EBF, what the hell happened to your avatar?
Buy the game 2 weeks after it's launch and then you get everything?
It's no different to buying AAA games and waiting 3 months till they patch it to make it actually functional...
Buy the game 2 weeks after it's launch and then you get everything?
It's no different to buying AAA games and waiting 3 months till they patch it to make it actually functional...
So, wait 9 days after launch, enough time to hear from the early adopters if it's actually good and worth the money, and then buy and get access to all of it at once? Sounds just fine to me.
I've given you a bunch of advantages. Whether they lock it by time played or lock it by days played they're still locking it and if you're going to call it arbitrary then they're as arbitrary as each other.
This way everyone learns together. The first nine days of this game will be amazing as everyone unlocks all the tools together and it'll be an amazing community. You'll mess around with your five tools then go online and see something someone else did with those same five tools that makes your jaw drop. And you'll get the same experience nine days over.
And again, if that kind of thing isn't for you, then you'll still only have a week to wait until you've got it all and you can make shitty levels because you haven't really practiced using anything. By the time the first week's up you'll have forgotten the tools were ever locked.
Pretty much. The content is under a timer. Heck even Mario vs. DK only locked editor content until you beat the single player that used said tool.Too much confusion going on in this thread lol
It's 9 days regardless of when you buy
And again, if that kind of thing isn't for you, then you'll still only have a week to wait until you've got it all and you can make shitty levels because you haven't really practiced using anything.
I can't quote this enough.
The only person in this thread that appears to be outraged is DBreakfast.
Well, it worked for Splatoon right?
And again, if that kind of thing isn't for you, then you'll still only have a week to wait until you've got it all and you can make shitty levels because you haven't really practiced using anything. By the time the first week's up you'll have forgotten the tools were ever locked.
Are you so dumb that it takes you a week to understand the function of a Bullet Bill? You act like we are going to be opening a treasure box filled with gold and chocolate each day, when in fact we will have unlocked pirahna plants. Learning together? How about we all do that on day one? You know what would be more jaw dropping than making a level with five items? How about ALL THE ITEMS? If people want to restrict themselves to a few items per level, then go for it. But don't force that restriction on everyone. Holding things back is not going to build a community, that's absolutely ridiculous. You still haven't noted why this unlock feature is much better than tying unlocks to how many maps you make. I will make bad maps because I haven't practiced enough? THE HORROR. I guess I need to focus for nine days to raise myself up to Miyamoto-tier like you yourself will be doing. Oh if only I could fully comprehend the art of the goomba.
Haha, holy shit. Living up to that tag, I see.
It's better this way, people will get more out of the game this way, and eventually people will realise that. Maybe on the tenth day when they've unlocked everything they'll appreciate it more.
Like when your parents tell you to brush your teeth and you don't want to because you're a dumb kid but when you grow up you're like "actually that was good advice."
Nintendo didn't just throw this shit into the game to piss people off, they would have spent a long time discussing the pros and cons and I think it's worth trusting them if this is what they decided would work best, instead of this stupid attitude you have. They're the ones who have played the game, who know how much there is to learn and find out. They're the ones who know what they're doing.
It's better this way, people will get more out of the game this way, and eventually people will realise that. Maybe on the tenth day when they've unlocked everything they'll appreciate it more.
Like when your parents tell you to brush your teeth and you don't want to because you're a dumb kid but when you grow up you're like "actually that was good advice."
Nintendo didn't just throw this shit into the game to piss people off, they would have spent a long time discussing the pros and cons and I think it's worth trusting them if this is what they decided would work best, instead of this stupid attitude you have. They're the ones who have played the game, who know how much there is to learn and find out. They're the ones who know what they're doing.
This is perhaps one of the dumbest things ever implemented into a game. There is no reason for this at all. Do they think people will be overwhelmed? Instead of locking them per day, how about just require a certain number of maps made before parts unlock? Like create one stage for the first row, two stages to unlock the second row etc.
2016 NINTENDO PREVIEW:
Pokemon: One gym will be unlocked each day.
Zelda: One dungeon will be unlocked each day.
Fire Emblem: You can only start with swords, axes are unlocked on day two, then lances on day three etc.
Metroid: One power up will be unlocked each day.
Mario Kart: One track will be unlocked each day.
Kirby: You can only swallow one thing per day.
Why not delay the game a week?
