anonymousAversa
Member
Plinko said:This honestly sounds like one of the worst ideas I've ever heard, but who knows.
I agree...thin air? Really?
Plinko said:This honestly sounds like one of the worst ideas I've ever heard, but who knows.
You say that like it's not a real concept.anonymousAversa said:I agree...thin air? Really?
This kind of sucks...Vinterbird said:Not a criticism of you, but I would say a general rule of thumb would be, that unless any developer specifically mentions the PC platform, it is just console. PC is not a given anymore.
Ah, gotcha.Vinterbird said:And the mentioning of Skip was in regards to the random generated bit. Levels in the game will not be random generated you the player plays them.
This could have been avoided if the OP of the original thread were updated with this. The platform announcement is a pretty important one for most people...Vinterbird said:And since you want confirmation, here is the press release in full:
Because Mirror's Edge didn't sell as good as CoD? Pretty simple to see that conversation going down between the designing team and the boss with marketing experience.Snakeyes said:To be honest, I don't really trust what the development team says anymore. They were claiming that this game would stay true to the series roots and then come up with this "you can die for real" bullshit.
Why didn't they use Mirror's Edge as inspiration instead of CoD?
Vinterbird said:What is so horrible about them trying something different? Did people respond with large amount of hate when they announced Burnout was going open world as well?
soultron said:I am eager for the haters to eat humble pie when the actual impressions hit.
The Spike VGAs are part of the (new) audience EA as a publisher is trying to approach with DD.
Net_Wrecker said:I think you've got it twisted. Nobody in their right minds wants the SAME thing as the past SSX games in a literal sense, which is exactly why Blur was disliked, aside from the controls, and complete lack of character as well.
What people want is the VIBE that SSX once stood for with its first 3 games.
I believe I spent the first 6 months in the Burnout thread defending the game for a)open world, and b)not having restart.Vinterbird said:What is so horrible about them trying something different? Did people respond with large amount of hate when they announced Burnout was going open world as well?
AlphaTwo00 said:I believe I spent the first 6 months in the Burnout thread defending the game for a)open world, and b)not having restart.
don't worry they are going to slopestyle superipe and bigair up all the generated coursesmil6es said:fuck me, the direction they have taken this game is so unlike SSX its a bloody joke, wheres the mention of "slopestyle", "super pipe" and "big air" courses????
Net_Wrecker said:If the trailer had a shot overlooking a complete festival of sounds, lights, and characters right at the at the end when the dude popped open his wingsuit, I'd be going absolutely crazy with anticipation. It's THAT easy.
AlphaTwo00 said:I believe I spent the first 6 months in the Burnout thread defending the game for a)open world, and b)not having restart.
NFS:HP going open world had almost the same issue too.
People WILL hate you when you make a change, and don't properly justify it right away. That's just how it goes. Criterion seems to have gotten away with it because of their name, and with NFS, because of how Burnout turned out...
AstroLad said:don't worry they are going to slopestyle superipe and bigair up all the generated courses
mil6es said:seriously I just have this scary thought of the game being me going down this grey/white dimly lit "realistic" mountain path with the character shouting out random swear words when things go wrong, all while listening to linkin park or some other generic nu-metal band in the background.......sigh
ok we'll stop postingVinterbird said:If you don't like where they are going, then just ignore it. They're doing it no matter how much people bitch and moan.
Yann said:I really can't associate snowboarding with "the first goal is to survive". It just sounds weird and kind of dumb.
AstroLad said:ok we'll stop posting
Neuromancer said:The idea of EA making a crazy experimental snowboarding game, but not calling it SSX something or other (presumably out of respect to old SSX fans), is just wishful thinking.
StarEye said:And I'm pretty sure that we won't see a SSX HD classics for the PS3 simply because ofthe new SSX. Which will most likely fail horribly. And then they will blame this on us, the consumer, who apparently isn't interested in SSX anymore. And because of this we will neither see SSX again, nor will we get a remake/HD compilation.
Well then you get what you ask for.Neuromancer said:The idea of EA making a crazy experimental snowboarding game, but not calling it SSX something or other (presumably out of respect to old SSX fans), is just wishful thinking. Remember this is a company trying to sell the most games they can and the name SSX still has brand recognition. I bet the same game would sell 1/2 as well without the name, just for being a new IP.
AlphaTwo00 said:I believe I spent the first 6 months in the Burnout thread defending the game for a)open world, and b)not having restart.
NFS:HP going open world had almost the same issue too.
People WILL hate you when you make a change, and don't properly justify it right away. That's just how it goes. Criterion seems to have gotten away with it because of their name, and with NFS, because of how Burnout turned out...
Vinterbird said:People are just bitching for the sake of bitching now. It's like people are ignoring the information we are getting, and maybe trying to adjust to that and think about the possibilities that could bring to the series.
charlequin said:That's the other reason people get so upset about these kinds of revelations, yes. A poorly-thought-out reboot has a tendency to become a self-fulfilling prophecy of failure, and tone-deaf executives who can't recognize the difference between the title that fans loved and the new title that bore only a superficial resemblance to it tend to blame that failure on the "lack of a market" for the franchise.
