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Super Mario Maker: Not all tools available from the start, unlock over 9 days

RagnarokX

Member
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zulux21

Member
Buy the game 2 weeks after it's launch and then you get everything?

It's no different to buying AAA games and waiting 3 months till they patch it to make it actually functional... :p

the limit is game side meaning 9 days after you start the game not 9 games after the game launches in general.

which is why I worry about creators being locked out of making their levels if they lose their save for 9 days.

I'm totally cool with this limitation being on by default if there is an option to unlock everything in options or something.
 
Buy the game 2 weeks after it's launch and then you get everything?

It's no different to buying AAA games and waiting 3 months till they patch it to make it actually functional... :p

According to other posters, it's 9 days after you start the game. Doesn't matter if you buy it a month after release, you still have to go experience the drip-feed of content.
 
Also, this isn't new and was also met with the same reaction with games like Tekken Tag Tournament 2 . For no reason, characters such as: Dr.B, Kunimitsu and Tiger Jackson were locked behind a "time wall". Simply setting your clock forward did not solve the early window unlock. It's dumb the and dumb now and like I said, not just a Nintendo thing.
 

AdanVC

Member
So this new overview video means we're not getting a SMM Direct, right? I mean, if they do a SMM Direct, what else they can announce there? I think they already announced everything the game has to offer.

Fuuuu can't believe we're still a month away of this game. This Wii U game droughts are getting more and more ridiculous and unaceptable.
 
Don't have to be outraged to think this is stupid. It is stupid. If they wanted a tutorial period they should be cleverer about tracking people's block usage and unlocking it that way.

I'll only get to play it once or twice a week so I obviously have different needs to someone playing it every day.
 

Forkball

Member
I've given you a bunch of advantages. Whether they lock it by time played or lock it by days played they're still locking it and if you're going to call it arbitrary then they're as arbitrary as each other.

This way everyone learns together. The first nine days of this game will be amazing as everyone unlocks all the tools together and it'll be an amazing community. You'll mess around with your five tools then go online and see something someone else did with those same five tools that makes your jaw drop. And you'll get the same experience nine days over.

And again, if that kind of thing isn't for you, then you'll still only have a week to wait until you've got it all and you can make shitty levels because you haven't really practiced using anything. By the time the first week's up you'll have forgotten the tools were ever locked.

Are you so dumb that it takes you a week to understand the function of a Bullet Bill? You act like we are going to be opening a treasure box filled with gold and chocolate each day, when in fact we will have unlocked pirahna plants. Learning together? How about we all do that on day one? You know what would be more jaw dropping than making a level with five items? How about ALL THE ITEMS? If people want to restrict themselves to a few items per level, then go for it. But don't force that restriction on everyone. Holding things back is not going to build a community, that's absolutely ridiculous. You still haven't noted why this unlock feature is much better than tying unlocks to how many maps you make. I will make bad maps because I haven't practiced enough? THE HORROR. I guess I need to focus for nine days to raise myself up to Miyamoto-tier like you yourself will be doing. Oh if only I could fully comprehend the art of the goomba.
 
Well ... Nintendo had to do something bad with this game.
I am ok with this though.

Too much confusion going on in this thread lol

It's 9 days regardless of when you buy
Pretty much. The content is under a timer. Heck even Mario vs. DK only locked editor content until you beat the single player that used said tool.
 

LQX

Member
This shit is becoming way too common with Nintendo games. Nintendo is the last company I expected to start shipping incomplete games.
 
I can't quote this enough.

The only person in this thread that appears to be outraged is DBreakfast.

Not outraged. Disappointed. I like games that let me jump in and start doing things immediately. Jumping in and having only a small handful of features available (especially when I know there are more and know I'd be able to have fun with them) is a dealbreaker. If I bought this, I'd probably have moved on to something else within 2-3 days. I'm sure for many players it's a non-issue. For someone like me, it's a complete showstopper.

I'm still unclear on the mechanism. Some people are suggesting that everything will be unlocked on the 20th, and others are suggesting that everyone is locked out for 9 days, requiring 5 minutes a day to keep the unlocks rolling. If it's the former, I'd happily get it on the 20th, if it's the latter, then there's not much point for me.
 
