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Hyrule Warriors coming out on August 14 in Japan [Up: Famitsu Images]

georly

Member
QgV9S07.jpg

the bullshotiest bullshot that ever bullshot

Actual resolution.
 

Converse

Banned
Game is looking much improved. I don't think I'd want that direction in a mainline Zelda title, but musou spin-offs thrive on fan service, so I'm excited for the potential character roster and generally crazy badassery on show here. If that kind of thing comes with a side of tig ol' biddies, I can handle them. I mean that.
 

RagnarokX

Member
You are misremembering. Hylia/Zelda gives you the mark of the hero before you obtain the triforce.
https://www.youtube.com/watch?v=Qmvzg1CdN4A&feature=youtube_gdata_player

Yes, but so are you. Link receives a different mark each time he obtains one of the sacred flames. Zelda doesn't give it to him, she just notices and comments on it when she goes to bless his sword. She says it's proof he has sacred power within him, probably the sacred flames or even the triforce itself depending on how you interpret what the silent realm is.

Anyway, OoT, WW, and ALBW feature the triforce mark on the hand and it only appears and glows when Link has the triforce inside him. In TP Link has the triforce inside him from the start and his mark glows when he turns into a wolf for the first time. In SS Link gets 1 glowing mark for every sacred flame he obtains. In AoL the mark appears of the back of his hand on his 16th birthday after obtaining 2 triforce pieces. ALttP and LA = no mark, OoX = mark.
 

DaBoss

Member
I would have thought none of you guys have seen boobs before in your life the way some of you are reacting lol.
QgV9S07.jpg

the bullshotiest bullshot that ever bullshot
More like downsampling.

I doubt these are native res screenshots. If they are....well, that would be embarrassing.
 
Nintendo still had a heavy hand in those, and they PLAYED LIKE ACTUAL ZELDA GAMES. The level structure in 4-sword adventures was different, but the gameplay was still like minish cap or a link to the past. I agree it's the oddball, and if it were made today, it would probably drop the "legend of zelda", but hey, whatever.

Mario Tennis doesn't play like a 'Super Mario' game. Hyrule Warriors doesn't play like a "Legend of Zelda" game. It's appropriate that they distinguish themselves from the mainline games.
Other M was Team Ninja and didn't play like a Metroid game, but still had the name!
 
Not seeing it mentioned anywhere here but I just checked the other scans


The guy that looks like Volvagia... his name is ヴァルガ = V(a)-ru-ga = Valga

Of course I went to lookup Volvagia's japanese name: ヴァルバジア = V(a)-ru-ba-ji-a = Valvagia
 

TreIII

Member
Nintendo still had a heavy hand in those, and they PLAYED LIKE ACTUAL ZELDA GAMES. The level structure in 4-sword adventures was different, but the gameplay was still like minish cap or a link to the past. I agree it's the oddball, and if it were made today, it would probably drop the "legend of zelda", but hey, whatever.

Mario Tennis doesn't play like a 'Super Mario' game. Hyrule Warriors doesn't play like a "Legend of Zelda" game. It's appropriate that they distinguish themselves from the mainline games.

I still say that this "need" for the game to distinguish themselves is unnecessary.

I mean, if the CD-i games didn't "permanently damage the brand", I'd hardly think a Western localization of Zelda Musou being called "The Legend of Zelda: Warriors of Hyrule" (or whatever) would do any "worse".

It'd just be doing the inverse of what the Japanese title does: "Zelda Musou" immediately lets Japanese gamers know that this is a Musou game utilizing the Zelda franchise. Likewise, "TLoZ: Hyrule Warriors" would let Western fans know that this is a Zelda game in the Warriors' style.
 

georly

Member
Other M was Team Ninja and didn't play like a Metroid game, but still had the name!

That's debatable. Metroid has been both a sidescroller and a 1st person shooter. You still get upgrades in other M, and those upgrades allow more traversal. Even if the upgrades are unlocked differently, you're still getting them. I'd say Other M is closer to Super Metroid/Metroid Prime than Hyrule Warriors is to any legend of zelda game.

I still say that this "need" for the game to distinguish themselves is unnecessary.

I mean, if the CD-i games didn't "permanently damage the brand", I'd hardly think a Western localization of Zelda Musou being called "The Legend of Zelda: Warriors of Hyrule" (or whatever) would do any "worse".

It'd just be doing the inverse of what the Japanese title does: "Zelda Musou" immediately lets Japanese gamers know that this is a Musou game utilizing the Zelda franchise. Likewise, "TLoZ: Hyrule Warriors" would let Western fans know that this is a Zelda game in the Warriors' style.

It's not a huge deal, but I like the distinction. I like to be able to say "there are no bad Super Mario games" and "there are no bad Legend of Zelda games."
 

Ridley327

Member
I thought wind waker hd got rid of the tingle tuner which let someone play as tingle to help out link?

It's a reference to the indirect help you could get from the Tingle Bottles, which you could attach Pictobox photos to and send them out for someone to discover. Since you could attach photos of hard to find monsters, bosses, NPCs, and even Legendary Photos, it was a great way to streamline the entire figurine sidequest.
 

RagnarokX

Member
That's in the timeline!

