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Digital Foundry: Uncharted: The Nathan Drake Collection is more than just a remaster

xxracerxx

Don't worry, I'll vouch for them.
I could have bought a PS4 for this collection if the MP of U2 was back with dedicated servers but it's not :( so I will focus on X1 games this year and buy this someday.
Well shit!

*crosses off AceParty from the guest list to the PS4 Party•
 

RoboPlato

I'd be in the dick
Haven't been this hyped for a Remaster since the Last of Us. And even though Last of Us is in my Top 5 GOAT, I am actually more excited for this because of the amount of changes/upgrades going into it.
Same here. Whenever I was bored, one of these games was always in my console. They were my go to games whenever I didn't have anything else to play and I'm so excited to have them on PS4.
 

Lord Error

Insane For Sony
Why do you think motion blur only works at 30fps? I don't get this. We've seen how nice motion blur looks at 60fps for years now. I don't like how quickly you discard the opinion of those that think it's important.
I personally don't think a motion blur is a big deal at 60fps. It was barely noticeable in TLOU (I kept making screenshots just to try and see if it's there at all) Certainly not worth implementing if it means it would produce worse frame rate, which I believe is the jist of the original argument.
 

dark10x

Digital Foundry pixel pusher
I personally don't think a motion blur is a big deal at 60fps. It was barely noticeable in TLOU (I kept making screenshots just to try and see if it's there at all) Certainly not worth implementing if it means it would produce worse frame rate, which I believe is the jist of the original argument.
I don't feel it was well implemented in TLOU:R, to be honest.

If you want to see it done well, there are plenty of great examples.

One of the strange examples would be Tekken Tag 2 (or Tekken 6). Motion blur adds a tremendous amount of visual flair to an otherwise plain looking game. It looks absolutely sublime in motion as a result.

Then you have PC games doing it right. Take a look at CryEngine 3 games at 60fps. The added motion blur makes a huge difference in terms of fluidity. Ryse, Crysis 2, and Crysis 3 all do it very well.

The implementation in UE4 is also tremendous.

This goes back a long time. Go watch the intro videos to Gran Turismo 3 and 4. The replay stuff is all 60fps and it looks much more fluid than what you see in real-time. The reason is motion blur. That's the only thing added in post to that intro sequence but it makes a huge difference.
 

Alpende

Member
Looks pretty good. Although, I have the feeling playing 3 Uncharted games in a short amount of times gets boring fast.
 

Lord Error

Insane For Sony
I don't feel it was well implemented in TLOU:R, to be honest.

If you want to see it done well, there are plenty of great examples.
IMHO, TLOU:R was the one that has done it right, with the proper 'shutter speed' for that framerate. Cryengine 3 games on PC that you listed and that I've seen, all have it overdone (again, IMO - 60FPS video I've recorded never has that strong motion blur)

Either way, what was done in TLOU:R is probably a realistic option for these games as well, as they're most likely done in same engine. So maybe not all hope is lost for motion blur - unless in case of these games it impacts the framerate, in which case I agree with the decision to not include it.
 

AwesomeMeat

PossumMeat
Looks really good. For whatever reason I never played the Uncharted games even though I had a ps3 since launch. So I welcome this.
 

Reebot

Member
I don't feel it was well implemented in TLOU:R, to be honest.

If you want to see it done well, there are plenty of great examples.

One of the strange examples would be Tekken Tag 2 (or Tekken 6). Motion blur adds a tremendous amount of visual flair to an otherwise plain looking game. It looks absolutely sublime in motion as a result.

Then you have PC games doing it right. Take a look at CryEngine 3 games at 60fps. The added motion blur makes a huge difference in terms of fluidity. Ryse, Crysis 2, and Crysis 3 all do it very well.

The implementation in UE4 is also tremendous.

This goes back a long time. Go watch the intro videos to Gran Turismo 3 and 4. The replay stuff is all 60fps and it looks much more fluid than what you see in real-time. The reason is motion blur. That's the only thing added in post to that intro sequence but it makes a huge difference.

The 30/60 fps double-talk this gen really messed with people's understanding of visual effects.

The "only at 30 fps" regarding motion blur sentiment is so silly.

I really, really hope it gets implemented. As you noted, there are numerous examples of it enhancing a 60 fps game. Its a very noticeable absence.
 

Kssio_Aug

Member
I don't see that much difference to be honest. Seems like a well-done port with some good visual enhancements and a significant performance improvement (30 fps -> 60 fps). To say it's more than a remaster is a bit of a hyperbole.
Just watched, and I was under the exact same impressions.