Nintendo seems to have this idea that gamers are too stupid to figure things out on their own or something. They always have to play mommy with gamers. This is pointless. The fact that it's "only 9 days!" as some are saying, makes it even more pointless. Why even have such a short restriction like this?

It's also hilarious the way Nintendo is making their fans bend over backwards to defend their inane actions.
 

King_Moc

Banned
And again, if that kind of thing isn't for you, then you'll still only have a week to wait until you've got it all and you can make shitty levels because you haven't really practiced using anything. By the time the first week's up you'll have forgotten the tools were ever locked.

Haha, holy shit. Living up to that tag, I see.

There's no justification for it. You might suck at games and struggle to understand basic commands, the rest of us would be just fine with the full game, thanks.
 
The annoying/disappointing thing about this for me is that there won't be fully-featured user created levels available until nine days after the game is out, at best. :/
 
Are you so dumb that it takes you a week to understand the function of a Bullet Bill? You act like we are going to be opening a treasure box filled with gold and chocolate each day, when in fact we will have unlocked pirahna plants. Learning together? How about we all do that on day one? You know what would be more jaw dropping than making a level with five items? How about ALL THE ITEMS? If people want to restrict themselves to a few items per level, then go for it. But don't force that restriction on everyone. Holding things back is not going to build a community, that's absolutely ridiculous. You still haven't noted why this unlock feature is much better than tying unlocks to how many maps you make. I will make bad maps because I haven't practiced enough? THE HORROR. I guess I need to focus for nine days to raise myself up to Miyamoto-tier like you yourself will be doing. Oh if only I could fully comprehend the art of the goomba.

It's better this way, people will get more out of the game this way, and eventually people will realise that. Maybe on the tenth day when they've unlocked everything they'll appreciate it more.

Like when your parents tell you to brush your teeth and you don't want to because you're a dumb kid but when you grow up you're like "actually that was good advice."

Nintendo didn't just throw this shit into the game to piss people off, they would have spent a long time discussing the pros and cons and I think it's worth trusting them if this is what they decided would work best, instead of this stupid attitude you have. They're the ones who have played the game, who know how much there is to learn and find out. They're the ones who know what they're doing.

Haha, holy shit. Living up to that tag, I see.

If you say so?
 

RK128

Member
I don't get this honestly :l.

With Splatoon, this type of content-delivery/lock out makes since, as the gradual roll-out of content lead to people coming back to the game and allowed Nintendo to polish the new modes/maps/ect to make sure they are balanced and/or met their expectations quality wise. So, while it sucked then, it was more understandable and with how Nintendo did it, smart in my eyes :).

With Mario Maker.....its the equivalent to locking out the features of the LBP level creator for stupid reasons :l. The games push you into playing the single player to get more parts to play with, but the core essentials to create levels are present for people to play with regardless if they want to play the single player mode or not :l.

This feels like Nintendo forcing people to play the single player mode, THEN play with the creation tool as people, as the single player mode should be quite long (60+ Levels I think). Then by the time people play with the level creator, the tools will be patched in/unlocked.

Not the best move in the world but there should be enough tools to make some really fun levels without the extra tools being unlocked/patched in, so this is not a massive deal :). Its just a bit annoying for people who really want to make complex levels with all the tools :l.
 
It's better this way, people will get more out of the game this way, and eventually people will realise that. Maybe on the tenth day when they've unlocked everything they'll appreciate it more.

Like when your parents tell you to brush your teeth and you don't want to because you're a dumb kid but when you grow up you're like "actually that was good advice."

Nintendo didn't just throw this shit into the game to piss people off, they would have spent a long time discussing the pros and cons and I think it's worth trusting them if this is what they decided would work best, instead of this stupid attitude you have. They're the ones who have played the game, who know how much there is to learn and find out. They're the ones who know what they're doing.

I don't need a corporation to be my parent. I'm an adult.
 
It's better this way, people will get more out of the game this way, and eventually people will realise that. Maybe on the tenth day when they've unlocked everything they'll appreciate it more.

Like when your parents tell you to brush your teeth and you don't want to because you're a dumb kid but when you grow up you're like "actually that was good advice."

Nintendo didn't just throw this shit into the game to piss people off, they would have spent a long time discussing the pros and cons and I think it's worth trusting them if this is what they decided would work best, instead of this stupid attitude you have. They're the ones who have played the game, who know how much there is to learn and find out. They're the ones who know what they're doing.

