Wasn't linear enough to chase them COD dollars.
Fuck this industry.
From the copyright line in their own site.
Bethesda own it now.(not sure when Human Head sold it to Bethesda..maybe it was with the publishing deal)
Hoping for another publisher to get it like True Crime/Sleeping Dogs
What is much more likely is that they couldn't make a game that wasn't linear or one that could keep the promises they made.
But keep fighting that dudebro boogeyman bro.
The market is pretty saturated. As sad as it is, from a business perspective I don't see much reason for doing another FPS which doesn't look particularly special to the average customer.
Actually what is going on at ZeniMax right now, considering this and the rumoured Doom 4 cancellation about a month ago?
I can't understand you. They have to release it this year or just cancel it. Because they can't just finish it and put it on hold because a lot of stuff can happen in two years.
Why are you even talking about PC. 95% of current multiplatform games are released on PC, it doesn't mean that their graphics are good enough for next-gen.
Actually what is going on at ZeniMax right now, considering this and the rumoured Doom 4 cancellation about a month ago?
Pretty sure Bethesda always owned it. Didn't they publish the first one after they bought it from ID?Bethesda own it now.(not sure when Human Head sold it to Bethesda..maybe it was with the publishing deal)
A parkour bounty hunter scifi game doesn't look special to the average consumer? What am I reading because it sure doesn't make sense.
If you look at any of the past footage it definitely looked special. It looked like Deus Ex meets Mass Effect meets Blade Runner.
As I said before, I wouldn't be surprised if Bethesda was getting cold feet, especially after Syndicate bombed, making them doubt the potential of an ambitious sci-fi/cyberpunk-themed game.
ZeniMax Bombs:
-Hunted: The Demon's Forge
-Wet
-Rogue Warrior
-Rage (relative to cost)
-Brink (same as above)
There's a reason they haven't been super ultra happy about their slate lately, though that's kind of what happens when you go for the boutique angle with titles that aren't budgeted to sell 300K copies.
So the signs that have been gathered so far:
1. Bethesda suddenly cancelled all of the Prey 2 GDC talks.
2. Bethesda gives a "no comment" when presented with the rumors.
3. Fairly recent major departures from Human Head.
4. Absence of info since E3, even though it was scheduled for release later this year.
As I said before, I wouldn't be surprised if Bethesda was getting cold feet, especially after Syndicate bombed, making them doubt the potential of an ambitious sci-fi/cyberpunk-themed game.
Gemüsepizza;36295405 said:Nonsense. Current PC titles with DX 11 are a good estimation of what next gen launch titles could look like. Prey 2 being developed for PC means they have already some high quality assets. All they would have to do now is, for example, increase the the number of effects.
Based on the E3 footage it looks like a usual space FPS. I'm not too deep into the title, so consider me uninformed. But that's what the average customer is too. They'll judge the game on screens or videos like this. And based on that I don't see this game as outstanding (it doesn't have a huge license attached like Aliens: Colonial Marines) or well marketable.
Please note that I didn't say anything about the game's quality or gameplay. I'm just basing this message on the visual appearance of the title.
Words are almost failing me. How many FPS do you see with a cover system? The parkour thing alone makes it rather unique.
Pretty sure Bethesda always owned it. Didn't they publish the first one after they bought it from ID?
Words are almost failing me. How many FPS do you see with a cover system?
This was looking like Kingpin in space, if they cancel it i will never forgive them, never.
Crysis 2, Killzone 2-3, Red Orchestra 2, Far Cry 3.
Some people were speculating in the GDC thread that this might be a HALO 2 situation. Bungie had to scrap H2 after the E3 demo because they realized that it wasn't possible for them to make a game at that scale and with those visuals. So they had to rebuild everything. Maybe they just realized that they weren't going to be able to put a full game together that had the same mechanics as the E3 demo?
I don't remember the cover system looking anything like Crysis 2 or Killzone 2. Rest I haven't played.
lol @ 720 releasing in Spring. And current PC titles are nowhere close to what next-gen will offer simply because polycount is still aimed at consoles, same goes for physics, RAM limitations and so on.