You can turn off the in game objective markers.
I'll recommend it. Nightmare will seem REALLY hard at first especially, but you begin to get a handle.
The game also lets you knock the difficulty down on the options menu if it becomes too much. You can change the difficulty down to survival or casual if playing on Nightmare and it's too hard you decide, but I don't think you can knock it up to Nightmare from Survival if you wanted to.
Yup. For anyone who wants to turn off any HUD element, go to Options, and under General at the bottom there is a HUD turn on/off menu where they let you turn on/off all HUD elements.
I've turned almost all of it off. You really don't need the objective markers if you don't want them, the Communicator can work out well to lead you to something anyways if you remember to check it occasionally and is a bit more fun to use in that way I think.
Are there any huge significant changes/improvements over the first one or is it all pretty samey?
Are there any huge significant changes/improvements over the first one or is it all pretty samey?
Are there any huge significant changes/improvements over the first one or is it all pretty samey?
I liked the first game despite its many flaws...but I can't really get a handle on if I'm going to like this one by reading things in here. Impressions are all over the place and with things like Dark Souls 2 being invoked it gives me pause. I think I can safely wait for a price drop since this game is likely to have poor sales.
Are there any huge significant changes/improvements over the first one or is it all pretty samey?
So far it's been very tough. Most your bullets come from crafting or finding on a hidden mini sidequest. Even a single enemy is deadly, at least early on. I can't see too many folks playing it on that difficulty yet and being super far. I'm abouy 4 hours in and still on chapter 3 and probably facing 20+ deaths almost.
You shouldn't let impressions affect you, if you want a horror tps shooter then it wouldn't hurt to give it try.
You mentioned that you liked the first game, what element do you like the most?
I died to the first enemy encounter3 or 4x. I had to switch to mouse and keyboard. I'm on nightmare, it's pretty tough indeed.the guy that busts through the door after you kill the first female enemy
I have a lot I want to say and probably will, but one misc random though.
There's some really cool and unique ideas at play here. In Chapter 3, if you do one of the side-quests,with the ghost lady, the ghost will literally haunt you the whole game on and off even later chapters. If you never do the side-quest, she won't randomly appear through the game.
How do you do the "quick 180" turnaround?
oh shit, do you wanna pm on how to trigger this? I think i've found bits and pieces of the sidequest but didn't properly get it going.
Explore every single house. There's one that'll trigger this. It's fucking awesome and creepy as fuck.
oh shit, do you wanna pm on how to trigger this? I think i've found bits and pieces of the sidequest but didn't properly get it going.
Explore every single house. There's one that'll trigger this. It's fucking awesome and creepy as fuck.
Do you know if it's too late to get to if i'mcurrently in the hallows going to another area? I'm assuming i will return soon enough but i just hope it's not too late.
Are there any huge significant changes/improvements over the first one or is it all pretty samey?
I know that, but I still want to see my health, stamina and ammo count.
I liked The Evil Within's UI a lot, can't believe the sequel have such a ugly design. I can't even enjoy the game properly, I am serious. Why can't we just have TEW1's UI?
I liked the survival elements and the moment to moment gameplay where you're expected to negotiate enemies in your way under spartan circumstances. I also enjoyed the atmosphere of the first game and having just a generic town backdrop is kind of disappointing on its face.
The change to horror action in TEW1 is where that game loses me entirely and I'm still not sure how much of that is in TEW2. I love RE4 as much as the next person but Mikami just needs to decide what he wants: horror action or survival horror. The two don't always blend easily.
As someone who played through the first one recently, I genuinely think you're giving the first one way too much credit, there's like a good -third- of the game in which traps basically become non-existent, and the combat becomes really, really terrible, and then gameplay returns to normal afterwards. It's really bizarre.
Did they fix my biggest issue with the first game control/combat wise, the melee combat? It felt so mushy, weak, and unusable. Enemies barely reacted, and it took way too many punches to matter even fully upgraded. I felt jipped upgrading it all the way hoping I'd be able to preserve ammo using it.
Many reviews mention the game only gets better and really picks up around Chapter 6 or 7 and gets insane and amazing all the way through Chapter 17.
Edit: and lets not even get started on chapters 10-15, good god what happened near the end of development there.
I couldn't believe that the game didn't pack any PS4 Pro support while it had the label "Enhanced for PS4 Pro on it": http://gearnuke.com/the-evil-within-2-ps4-pro-support/
I really hope they will add a really beefy support later like what they did with Prey.
I spent like 4.5 hours in Ch. 3 yesterday and I'm still not finished with it, what the hell. I already knew about the change in structure, but this still feels more different than I thought it would. I'm still super early, obviously, so I'm not going to say whether it's better or worse than what TEW1 did, but I can see diehard fans of the first being thrown for a bit of a loop here. Still though, the more you explore the town, the more that scatterbrained, surreal side of The Evil Within starts to show itself again. It's not a straight rollercoaster of horror paint thrown at the wall like the first game was (at least not yet), but there is something to be said for the way they've designed so many pockets of horror styles and encounters in a wider, seamless environment while nonchalantly throwing gameplay systems and gear at you. Even though I haven't made a ton of game progress, it still feels like I've done a lot and already amassed my standard TEW arsenal.
This is interesting. I'll get into art direction, mechanics, etc. in a later post. I will say that the RE4 leg shot + kick is a fair tradeoff for the matches being gone tbh. Push kick + head explosion + oh mah gawddddddddddddd
I liked the survival elements and the moment to moment gameplay where you're expected to negotiate enemies in your way under spartan circumstances. I also enjoyed the atmosphere of the first game and having just a generic town backdrop is kind of disappointing on its face.
The change to horror action in TEW1 is where that game loses me entirely and I'm still not sure how much of that is in TEW2. I love RE4 as much as the next person but Mikami just needs to decide what he wants: horror action or survival horror. The two don't always blend easily.
Goddamnit, please tell me this crap isnt as overpowered as it was in RE4.