know, the HP dropping could work like this: As long as you have a certain amount of sand, you are able to explore a certain part of the dungeon. If you try to go outside that part, THEN you start losing HP due to the "curse" or whatever. So you explore the parts that you can, get an item or whatever, then go out in search of more sand so you can delve deeper in. See? That wouldn't require any sort of time limit whatsoever.
Obviously I have no idea how it will work, but the translated snippit tells us jack shit.