PerfectTheWorse said:I didn't find yet the settings for the particles so I can't do anything about it.
For 0.8 I'll tune down the bloom don't worry, is not unplayable anyways so please wait a bit more until then.
Can't wait to download 0.8.
PerfectTheWorse said:I didn't find yet the settings for the particles so I can't do anything about it.
For 0.8 I'll tune down the bloom don't worry, is not unplayable anyways so please wait a bit more until then.
Many people are talking in neogaf saying this is not a mod and I should not consider it one.
I never intended to call this a Mod whatsoever so please stop. You guys told me it was so I heard you. And a mod stands for modification, and this is one, many modifications to the default files. About comparissons do one day light and raining too. Don't compare clear night because You'll not see so much difference. I'm still into change the values of night colors etc to be more realistic.
Being hard on me saying this is enable or disable =1 o =0 it's not cool, I guess I only know how much time I've dedicated to getting this to THIS point.
Thanks again for the support and if you suffer stuttering with this version tell me about your specs to further investigate about it.
I'll update the new version and the fix for the normal camera to mediafire.
There is no anamorphic lensflares yet. That will be included for 0.8 if I get it to working properly.
Durante made the point that if you want to be all technical about it, any new code makes a mod; buuut in that very same post he wisely stipulated that it doesn't matter.Not that I want to downplay TheWorse's contributions as they are great but... lol.
Fuck. No.Is this really important to know if we need to call it a mod or a tweak ?
I'm going to "mod" some posting privileges momentarily unless you guys stop navel gazing. Nobody bloody cares. Get back on topic.
By his logic, yes.
Who is that in the gif? Damn she is hot.
http://a.pomf.se/sqsjuj.webm
Ignore the poor framerate, my poor rig didn't take well to my recording while I played. (I was getting 30ish FPS when not recording).
You can see the DoF and (over)bloom in action.
Is this really important to know if we need to call it a mod or a tweak ?
Just noticed in the first few seconds you can also see the glitchy headlights. Not completely fixed yet.
The Steam Summer Sales begin on the 19th, so hold out until then in case it happens to go on sale at all. That would allow adequate time for tweaking of the patch and for people to find any bugs.I'm tempted to get this on Steam now. It's still £40 though.
Just saw this thread at 5:33pm central time. This is post #1317 already!
Here:Calling this 'the mod that unlocks e3 2012 settings' is kinda ridiculous in my eyes.
2012 version
Seriously. Read what the scary mod posted.
DF on (.7 fixed)
DF off
(edit) One with DF on and without the carlight in the way.
It is quite literally an on/off setting in the in-game options.Good luck spotting a invading player one block away with that DOF filter on.
I do not like DOF in gaming. When my eyes focus on an object in real life, the other objects around me go out of focus. As soon as I shift my eyes to another object, that object snaps into focus and the rest go out of focus.
In a game, the DOF is putting objects closest to the camera in focus and the scene in the background is blurred. If I want to shift my focus to a block away, I can't. The game has decided to keep it blurry for me. I do not like this.
I do not like DOF in gaming. When my eyes focus on an object in real life, the other objects around me go out of focus. As soon as I shift my eyes to another object, that object snaps into focus and the rest go out of focus.
In a game, the DOF is putting objects closest to the camera in focus and the scene in the background is blurred. If I want to shift my focus to a block away, I can't. The game has decided to keep it blurry for me. I do not like this.
Headlight shadows still borked.
Not sure DOF is strong enough now.
May use old version.
It is quite literally an on/off setting in the in-game options.
Headlight shadows still borked.
Not sure DOF is strong enough now.
May use old version.
I'm not arguing over the ability to have it or not.
People are saying DOF makes the game look better, and how dare Ubisoft remove it from the final game, and look at how shitty the game looks without it!
And I'm saying DOF does not make the game look better. I don't consider it a "graphics downgrade" getting rid of DOF.
Maybe Ubisoft disabled it because they didn't have the time to get it looking the way they wanted it to? Maybe they received such a wide level of performance from different PC systems using it, that they decided it was better to simply disable it completely rather than deal with support tickets from people who were trying to get it working the way they wanted to but couldn't?
