Agent Icebeezy
Welcome beautful toddler, Madison Elizabeth, to the horde!
Wow at the lighting
Uncle said:Heh, in the mag they say that the devs are trying to make the fighting similar to the fights in the Bourne movies.
2Qr. said:Can anyone tell me what engine are they using on this one?
Looks more like the Assassins Creed engine. It's certainly not UE3.Agent Icebeezy said:I want to say UE3
Agent Icebeezy said:I want to say UE3
JB1981 said:Looks more like the Assassins Creed engine. It's certainly not UE3.
A very (very) upgraded version of the Chaos Theory engine, itself based on the first Splinter Cell engine, itself based on UE2.2Qr. said:Can anyone tell me what engine are they using on this one?
Nah. Not really. And I was right. So yeah.adg1034 said:Nope. UE2. Confirmed in the magazine.
EDIT:
Yeah, since Sam has hair, amirite?
Seriously, though, a heavily modified UE2.
JB1981 said:Nah. Not really. And I was right. So yeah.
X26 said:Looks awesome, SC is worth getting excited over for once
dark10x said:I can't believe it's running on UE2, though. That's actually really disappointing to read as that likely will result in many of its limitations shining through. They've always produced excellent visuals using UE2 as a base, but there were many other issues beyond that which damaged the games (IMO).
I simply hope that the game will not be divided into smaller level chunks ala every other UE2 game ever created.Luckyman said:Maybe the core is UE2 but they say everything else has been rebuilt. Starting from animation..
Bourne movies have this excellent european/international and raw vibe to them that I just love. I hope they kind of base splinter cell on that.GashPrex said:Looks like the Jason Bourne version of splinter cell....which is a very good thing
HBW Knuckle5 said:It could be U3 engine, but I think it's more like the Scimitar Engine for many reason. First, I know they are working on two other games... and ubisoft has to use this engine to make profits, because Assassin's Creed probably cost a lot...
Blimblim said:A very (very) upgraded version of the Chaos Theory engine, itself based on the first Splinter Cell engine, itself based on UE2.
_leech_ said:Next-gen Splinter Cell finally arrives. With phizicks, too!
- No more sneaking around in the shadows. Apparently you're going to be more like James Bond and infiltrate buildings in plain daylight. You won't have to use force or sneak around as long as you don't act suspiciously.
- According to the article, every single object that is rendered on screen has physical properties and most of them can be used by Sam. For example, Sam can pick up furniture and use it as a weapon, or throw printers at enemies or papers in the face of enemies to gain the upperhand in fights.
- Melee fights are much more than "press this button to hit" this time around. There's different context sensitive attack buttons and as mentioned before lots of environmental interaction.
- Some pretty negative comments about the ps3 made by the devs. They state the fact that they are exclusive to the 360 allows them to do much more than if they were multiplatform (duh) but they also state they doubt they would be able to achieve what they're doing with the game on the 360 on the ps3 even if it was ps3 exclusive.
The lead programmer told the magazine he doubts they would have been able to pull of the lightning effects they have right now on the ps3. That's the only thing they say straight out, but they do state they believe they're much better off on the 360.
MiamiWesker said:I have a translation from someone at GS http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25609743&page=0
MiamiWesker said:I have a translation from someone at GS http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25609743&page=0
MiamiWesker said:I have a translation from someone at GS http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25609743&page=0
MiamiWesker said:I have a translation from someone at GS http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25609743&page=0
adg1034 said:Again, no. It's a heavily, heavily modified UE2. How many times do we have to repeat this?
MiamiWesker said:I have a translation from someone at GS http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25609743&page=0