Yeah, because nobody has ever improved the second time around after coming up short on the first try. If that is the way the industry operated then we would not have developers like Guerilla Games.
Your argument boils down to: The Order 1886 would be a great game if Ready at Dawn had bothered to make a great game. It takes more than saying "Make a great game" to actually make it so.I still feel like they could knock it out of the park with a longer and more fleshed-out game that features more gameplay. The potential is most certainly there to improve.
I think Kevin VanOrd, who reviewed the game for Gamespot, said it best. Even if the game was twice as long he still would've given the game the same score, a 5/10. Length still wouldn't make up for the plethora of awful design choices in the game.There are no good arguments for a sequel to The Order. Peopple praise the graphics but that is technology. Any other game that used the same tech would look as good. The story in Tthe Order was average at best with no satisfying conclusion. A story reliant game with a poorly executed story is a detriment to a sequel. The many people who did not play the first game won't slog through it to setup their sequel play. Finally, the gameplay of the first game is considered by most to be missing in action. Any new game game would have to be a total overhaul. That sounds an awful lot like just starting with a new franchise.
I really liked it. One of my favorite PS4 exclusives to be honest.
That's all fair. It's the potential really that intrigues me and a few others, especially the few gameplay and presentation choices we liked.There are no good arguments for a sequel to The Order. People praise the graphics but that is technology. Any other game that used the same tech would look as good. The story in Tthe Order was average at best with no satisfying conclusion. A story reliant game with a poorly executed story is a detriment to a sequel. The many people who did not play the first game won't slog through it to setup their sequel play. Finally, the gameplay of the first game is considered by most to be missing in action. Any new game game would have to be a total overhaul. That sounds an awful lot like just starting with a new franchise.
Thr killzone games, especially in the context of when they were released, were better and more successful games than The Order. This industry is littered with overly hyped games that end up being critical and commercial flops and are here one day and forgotten the next, yet this is the one that for some reason deserves a sequel?
Your argument boils down to: The Order 1886 would be a great game if Ready at Dawn had bothered to make a great game. It takes more than saying "Make a great game" to actually make it so.
Normally when people say "I'm glad this failed" it just seems mean, but this game is one instance where I am incredibly grateful it failed both critically and commercially for perfectly reasonable (if selfish) reasons.
The Order 1886 represents everything I don't want to happen to games. It is the furthest the medium has ever been pushed into the moviefication of gaming, the ultimate expression of style over substance, the harshest squeezing of gameplay to allow for more cinematic qualities. I feel so fortunate that far from pushing gaming further down this path, it's dismal failure likely means that The Order 1886 gave the industry a nudge back in the other direction.
Oh, and it had a completely garbage story not worthy of the back of a napkin.
May The Order 1886 forever be remembered and vilified, and let it never get a sequel, amen.
IndeedI need a sequel.
No, my argument is that the foundation is in place for them to make a better game that is longer and features more gameplay and I would love to see them get the chance.
Second only to Horizon for me. (Yes, that's beating Uncharted 4.) Whereas Horizon feels like a traditional game, I really applaud The Order for the innovative things it did with its pacing and its approach to the 'cinematic' game. Prior to it I was pretty indifferent on games described as cinematic, but now I'd actually enjoy more that follow The Order's game to movie ratio.
I loved it at launch. Back then due to the harsh reviews there was so much negativity. Theses threads were mostly people trashing the game.
Now, at least there's more optimism. It gives me a glimmer more hope that maybe we will get a sequel someday. I'll be there on day 1 again.
I still wouldn't want to play that game, tbh. It's not bad because the game is short, it's bad because everything but the technical graphics is bad.
The bolded part is key as to why a sequel makes no sense. Very few people liked the dev choices made for the game. You can't make a successful sequel catering to the small audience that made the first game a failure.That's all fair. It's the potential really that intrigues me and a few others, especially the few gameplay and presentation choices we liked.
Gamers didn't like the QTEs. They didn't like the long cut scenes. They didn't like the story. Those things were the core of the game. You take those out, you no longer have an Order game so what sense does a sequel make?No, my argument is that the foundation is in place for them to make a better game that is longer and features more gameplay and I would love to see them get the chance.
