Inticreates CEO just admitted that they bit off more than they could chew w/ stretch goals, getting caught up in the excitement of the crowdfunding campaign and wanting to please players and backers while still thinking they were able to correctly estimate the size of features, and if they could start over and do 1 thing differently they'd release multiplayer separate (Ben Judd chimed in at this point and said that having experience with lots of publishers, he's never met one that was happy w/ the idea of letting developers release single and multiplayer separately).