• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

LTTP: Sonic and the Secret Rings

Boogiepop

Member
To start, a link to my other Sonic R/LTTPs:
Sonic Adventure
Shadow the Hedgehog
Sonic Heroes
Sonic 06
Sonic and the Black Knight
Sonic 4: Episode 1
Sonic the Hedgehog Game Gear
Sonic 2 Game Gear
Sonic Chaos
Sonic Blast
Sonic Labyrinth
Tails Adventure
Tails' Sky Patrol
Sonic Spinball Game Gear
Sonic 3D Blast
Sonic Spinball Genesis
Sonic CD
Sonic Unleashed Wii
Sonic Colors DS
Sonic Generations 3DS

Well, I finally managed to get to this one, which was definitely one of the ones I was most curious about for this series. And... it's kind of hard to place this one. Its a lot less glitchy and overall horrifying than the worst of the series, but at the same time its flaws are a lot more centric to its design than pretty much any other game in the series. I still don't think it surpasses the awfulness that is Sonic 06 or Shadow or Blast, but at times I almost felt like it was the worst game in the series.

So yeah, the crux of the issue is definitely the controls. I'm NOT a hater of motion controls or unique control schemes, and in fact I'd step up to defend them in games like Skyward Sword, Kid Icarus: Uprising, or the Wonderful 101. But this... this is an example of a non-standard control scheme that just doesn't work. The left to right movement... I actually can live with, at least once you upgrade it/get used to it. The only time it feels terrible are those segments where you're locked into what appears to be a 2d area, but you seem to still kind of have the ability to move side to side. Though that's kind of a separate issue, it's the one area where the game feels like it's kind of mocking you about its controls, taunting how this is essentially a section from any other game made a pain by the controls. Oh, and the wall straddling feels lame, slow, and overly long when it shows up. It isn't even hard outside of the messed up section from the last area where the platforms fall and the spikes won't come out till you get close to them.

The biggest issue with the controls is probably going backwards and how frequently it occurs. I'm not even sure if it's actually a "controls" issue in that I can GET Sonic to go backwards, but it just always feels so awful and slow, and the fact that you can't see where you're going doesn't help. Plus the fact that you switch back to a sprint once you're going forwards again makes it REALLY easy to zoom past what you were aiming for and have to back up again and again and again. Yuck. Oh, and jumping was a huge pain too. I realized partway through the second world that we were essentially playing a whole game of that snowboard level from 06. To a certain degree I think I got used to it, and near the very end we got a skill that made it "charge" a little faster, but it's a huge, huge annoyance having to premeditate and charge all your jumps. Also, the game didn't seem to like its little foot high walls, as if you tried to charge a jump before stopping on them, you'd kind of run into it and break your charge a couple times before it actually worked.

The key to figuring out a lot of the game seemed to come from stopping. Since jumping and stopping acts as a stomp, it's crucial for all the weirdly slow, precise platforming in the game, particularly in the pirate and skeleton levels (yes, lets land on a switch surrounded by spike balls with these controls!) To be fair, it worked... it just wasn't really fun going jump, stop, jump, stop and waiting around for homing attack targets (thank you for appearing and disappearing barrels!)

And of course, this game has waggle done wrong. The homing attack is whatever (though why they decided here ONCE AGAIN that Sonic needed multi-hit enemies that they'd also put in homing attack bridges, I'll never know). But those stupid, stupid jars. They fall WAY too fast, meaning you have to seriously, seriously waggle. And the final boss fight is downright tiring.

The other huge, huge issue with the game is the missions. It's just plain not fun, especially seeing how many of them are "hit these things" or "don't hit these things," which combine to make backing up even a more recurrent issue. I'm sure we probably did more of these than you need to... but still, the game doesn't even give you any indication most of the time of what you SHOULD be doing. Oh, and the Dino Jungle egg escort mission sucks. There's a point with two switches side by side where you can't move over to the left for no explicable reason that I'm pretty sure was hiding the last egg nest I needed, but I could not for the life of me figure out how to get to it. Eventually I died, which respawned all the eggs and left my counter the same, so I decided not to look a gift horse in the mouth. Special shout out here to the stupid Uhu (or w/e his name was) missions as well, because they decided to still have checkpoints, but NOT lock the opponent you're racing's progress to those checkpoints, so if you ever died you had to manually reset because the bastard was way too far ahead.