There are no good arguments for a sequel to The Order. People praise the graphics but that is technology. Any other game that used the same tech would look as good. The story in Tthe Order was average at best with no satisfying conclusion. A story reliant game with a poorly executed story is a detriment to a sequel. The many people who did not play the first game won't slog through it to setup their sequel play. Finally, the gameplay of the first game is considered by most to be missing in action. Any new game game would have to be a total overhaul. That sounds an awful lot like just starting with a new franchise.
One I would say is the universe itself. This could've easily been a game where we hunted down werewolves, vampires(no those QTEs and werewolves on the floor dont count) and probably mummies, just go full on supernatural grounded with a bit realism, what they were doing 1886. Then the thing about the immortal knights and the black goo, prime stuff for fantasy lore if done right.
Keep the universe, expand on the lore and make this the new Resistance as in alternate timeline but with supernatural shit, but move on to new characters. Maybe keep it in London still, take advantage of the mysteries and fiction present there, hell make Sherlock Holmes a character or something. Maybe Ireland.
Reduce that cinematic focus and make it Uncharted style or hell even open world using the Decima engine. Hunting down werewolves in the dark in co-op similar to something to this from the reveal trailer but instead of a cinematic QTE fest, you and 3 other players in the fog, surviving onslaughts of werewolves!
What Im saying is, a sequel should be made but nothing at all like the first one.
I played this recently. The graphics are fantastic and I'm a little bit sad there is no Pro patch. The combat arenas on the other hand were quite frustrating. They went on and on to the point that I would kill myself out of boredom (rushing) which led to frustration about repeating the entire encounter (probably intentional to keep the completion time longer than 4 hours), sometimes several times due to their poor checkpointing (they even have a few moronic instances of a dude hiding behind the checkpoint door instantly killing you with a shotgun). And in the end it seems unfinished consdering the plot stops on a completely uninteresting cliffhanger visually aping/implying the birth of a batman-esque hero/antihero after repeating a boss fight from earlier in the game.
It was a platform launch window showpiece like Ryse, time to move on.
Gamers didn't like the QTEs. They didn't like the long cut scenes. They didn't like the story. Those things were the core of the game. You take those out, you no longer have an Order game so what sense does a sequel make?
You are also forgetting that most thought the gameplay was average, so making a sequel have more of it doesn't make a good game.
Agreed. I never understood the hate for this game.I really liked it. One of my favorite PS4 exclusives to be honest.
There's literally nothing edgy about the post you quoted.
Total shit-fest imo. The action set-pieces weren't good and the story was crap. Level-design was non-existent. Pretty though.
I love the Order, it's a gold mine of potential and deserves a sequel tbh.
If you don't like the thread then don't post smamry comment. Its an LTTP thread and of course people can post anything they want regarding the game, Its not edgy to say that its not a good game, you may think so, but he doesn't. He rented and still thought it was bad. Why does that fact hurt you personally?
and yes, your post was bad.
That's a new game, and you made my point. If you make it a sequel to The Order, you are tied to The Order. That game didn't even tell a full story. Any sequel would have to pick up right where the first game ended, and no one wants to feel like they have to play a game they already rejected in order to setup another game they might buy. Simply put, the first game is a negative that any other game would do well to distance itself from.One I would say is the universe itself. This could've easily been a game where we hunted down werewolves, vampires(no those QTEs and werewolves on the floor dont count) and probably mummies, just go full on supernatural grounded with a bit realism, what they were doing 1886. Then the thing about the immortal knights and the black goo, prime stuff for fantasy lore if done right.
Keep the universe, expand on the lore and make this the new Resistance as in alternate timeline but with supernatural shit, but move on to new characters. Maybe keep it in London still, take advantage of the mysteries and fiction present there, hell make Sherlock Holmes a character or something. Maybe Ireland.
Reduce that cinematic focus and make it Uncharted style or hell even open world using the Decima engine. Hunting down werewolves in the dark in co-op similar to something to this from the reveal trailer but instead of a cinematic QTE fest, you and 3 other players in the fog, surviving onslaughts of werewolves!
What Im saying is, a sequel should be made but nothing at all like the first one.