Excuse me what?
I need a video, or link, or quote, or something.
Excuse me what?
I need a video, or link, or quote, or something.
Destructible environments. A cloak item that prevents environmental damage. Not necessarily impossible, LOL.
I believe the Skyward Sword reveal or one of it's trailers was CG (although I could be wrong).
There was a CG Skyward Sword trailer. I am not sure if it was a reveal or now.
I second that. 720p30fps
Good to know
1080/30 will be perfect
I'm going with 792p59.67fpsNintendo is pushing games to 60fps. I'd say 720p / 60fps
Forgot who, but one of the Bayo developers said it in the Treehouse stream.
It was something about the undershirt in the Link costume for the original Bayonetta. Someone at Nintendo asked Platinum to remove the undershirt because so much clothing seemed out of place.
I wonder what resolution this game will run at.
I am guessing 720p.
I'm going with 792p59.67fps
Zelda TV confirmed?It'll be 60fps but every 64th frame will repeat once.
Yes we will, up until the end of the generation.I wonder if we'll still hear "But but WiiU has weak graphics!" drivel.
1080 is not gonna happen.
Mario 3D has much less going on and it was still 720p so I think 1080p is most likely not going to happen.
Well, it is true that the Wii U isn't capable of the things that the PlayStation 4 and XBOX One are. And that it is more comparable to last generation hardware.I wonder if we'll still hear "But but WiiU has weak graphics!" drivel.
Released screenshots were 1080p....sooo..hmm
Right. How is that possible? You don't even see the supposed player character some of the time, and it's moving toward the camera, without seeing where it's going. Either he meant to say that it was in-game, but at least partially a cutscene, or this is going to be one shoddily designed game.
Right. How is that possible? You don't even see the supposed player character some of the time, and it's moving toward the camera, without seeing where it's going. Either he meant to say that it was in-game, but at least partially a cutscene, or this is going to be one shoddily designed game.
Nintendo is pushing games to 60fps. I'd say 720p / 60fps
Mario 3D World is 720p but 60 fps
Smash Bros is 1080p and 60 fps
Zelda could be 1080p but 30 fps
Didn't they say during ALBW development that 60 fps is very important for 2D Zelda but not so for 3D? I remember something along those lines.
Exactly this.Again guys, forget the camera placement, just like in SSB reveals where the camera is so close to the fighters unlike real gameplay.
The cameras were preset to demonstrate the content.
What Aonuma means is that's how it looks and runs in-engine and in real-time. That's how Epona/enemies/random animals around react, that's how the environment reacts etc.
Additionaly just take his word. It's not like Nintendo is showing CGI and bullshots and blatantly lies it's gameplay when they reveal games. If anything all the WiiU games so far look and run better than they did on reveal.
Didn't they say during ALBW development that 60 fps is very important for 2D Zelda but not so for 3D? I remember something along those lines.
Nintendo is pushing games to 60fps. I'd say 720p / 60fps
Yeah. Nintendo releases shoddily designed games all the time.
It could easily be gameplay with altered camera angles.
Looked great. Calling it now- no way this is coming out in 2016. Don't Zelda games on console pretty much always get delayed at least a year?
IIRC, they did.Yeah I was just about to say this. They didn't release 1080p screenshots of the 720p games did they? They did release 1080p of Smash right? Which is supposed to be 1080p I think.
Released screenshots were 1080p....sooo..hmm
ALBW wasn't a 2d zelda game. It was top - down view.
IIRC, they did.
Didn't they say during ALBW development that 60 fps is very important for 2D Zelda but not so for 3D? I remember something along those lines.
Hiromasa Shikata (in a Game Informer interview about ALBW being 60FPS): Its really the concept of the game that changes whether you want to keep the volume of information in the game low and running at 60 frames per second. We kept it at 60 to make the 3D look smooth, allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games. This doesnt mean that all future Zelda titles will run at 60 frames per second.
I'll go check. Might just be confused with a lot of sites that reported MK8 and Tropical Freeze were 1080p only for that to not be the case.I don't recall Nintendo putting out higher-than-native screenshots since Metroid Other M.
:O
So it wasn't a cutscene? I assumed the beginning when he was standing in the open field that it was gameplay and then it transitioned to a cutscene. But how can it all be gameplay? What about the cloak removal part?
IIRC, they did.