I'm sure some of the issues I mentioned are solved by the level up/skill system, but that's a problem in and of itself. For example, I didn't really harp on it above, but at the start of the game if you touch anything or jump or damn near anything happens you slow to a crawl. Then the game proceeds to have the early Dino Jungle level start with you being chased by triceratops. And if you get slowed down at ALL (very possible with the bad camera angles for this section), god help you if you're not near a boost, because they will ram you till you're dead and you just can't build back up the speed to get away from them. This was all fixed by obtaining some skills that help you retain and regain speed later on, but that's the problem: they linked not only cute little gimmick skills (IE the boost start to the level, exp when you do certain things, weird little attacks, etc) to the skill system; they also put things essential to have Sonic not control terribly in there. It's a serious issue even if it IS one that clears up as you unlock stuff.

The level themes were okay, some even a little pretty. Though Dino Jungle kind of sucks all around. And they don't really use the Arabian Nights theme very well, but I guess it's at least a little better than what they do with Black Knight. The music's also kind of eh, and they really jammed the theme-song EVERYWHERE. Oh, and the fire-breathing enemies were obnoxious. Hell, a LOT of the stuff combines in a way that is obnoxious and determines your death based on the odds of things matching up right, such as moving spike balls chilling out where you're heading with one of those QTE launch rings (which are also, in fact, quite lame). The plot also isn't great, but it's at least better than Black Knight (and a lot of the other stuff from the 3D games, to be fair), and the final scene with the lamp somehow actually worked in its own silly way. So that's something. Sonic games also need to stop making you sit through unskippable credits multiple times (my friends and I were baffled and annoyed when, for some reason, we got TWO sets of credits after the true final boss). Also, Party Mode is unsurprisingly lame. Played about four minigames with friends on the pirate mode before we just gave up.

So yeah, at times I was willing to call this game the worst of the Sonic games, but in the end it's probably at least above the absolute worst of the worst. But it's still a huge pain, because its flaws are so intrinsic to its design. At the very least, I'm pretty sure this isn't a game I'll be revisiting for fun anytime soon.
 
The main theme is an abomination.

The problem I have with the game is that controlling Sonic is basically broken at first. I get the idea of upgrading abilities as you progress, but Sonic's base version is so unenjoyable to control. It was alright as a 1st gen Wii game.
 
The problem I have with the game is that controlling Sonic is basically broken at first. I get the idea of upgrading abilities as you progress, but Sonic's base version is so unenjoyable to control. It was alright as a 1st gen Wii game.

Yeah, aside from moving backwards (which OP mentions) the game actually controls pretty decently once you get the upgrades.

Which just begs the question - why did they lock decent controls behind upgrades?

SEVEN RINGS IN HAND, SPEED THROUGH NIGHTS WITH FEET IN SAND
 
The main levels are decent, but hampered by poor controls (The motion controls and the way sonic jumps). The challenge missions where they switch up the objectives were fustrating s fuck.

It was an interesting precursor to what was to come though (Unleashed style gameplay)
 
The controls are good. But they had the ingenious idea that you need to unlock actual working controls (plus, proper speed and acceleration), lol
After that, it actually became a decent game for me.
 
I think controls were its biggest fault in an otherwise entertaining and musically moving game. So much frustration just from (after knowing where the pitfalls are) just executing the wiimote controls on bypassing it.

Was hoping for an HD collection someday to play this on other systems with potentially alternate control settings, still listen to Seven Rings in Hand...
 
The controls are good. But they had the ingenious idea that you need to unlock actual working controls (plus, proper speed and acceleration), lol
After that, it actually became a decent game for me.

Yeah, my feelings as well. You spend the game unlocking less shitty controls, haha
 
I actually really enjoyed it but I don't think I could ever bring myself to replay it.

Heh, I feel the same way. Control issues aside, I do remember having a good time playing it way back then. I happened to throw it in randomly a few months ago and literally couldn't bring myself to play past the first half of the first level. It was awful.
 
I did enjoy the game, but I do feel they could have made it ten times better. They overloaded on the skills stuff, by the end of the game it feels and plays so much better but if they put you default power at halfway that would have done wonders. There just wasn't enough stages, and some missions were fun, others were a pain. Your only clue for missions you had to do was any of the ones that had voice clips.Two of three levels per world, a boss in each, and less missions would have made this game fantastic, I'm of the opinion it's ok once you get some decent skills.

Also I hate the theme, it's everywhere and one of the worst songs in a Sonic game considerin you hear it in every menu, final boss, too much.
 
i replay it regularly as i really don't have any of those issues with it. generally, if you need to back up you should restart the entire stage anyway. the controls do make a bad first impression but once your leveled and going for ranks and times they work just fine and you don't have to worry about screwing up your controls like in some of the other 3d games. the game is really about going for ranks and customizing your setups to get them. it pretty much speaks to exactly what i always wanted out of a sonic game. it's also my favorite score as there is some really good stuff in there.

it's right up there with with colors and adventure as my top 3.
 