I like how you are calling gamers "dumb kids that need to grow up first". People were making sick levels in creation games since Day 1. Minecraft, LBP, Besieged, anything with a creator has people who learn fast.

Not everyone is a dumb kid.
 
This is perhaps one of the dumbest things ever implemented into a game. There is no reason for this at all. Do they think people will be overwhelmed? Instead of locking them per day, how about just require a certain number of maps made before parts unlock? Like create one stage for the first row, two stages to unlock the second row etc.

2016 NINTENDO PREVIEW:

Pokemon: One gym will be unlocked each day.
Zelda: One dungeon will be unlocked each day.
Fire Emblem: You can only start with swords, axes are unlocked on day two, then lances on day three etc.
Metroid: One power up will be unlocked each day.
Mario Kart: One track will be unlocked each day.
Kirby: You can only swallow one thing per day.

This is Nintendo. So I am guessing yes.
 

MajorMane

Member
Saw this in the trailer and can't say I'm thrilled about it. I suppose the idea is to get used to the basics and build your way up... but I don't think the day wait is the correct way to go about this. The "use these tools for five minutes to unlock the next tier" is perfectly fine, but unlock the next tier immediately (or maybe upon completion of a level with the tools you had unlocked).

Guess I'll be playing the game in smaller, more frequent segments rather than the longer, more intense bursts of gaming as I do with other games. Probably will keep me playing more in the long run.
 

BGBW

Maturity, bitches.
Wow. It took one game, Splatoon, and people forgot what traditional game unlocking is.

This is nothing like Splatoon. The unlocking is done on a local level.

Also Wario Ware DIY had unlocks based on the clock, though this was linked to unlocking the pre made games. The creation tools required one to go through a tutorial.

It's an interesting idea to make people focus on tools they may not really play with if they were given everything at once, but I can see why many would deem nine days a bit too long.
 
I don't get this honestly :l.
...
Not the best move in the world but there should be enough tools to make some really fun levels without the extra tools being unlocked/patched in, so this is not a massive deal :). Its just a bit annoying for people who really want to make complex levels with all the tools :l.
What irks me the most is all level creator games I played never locked the features on a timer. This is the first game to do that. This means you are not going to be playing fun user levels until 9 days after launch. As you said, maybe they are using it as an excuse to force people to play the pre-made levels ... but yeah pretty lame IMO.
 
I like how you are calling gamers "dumb kids that need to grow up first". People were making sick levels in creation games since Day 1. Minecraft, LBP, Besieged, anything with a creator has people who learn fast.

Not everyone is a dumb kid.

In Nintendo's bubble they probably think this is the first content creating game ever so people will be too blown away if everything is available day 1.


It's an interesting idea to make people focus on tools they may not really play with if they were given everything at once, but I can see why many would deem nine days a bit too long.

If the whole point of something like Mario Maker is to promote creativity, it seems stupid to then stifle that by telling people exactly how and in what order they should be creative. It's like giving a kid a paint set but telling them they can only use the black and white paints first, and letting them use a new color every day for the next 9 days.
 
It's better this way, people will get more out of the game this way, and eventually people will realise that. Maybe on the tenth day when they've unlocked everything they'll appreciate it more.

Like when your parents tell you to brush your teeth and you don't want to because you're a dumb kid but when you grow up you're like "actually that was good advice."

Actually it's more like someone explaining the concept of the toothbrush, toothpaste, teeth, bathrooms, how to enter a bathroom, turning on the light, grabbing a toothbrush, raising the toothbrush to your mouth, opening your mouth, brushing your teeth, brushing your tongue, water, rinsing your mouth with water, a sink, spitting out the water into the sink, closing your mouth, turning off the light, and exiting the bathroom.

After you've been brushing your teeth for 30 years.
 

MilesTeg

Banned
Not a big deal. Could help to get people creating fundamentally sound levels first and foremost. Instead of the "throw everything including the kitchen sink" into every level out there.
 

JazzmanZ

Member
This is perhaps one of the dumbest things ever implemented into a game. There is no reason for this at all. Do they think people will be overwhelmed? Instead of locking them per day, how about just require a certain number of maps made before parts unlock? Like create one stage for the first row, two stages to unlock the second row etc.

