potatohead
Member
Based on the gameplay from Tomb Raider: Legend/Anniversary (except for the grapple).
Sold!
*looks at images*
How the fuck do I fund this shit?
Based on the gameplay from Tomb Raider: Legend/Anniversary (except for the grapple).
edit: is this using Anniversary assets? Some of the sound effect sound just like it, and hell even the animations looked ripped from that game.
This is one of those things that would be great, but I doubt will ever be finished, because it is a huge undertaking. I also hope he doesn't translate the game too literally. One of Anniversary's strengths was that it expanded the levels. While TRII has some fantastic level design, it also has a few stinkers. Venice drags, for example.
edit: is this using Anniversary assets? Some of the sound effect sound just like it, and hell even the animations looked ripped from that game.
edit2: no tigers tho
Honestly wish they just used the remake Laura...she just looks so out of place here.
You're right they shortened Cistern, but when I say expand I mean that the levels are literally larger, and have a grander sense of scale. St. Francis Folly for example, is a great level in Anniversary. I also much prefer the Egypt levels in TR:A.
It's not a perfect game, but I still think it's the best Tomb Raider since TRIII (some would say TRL, but I don't like it as much) and it's easily the best of the CD games.
I'm not sure how familiar you are with the TR series, but the 1st TR game has been completely remade already and it's called Anniversary, came out over a decade ago.First time I've heard of this.
Wow. I just wish it were TR1.
It was the very first level.And.. i don't remember the great wall being in TR2 ?
It's possible because a majority of TR2 is gameplay with as little cutscenes and narration as possible, if he can nail all the level designs and get the mechanics in, he's done alot of the work already. From there he can just use already-made assets for sounds or textures or whatever.It's great that he's allowed to do this, but the bigger problem is I'm not hopeful he'll be able to make it; not the entire game, not without massive help.
I'm not sure how familiar you are with the TR series, but the 1st TR game has been completely remade already and it's called Anniversary, came out over a decade ago.
It was the very first level.
It's possible because a majority of TR2 is gameplay with as little cutscenes and narration as possible, if he can nail all the level designs and get the mechanics in, he's done alot of the work already. From there he can just use already-made assets for sounds or textures or whatever.
To me, none of Crystal's TR games so far can hold a candle to any of Core's simply because of how inferior Crystal's platforming mechanics, systems and controls are (I know, classic TRs get a lot of flack for their "tank controls" but they're actually very accurate and precise whereas LAU's controls were overly automated and dumbed down). Not to mention the excruciating amount of ledge hopping that Anniversary specifically had. That alone makes its level design terrible in my eyes. Some of the puzzles in it were alright, I guess. At least this remake doesn't seem to be copying Anniversary's bland, monochromatic art style so that's sth, I suppose.
You mean Lara.
Some keys points to the demo for those who can't/won't watch:
- Sprinting is now a thing
- Targetting reticule as seen the PS2 games
- PS2 acrobatic animations
- Can shimmy around corners and jump directly behind from a ledge
- Tutorial boxes, as opposed to Lara talking to the player
- Load screens using 2D art as in the original
- Flares return, as opposed to a PDA light
- Lara with her classic red shades B)
- Video options including textures, post-processing, etc
https://www.facebook.com/TombRaiderDox/posts/1478046168900092After all the hard work, we are finally ready and excited to share the DEMO for Tomb Raider DOX (PC only). With 20th anniversary of Tomb Raider 2 approaching, demo will be available for the download on the 1st of September. It will include a big part of the Great wall level (approx one hour of game-play). So...just a few more days
Honestly wish they just used the remake Laura...she just looks so out of place here.
YEESSS!!
Finally a proper TR game after all these years.
Eh, it'll probably be more similar to Crystal's LAU games than to the proper TR games. But it's impressive nonetheless.
Fucking awesome.There is a full demo walkthrough of the first level (30 mins long)! The audio sounds muffled, not sure what's going on there, and the game is still using some placeholder animations and sound effects as it's a demo. However, the music is brand new and is composed by Dean Kopri, who is trying to emulate Nathan McCree's original score.
Seems like the guy behind it is also including extras like the model viewers, very very nice!
This is the best thing that has happened to the franchise, imo, a full modern remake of what I consider to be the best video game ever made. I'm so full of hope, nostalgia and goosebumps when I was watching the video! Shame on Crystal Dynamics for fucking up the TR franchise with their manly Lara and dudebro shooting.
Eh, it'll probably be more similar to Crystal's LAU games than to the proper TR games. But it's impressive nonetheless.
Yeah, I believe so.Wow, this is very cool, looking forward to it.
This is just one person? Seriously?
Looking at the footage released months ago, is more similar to old tomb raider games than Crystal's PS2 efforts.
More akin to what Core Design was doing with their cancelled Anniversary version of the game:
https://www.youtube.com/watch?v=HFc98vU4Ji0
Holy shit, the final version of that cave segment looks incredible for a lone wolf making this game.
Nice, gonna have to install when I get home. Thanks for the heads up.