In a more realistic sense, it's probably accurate that the SSX people wanted to see was very unlikely to come out of EA in its current configuration for a variety of reasons, but as long as the franchise name itself wasn't getting abused the possibility was more real than it'll be if this game comes out, flops, and buries the name again.
I don't feel like digging out the pages, but the gist of my argument was that I can see their point (not that it's the best idea). Their argument was that it forces players to find and learn the shortcuts. And it did.Net_Wrecker said:How could you defend not having restart? That was an absolutely horrible decision on their part. For the first time EVER, Burnout Paradise had me AVOIDING RACING IN A RACING TITLE. I spent the vast majority of my hours with that game messing around in free mode online with 7 other people just jumping off of stuff, and breaking road rule times.
AlphaTwo00 said:And I even have proof: after they patched in the restart, there was an influx of people who started playing. And they all sucked at the races because none of them had ever found any of the shortcuts.
But then it goes back to the whole "open world" issue. The ones who didn't want open world just wouldn't have cared unless the parts were clearly labeled for them. I've said already that if I also didn't think it's a good idea, but I can see why they thought it was a good idea at the point: it's preventing the player from hurting their own experience (even if it was going to piss off more people).I <3 Memes said:That is not proof that you were right, it's proof that you were wrong. :lol It's proof that a gameplay mechanic was so poorly thought out that people didn't even want to play the game.
Can you link to some?AlphaTwo00 said:Hindsight is 20/20, and since they had launched the game, there's been numerous quotes, statements and post mortems from them saying from their metrics that they were wrong on what they expected players to do in the game.
Kibbles said::lol at the Google copyright. Holy shit, don't ever do that again Insomniac.
The current heads at EA don't have much confidence in SSX series. Look at SSX Blur - it was a remake of SSX 3, minus the voice acting. They've written it off - and I've had numerous insiders tell me that there have been several attempts by teams eager to make their imprint on the series to make a current-gen SSX, but the heads at EA didn't think it would sell. This current direction has as much to do with finding an angle the heads at EA will back than something that the faithful will love. You can hear that aspect in the Marketing speak, because it was present during the build-up to SSX On Tour, which was another "made for the sake of producers" iteration. People always ask me why I'm not angrier about this direction - it was because I've been expecting it for more than a year now. All the blurbs I've heard out of Vancouver have pointed towards this thing. With that said, the game could rock - all we have to go on is a few blurbs and no gameplay. But it's not gonna be anything like past games and, if EA were the ones who floated that rumor, they were stupid to say that.In a more realistic sense, it's probably accurate that the SSX people wanted to see was very unlikely to come out of EA in its current configuration for a variety of reasons, but as long as the franchise name itself wasn't getting abused the possibility was more real than it'll be if this game comes out, flops, and buries the name again.
So they seem to like it. From what I've heard from the grapevine, there's still quite a bit to build on the game, thus the release date that is so far ahead.PSM3 Mag said:While the new look is darker and more realistic, were pleased to report that weve seen SSX Deadly Decents running and - as huge fans of the original - have great news to share.
http://en.wikipedia.org/wiki/Burnout_Paradise#Paid_contentAzih said:Can you link to some?
Originally announced as the "Eastwood pack coming in Fall 2008",[29] the expansion known as "Big Surf Island" was released June 11, 2009.[30] Design for the island was guided by the principle of "If you can see it, you can drive it".[31][32] The island puts emphasis on the playground aspect of Burnout. The developers mentioned that in their telemetry they noticed that players congregate in areas of Paradise City that lend themselves to stunt-driving, and so the idea was to create an entire island to accommodate player desire.
did you know, for instance, that work on a downloadable Island was started almost immediately that the main game was finished? Theres confidence for you.
Elsewhere powerful telemetry tools showed that online players were enjoying Burnout Paradises Freeburn Challenges more than any other of the games many features. Thus work on the downloadable island idea was halted and redirected with such gameplay in mind, and Big Surf Island as we know and unreservedly love it was born.
Y2Kev said:Snowboarding into a prison omg :lol :lol :lol
Wait what did I miss?Y2Kev said:Snowboarding into a prison omg :lol :lol :lol
ScOULaris said:I was immediately writing off SSXDD from the first announcement and trailer like the rest of you, but after having read EGM's lengthy feature on the upcoming game I can safely say that I am much less skeptical now.
This is fucking depressing.charlequin said:but much as I suspected, the fundamental lack of respect for the aesthetic of SSX goes hand in hand with a fundamental disrespect for the gameplay of SSX, which is called out more than once in the article as being simplistic and backward, not suitable to anchor a "next-gen" game. They refer to the game as "a reboot, not a true sequel," they go on and on about how important it is to have lots and lots of tracks (instead of a smaller number of well-designed and memorable ones), they say they want to "move beyond" time-trial racing and trick-scoring modes and instead build the game around realistic physics....