2016 NINTENDO PREVIEW:

Pokemon: One gym will be unlocked each day.
Zelda: One dungeon will be unlocked each day.
Fire Emblem: You can only start with swords, axes are unlocked on day two, then lances on day three etc.
Metroid: One power up will be unlocked each day.
Mario Kart: One track will be unlocked each day.
Kirby: You can only swallow one thing per day.

Mario Maker is not a conventional Mario game through, they aren't going to do this to Pokemon Z, Zelda: the macguffin of importance or Metroid never happening.

If you think i'm defending this through, don't I hate it too but your claim it'll happen to more games is incredibly hyperbolic.
 

Forkball

Member
It's better this way, people will get more out of the game this way, and eventually people will realise that. Maybe on the tenth day when they've unlocked everything they'll appreciate it more.

You have not given a reason why it is better this way outside of some supposed hype that is supposed to overwhelm everyone once people unlock the starman. How do people get MORE out of the game with LESS? I mean where is the line? Why not just have one item per day? That way it takes two months to unlock everything. Every day people will be rushing to play Super Mario Maker to see what new item they have that day! What longevity!

Like when your parents tell you to brush your teeth and you don't want to because you're a dumb kid but when you grow up you're like "actually that was good advice."
That's because brushing your teeth isn't fun while a game is supposed to be fun. And Nintendo is no one's parents, what a ridiculous comparison to make. People are not idiots.

Nintendo didn't just throw this shit into the game to piss people off, they would have spent a long time discussing the pros and cons and I think it's worth trusting them if this is what they decided would work best, instead of this stupid attitude you have. They're the ones who have played the game, who know how much there is to learn and find out. They're the ones who know what they're doing.
Oh yeah, we all know that Nintendo only makes flawless decisions. That's why they've barely sold 10 million Wii Us. Surely they always know what they're doing!
 

RagnarokX

Member
I don't get this honestly :l.

With Splatoon, this type of content-delivery/lock out makes since, as the gradual roll-out of content lead to people coming back to the game and allowed Nintendo to polish the new modes/maps/ect to make sure they are balanced and/or met their expectations quality wise. So, while it sucked then, it was more understandable and with how Nintendo did it, smart in my eyes :).

With Mario Maker.....its the equivalent to locking out the features of the LBP level creator for stupid reasons :l. The games push you into playing the single player to get more parts to play with, but the core essentials to create levels are present for people to play with regardless if they want to play the single player mode or not :l.

This feels like Nintendo forcing people to play the single player mode, THEN play with the creation tool as people, as the single player mode should be quite long (60+ Levels I think). Then by the time people play with the level creator, the tools will be patched in/unlocked.

Not the best move in the world but there should be enough tools to make some really fun levels without the extra tools being unlocked/patched in, so this is not a massive deal :). Its just a bit annoying for people who really want to make complex levels with all the tools :l.

Not only that, but Splatoon featured a lot of stuff day one that could be completely unlocked really fast if you played online a lot. And the kind of game Splatoon is your favorite unlockable may have come very early in the unlock sequence and you only use one loadout when you play.

Plus the way things unlock in Splatoon requires you to earn XP, which you gain faster the more skilled you become, which makes you more likely to be better at the weapons you unlock. There is no measurement of proficiency here. You just open the editor for 5 minutes and then wait a day. And the tools aren't complicated enough to make forcing a 24 hour wait every set justifiable.
 

UberTag

Member
Every game is now Animal Crossing.
Because learning a game right away is hard.
And this way you'll keep coming back to it again and again.
Just like Animal Crossing.
 
In Nintendo's bubble they probably think this is the first content creating game ever so people will be too blown away if everything is available day 1.




If the whole point of something like Mario Maker is to promote creativity, it seems stupid to then stifle that by telling people exactly how and in what order they should be creative.
Tha Facken 'ell do u mean "put da blooper in da warp pipe"? dis 2complex4me.
 

mattp

Member
Not a big deal. Could help to get people creating fundamentally sound levels first and foremost. Instead of the "throw everything including the kitchen sink" into every level out there.

this

seriously, a lot of you guys are making a really big deal out of nothing
let nintendo experiment a little bit, jesus christ. you're acting like this is some fucking horrible thing. its only 9 days. relax
 
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