Whatever the reason for disabling it completely, my point still stands that I don't think it makes the game look better.
Whatever the reason for disabling it completely, my point still stands that I don't think it makes the game look better.
DOF is not the only thing they disabled, though. Reflection and lighting changes, as well as the addition to rain and civilian density are good improvements.I'm not arguing over the ability to have it or not.
People are saying DOF makes the game look better, and how dare Ubisoft remove it from the final game, and look at how shitty the game looks without it!
And I'm saying DOF does not make the game look better. I don't consider it a "graphics downgrade" getting rid of DOF.
Maybe Ubisoft disabled it because they didn't have the time to get it looking the way they wanted it to? Maybe they received such a wide level of performance from different PC systems using it, that they decided it was better to simply disable it completely rather than deal with support tickets from people who were trying to get it working the way they wanted to but couldn't?
Whatever the reason for disabling it completely, my point still stands that I don't think it makes the game look better.
http://a.pomf.se/sqsjuj.webm
Ignore the poor framerate, my poor rig didn't take well to my recording while I played. (I was getting 30ish FPS when not recording).
You can see the DoF and (over)bloom in action.
Wow 12th most viewed thread on neogaf. I'm impressed.
I'm not arguing over the ability to have it or not.
People are saying DOF makes the game look better, and how dare Ubisoft remove it from the final game, and look at how shitty the game looks without it!
And I'm saying DOF does not make the game look better. I don't consider it a "graphics downgrade" getting rid of DOF.
Maybe Ubisoft disabled it because they didn't have the time to get it looking the way they wanted it to? Maybe they received such a wide level of performance from different PC systems using it, that they decided it was better to simply disable it completely rather than deal with support tickets from people who were trying to get it working the way they wanted to but couldn't?
Whatever the reason for disabling it completely, my point still stands that I don't think it makes the game look better.
Wow, all time?
DOF is not the only thing they disabled, though. Reflection and lighting changes, as well as the addition to rain and civilian density are good improvements.
This is a daytime comparison, courtesy of Rock, Paper, Shotgun.Does any of this improve the bland look of daytime (with no rain)? The game already looked great at night with rain. Also, did anyone ever figure out what the hell is eating up all the vram? Because I haven't seen anything in this game that justifies the need for videocard with more than 2gb of ram or the fact that the ps4 runs at 900p.
The game uses a very surreal texture implementation. For every texture, there is a basic texture with mipmaps and a higher resolution texture without mipmaps. Lower texture quality uses the medium mip of the regular texture as max. Medium texture quality uses the regular texture and high texture quality (called ultra ingame) uses regular texture BUT blend to higher texture for close ups. Close up distance depends of screen resolution. So it's a pixel/texel ratio in the end.
The problem is that I think gpu drivers are not optimized to load in memory every texture twice. They are optimized to mess with mipmaps to avoid shimmering and to save memory. Walking or driving in watch dogs implies you need to load a new big texture every time a material is near the camera. It's not the same that showing the big mip of the texture already loaded.
I feel a lot of companies do this with multiplatform games on PC. What's the point of doing this? For parity? What a slap in the face of PC gamers who have the platform for better fidelity and performance (on top of everything else).
I really hope this isn't the case for games like The Witcher 3. I don't think CDPR would do this, but I'm sure they've probably been asked to do it.
Read the "read me" note file. You drop them into your data_win64 folder.Does anyone know where to put the files? I have downloaded the mod, but have no idea where in the watch dogs folder to put them.
What's the point of doing this? For parity? What a slap in the face of PC gamers who have the platform for better fidelity and performance (on top of everything else).
I feel a lot of companies do this with multiplatform games on PC. What's the point of doing this? For parity? What a slap in the face of PC gamers who have the platform for better fidelity and performance (on top of everything else). As for people saying that they didn't include it because they wanted it to run on more PC configurations.... That's what graphics settings are for. If a developer has a very scale-able engine then something like this isn't a problem.
I really hope this isn't the case for games like The Witcher 3. I don't think CDPR would do this, but I'm sure they've probably been asked to do it.