I'm all for nintendo selling off their IP to 3rd party, so long as they distinguish it from first party developed ones. Dropping 'Legend Of Zelda' is appropriate, just like 'Mario Tennis' isn't "SUPER Mario Tennis."

Those are still 1st party games. When an independent developer like Capcom is contracted and funded by a console manufacturer to develop a game the resulting game is first party. People sometimes use "2nd party" to distinguish them from games developed by studios that are fully owned by the developer and games that are made independent from a console manufacturer's influence but the games are really 1st party. There's no real reason to distinguish games like Minish Cap and FSA like that because they play mostly like regular Zelda games and in the case of Four Swords that subtitle is a distinguishing. Spinoffs? Sure. Don't need to call Link's Crossbow Training "The Legend of Zelda."

actually link's mark glows the first time he enters the twilight realm and turns into a wolf

Ah, right. And he has the triforce. It's the reason he turned into a wolf instead of a ghost.
 

Litri

Member
Those look like bullshots. Also, we also need to keep our expectations in check on the technical end. Musou games have never been impressive in that regard (fog, unstable frame-rate, barren-looking levels).

That said, the use of the gamepad for the 2 player mode is already more than other developers have cared to implement in their games and the rest of the features described on that list are great.
 
Nintendo still had a heavy hand in those, and they PLAYED LIKE ACTUAL ZELDA GAMES. The level structure in 4-sword adventures was different, but the gameplay was still like minish cap or a link to the past. I agree it's the oddball, and if it were made today, it would probably drop the "legend of zelda", but hey, whatever.

Four Swords (the multiplayer-only game) was an even bigger deviant, though I don't see why they would drop "LOZ" if it were made today than previously.

As far as "playing like actual Zelda games"... What does that even mean? I mean, the first four console entries, LOZ, Zelda II, LttP, and OoT, all had radically different gameplay. Then you have the DS games and the motion control games too... If Koei makes this game with a Zelda-ish storyline, bosses, equipment, etc., its close enough to the main entry games to warrant the title.
 
anyone feel with this Warriors game having a lot of Zelda elements, would Zelda U be very far off like 2016?

or has Zelda become a once per year IP now?
 

georly

Member
Don't need to call Link's Crossbow Training "The Legend of Zelda."

That's a good point. Link's crossbow training is a perfect example (even though it's first party).

  • "Legend of Zelda" tells the player it will be a story based action adventure game with items, progression, and dungeons.
  • "Super Mario" tells the player that it's a platforming Mario game.

It really only applies to those two franchises, I think (Example: Metroid Prime Pinball).
If it's not going to change the genre, it needs to drop "Legend of Zelda", or at least the "Legend of" part.
Doesn't have to, but it'd be nice.

anyone feel with this Warriors game having a lot of Zelda elements, would Zelda U be very far off like 2016?

or has Zelda become a once per year IP now?

Betwen 2003 and 2007, there was at least one zelda title released every year. Then it became 1 every 2 years, with 2 releasing last year.
 

Shaanyboi

Banned
I would have thought none of you guys have seen boobs before in your life the way some of you are reacting lol.

More like downsampling.

I doubt these are native res screenshots. If they are....well, that would be embarrassing.

Resolution aside, the insane level of blur on that comes off as very heavily photoshopped to me.

edit: The other stuff I can totally buy as just cutscene images, but I don't buy this Link image to be real.
 

Espada

Member
I can't wait til people can post the full-body shot of her from the scan. I hope nintendo releases official high rez, soon :p

I don't know why that full-body shot would change anything when we've had folks like Twinrova, Midna, several great fairies, etc... that have had rockin' bodies. This seems pretty standard for LoZ by now.

 

georly

Member
I don't know why that full-body shot would change anything when we've had folks like Twinrova, Midna, several great fairies, etc... that have had rockin' bodies. This seems pretty standard for LoZ by now.

I'm not saying it'll change anything! I'm just saying i'd like to see a high rez version of it!
 

jmizzal

Member
anyone feel with this Warriors game having a lot of Zelda elements, would Zelda U be very far off like 2016?

or has Zelda become a once per year IP now?

But the last mainline console Zelda game came out in 2011, 2015 is plenty of space between games. During the off time we had remakes, Spin-off and a mainline handheld Zelda

Its not like Nintendo has a 500 person team putting Zelda out yearly like COD and AssCreed
 
I do hope this game is non-canon. The benefit of being non-canon is that they can put in any characters they want. Would definitely like playable Midna. That's not happening if canon.
 

TreIII

Member
I do hope this game is non-canon. The benefit of being non-canon is that they can put in any characters they want. Would definitely like playable Midna. That's not happening if canon.

Or as suggested earlier, it could just be its own "timeline", which means it can afford to go the beat of its own drum and have whatever characters they want.
 
Or as suggested earlier, it could just be its own "timeline", which means it can afford to go the beat of its own drum and have whatever characters they want.
Not really. Even if a game is in it's own timeline, it's still part of Zelda canon. It wouldn't make sense to have Ganondorf before or just after SS for example, or Midna well before TP.

I'm not sure how that's any different from being non-canon.
Because if different timeline=Non-canon, then there is no canon.
 

KarmaCow

Member
I really doubt Nintendo gives enough of a shit about canon to hinder any decisions they would possibly make like including characters.
 
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