When this game first came out, I recall people saying that this was proof that Sonic was good again.

Then Unleashed came out and no one gave Secret Rings that kind of praise ever again.

Then Colors came out and no one gave Unleashed that kind of praise ever again.
 
I actually had a great time with this game. Beat it nearly 100% if I remember correctly.

The controls aren't great but after an adjustment it's possible to compensate for their shortcomings.
 
SEVEN RINGS IN HAAAAND

Literally the only things I remembered about this game before reading this thread are that and
I wish for a mountain of tissues.
That said, I didn't remember how many unfun moments there were either.

QUESTION ALL THAT'S KNOWN
 
This game was developed together with Sonic 2006, and only because the Wii was not good enough to run that.

Whatever you think about the quality of this game, always remember that Wii owners dodged a bullet.
 
It's a good game that is kind of ruined by sketchy motion controls that don't work out so well.

And that main theme. Good GOD. WHY DOES IT HAVE TO PLAY AFTER EVERY LEVEL?! WHY DO THEY THROW ME BACK TO THE MAIN MENU EVERYTIME?!

Goddammit, son. One of the worst songs I've ever heard.
 
The final boss was a mess that makes Generations Time Eater look pretty damn good.
Sore throat Sonic yammering on about time break, waggling to build up some bar (i'm not sure if they even mention this is a thing you can do) and the hilariously bad animation of Sonic attacking the bosses weakpoint.

Speed Break was so fast it was ridiculous, yeah I get Sonic's fast but it's like a one way ticket to killing yourself.
 
I remember loving it when it first came out because....

A.) Sonic '06 was such complete shit in comparison.

B.) It was a Wii "Near launch" title and the system still has it's freshness with the controls.

But I can't go back to it anymore. It's just.....so....boring!! Constantly playing in the same environment over and over just to level up and make the game control closer to the way it's SUPPOSED to. The more it ages the worse the game gets.

Still better than Black Knight. XD
 
Theres a way to mainline it that trims out a lot of the fat. The game triggers the next major event by specific random missions, not how many missions you complete (which is whats implied). Its completely nonsensical, but definitely leads to a leaner more fun experience.

I think its neat as a novelty, its basically "Special Stages: the game" but people at the time of release calling this a return to form or whatever were off their fucking rockers.

The dino jungle music is such a guilty pleasure
 
i can't believe i'm the same person who bought this game six years ago.

i guess we all did dumb things back in college.
 
Awful camera aside, Secret Rings really is quite good. Once you get used to the controls, the game's great... it's too bad that none of the other Wii Sonic games control like Secret Rings, it was an interesting control method (tilt to move, and it actually worked!), and it was great that it actually used the Wiimote's features well. So yeah, very fun game, I quite like it. It's legitimately good and is one of the best Sonic games of the '00s.

(Yes, I like the tilt controls in this game. They work well and it's fun and different.)
 
You know, I wouldn't have hated this game so much if it didn't have those terrible *Mandatory* challenge levels and having to unlock the controls. Who thought this was a good idea? Oh wait, this is the Sonic Team we're talking about.

It did look pretty good though.

SEVEN RINGS IN HAAAAND

hated hearing this every time I wanted to play the game. awful
 
I don't think the game is horrible, but it does have a lot of problems. Once you've unlocked the good controls you can go back and play through the full levels (not the shitty missions) and have a good time.
 
I bought this game when it was released to deal with the Wii's post launch drought. It was the first Sonic I had played in years. It was decent fun I guess.
 
I remember enjoying this game. I thought that the motion controls were interesting. But then, that was when the only 'next-gen' console I had at the time was the Wii.

You've got me interested in hooking up my Wii and checking it out again.

Also, the music was awesome.
 
Considering the only major flaw (even though there were several smaller ones too) was to lock away the good controls at the beginning, I thought they'd finally make a proper jump forward with the next title. But then they made Black Knight instead.
 
The game got better as you played and unlocked more abilities. Some of the stages were really cool especially the night palace.
 
The game got better as you played and unlocked more abilities. Some of the stages were really cool especially the night palace.
Yep. That was it's biggest flaw. It was a really fun game, but it got about 10x better when you started unlocking stuff, and some of that stuff was needed from the start I believe. My favorite new school sonic game though. I hate shit like Colors with it's extra simple platforming. Just not fun at all, and doesn't hold a candle to a legit platformer.
 
Top Bottom