What irks me the most is all level creator games I played never locked the features on a timer. This is the first game to do that. This means you are not going to be playing fun user levels until 9 days after launch. As you said, maybe they are using it as an excuse to force people to play the pre-made levels ... but yeah pretty lame IMO.I don't get this honestly :l.
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Not the best move in the world but there should be enough tools to make some really fun levels without the extra tools being unlocked/patched in, so this is not a massive deal . Its just a bit annoying for people who really want to make complex levels with all the tools :l.
I like how you are calling gamers "dumb kids that need to grow up first". People were making sick levels in creation games since Day 1. Minecraft, LBP, Besieged, anything with a creator has people who learn fast.
Not everyone is a dumb kid.
It's an interesting idea to make people focus on tools they may not really play with if they were given everything at once, but I can see why many would deem nine days a bit too long.
Honestly, with time some patience I can figure it out on my own. If they think people will be overwhelmed put a simple creation mode in or something.I don't need a corporation to be my parent. I'm an adult.
It's better this way, people will get more out of the game this way, and eventually people will realise that. Maybe on the tenth day when they've unlocked everything they'll appreciate it more.
Like when your parents tell you to brush your teeth and you don't want to because you're a dumb kid but when you grow up you're like "actually that was good advice."
This is perhaps one of the dumbest things ever implemented into a game. There is no reason for this at all. Do they think people will be overwhelmed? Instead of locking them per day, how about just require a certain number of maps made before parts unlock? Like create one stage for the first row, two stages to unlock the second row etc.
2016 NINTENDO PREVIEW:
Pokemon: One gym will be unlocked each day.
Zelda: One dungeon will be unlocked each day.
Fire Emblem: You can only start with swords, axes are unlocked on day two, then lances on day three etc.
Metroid: One power up will be unlocked each day.
Mario Kart: One track will be unlocked each day.
Kirby: You can only swallow one thing per day.
It's better this way, people will get more out of the game this way, and eventually people will realise that. Maybe on the tenth day when they've unlocked everything they'll appreciate it more.
That's because brushing your teeth isn't fun while a game is supposed to be fun. And Nintendo is no one's parents, what a ridiculous comparison to make. People are not idiots.Like when your parents tell you to brush your teeth and you don't want to because you're a dumb kid but when you grow up you're like "actually that was good advice."
Oh yeah, we all know that Nintendo only makes flawless decisions. That's why they've barely sold 10 million Wii Us. Surely they always know what they're doing!Nintendo didn't just throw this shit into the game to piss people off, they would have spent a long time discussing the pros and cons and I think it's worth trusting them if this is what they decided would work best, instead of this stupid attitude you have. They're the ones who have played the game, who know how much there is to learn and find out. They're the ones who know what they're doing.
I don't get this honestly :l.
With Splatoon, this type of content-delivery/lock out makes since, as the gradual roll-out of content lead to people coming back to the game and allowed Nintendo to polish the new modes/maps/ect to make sure they are balanced and/or met their expectations quality wise. So, while it sucked then, it was more understandable and with how Nintendo did it, smart in my eyes .
With Mario Maker.....its the equivalent to locking out the features of the LBP level creator for stupid reasons :l. The games push you into playing the single player to get more parts to play with, but the core essentials to create levels are present for people to play with regardless if they want to play the single player mode or not :l.
This feels like Nintendo forcing people to play the single player mode, THEN play with the creation tool as people, as the single player mode should be quite long (60+ Levels I think). Then by the time people play with the level creator, the tools will be patched in/unlocked.
Not the best move in the world but there should be enough tools to make some really fun levels without the extra tools being unlocked/patched in, so this is not a massive deal . Its just a bit annoying for people who really want to make complex levels with all the tools :l.
That's because brushing your teeth isn't fun while a game is supposed to be fun. And Nintendo is no one's parents, what a ridiculous comparison to make. People are not idiots.
Tha Facken 'ell do u mean "put da blooper in da warp pipe"? dis 2complex4me.In Nintendo's bubble they probably think this is the first content creating game ever so people will be too blown away if everything is available day 1.
If the whole point of something like Mario Maker is to promote creativity, it seems stupid to then stifle that by telling people exactly how and in what order they should be creative.
Nintendo seems to have this idea that gamers are too stupid to figure things out on their own or something.
Oh yeah, we all know that Nintendo only makes flawless decisions. That's why they've barely sold 10 million Wii Us. Surely they always know what they're doing!
Not a big deal. Could help to get people creating fundamentally sound levels first and foremost. Instead of the "throw everything including the kitchen sink" into every level out there.