Is not that it doesnt look like a good remaster, cause it is (60fps), but nothing too much special.

I'm curious about the gameplay changes though.
 

Lord Error

Insane For Sony
Just watched, and I was under the exact same impressions.

Is not that it doesnt look like a good remaster, cause it is (60fps), but nothing too much special.

I'm curious about the gameplay changes though.
It has gameplay changes, as well as numerous assets, shaders.and lighting changes, which is the kind of thing almost no remaster has, aside from the very few, generally labeled as remakes. I'd say the games only look similar to the old ones but in no way the same/uprezzed. I mean, if you actually pay attention to just about any surface in the new games, it looks in some way slightly different and improved.

UC1 in particular looks practically entirely different with seemingly every asset redone or at least touched up.
 

Loudninja

Member
Just watched, and I was under the exact same impressions.

Is not that it doesnt look like a good remaster, cause it is (60fps), but nothing too much special.

I'm curious about the gameplay changes though.
Some of the stuff mention

-Can swap to L2/R2 for firing
-Motion control only for grenades as an option for UC1.
-Recalculated damage to and from enemies
 

GribbleGrunger

Dreams in Digital
Sony really does need to get in touch with Gamersyde and make all videos available BEFORE they come out on Youtube. You can see a difference on Youtube but not the level of difference that is actually there.
 

KingJ2002

Member
Never played the uncharted games before outside of kiosk demo's... looking forward to catching up on this story before amongst thieves comes out.
 

gamerMan

Member
A standard remaster would basically be the equivalent of upping the res+framerate and call it a day. The fact that they managed to rework the cutscenes, replacing the old drake model from UC1, and reported gameplay tweaks makes it more than just an unlocked setting reserved for PC ports.

If you look at Naughty Dog's work flow, they always build high resolution assets and scale them down to fit the game engine. I'm pretty sure that Naughty Dog handed over all the high resolution assets and Blue point just has to stick them into the game much like Naughty Dog did with the Last Of US Remaster. Since the engine is already written, most of it is just tedious work of loading in the better assets.

At any rate, unless you are closely looking at both games side by side, there isn't a huge difference. The remaster looks clearer for sure and the framerate is far better, but other than that you wouldn't be able to tell it was running on a PS4. I mean the lighting, shading, and modeling doesn't suddenly look like Uncharted 4. I wish they would be able to bring all the titles to that level. I would love to replay the previous Uncharted games if they looked like Uncharted 4. Obviously, it's possible but you would have to redo the whole game instead of just reuse old assets. Why can't they use the Uncharted 4 engine to do the remake? I would love to see the old games lit with completely redone shaders in the same way as Uncharted 4.

Instead, they are using old assets from the previous games and slightly improving them here and there. The geometry is still blocky and the lighting still looks like a last generation game. Honestly when I watched the video, I thought it looked the same. It wasn't until I brought up the video of the old games that I noticed the small differences.

Even with all the updates, the game still looks like a last generation game. I can tell you I don't need to bring up the old videos of Uncharted to see that Uncharted 4 is a next generation game. The lighting, shading, and modeling is well beyond the old games. You can shine a 2007 Porsche as much as you want, it will never be a 2015 Porsche unless you start from scratch and rebuild everything.

I think the best remake I have seen is the original Resident Evil for Gamecube. They redid all of the assets and lighting was infinitely better. It was like playing a new game. That was "more than a remake." I didn't have to microscopically examine the games side by side playing a game of can you spot the difference.

resident-evil-comparison.png


57LKK6S.png
 

hawk2025

Member
If you look at Naughty Dog's work flow, they always build high resolution assets and scale them down to fit the game engine. I'm pretty sure that Naughty Dog handed over all the high resolution assets and Blue point just has to stick them into the game much like Naughty Dog did with the Last Of Remaster.

At any rate, unless you are closely looking at both games side by side, there isn't a huge difference. The remaster looks clearer for sure and the framerate is far better, but other than that you wouldn't be able to tell it was running on a PS4. I mean the lighting, shading, and modeling doesn't suddenly look like Uncharted 4. I wish they would be able to bring all the titles to that level. I would love to replay the previous Uncharted games if they looked like Uncharted 4. Obviously, it's possible but you would have to redo the whole game instead of just reuse old assets. Why can't they use the Uncharted 4 engine to do the remake? I would love to see the old games lit with completely redone shaders in the same way Uncharted 4.

Instead, they are using old assets from the previous games and slightly improving them here and there. The geometry is still blocky and the lighting still looks like a last generation game. Honestly when I watched the video, I thought it looked the same. It wasn't until I brought up the video of the old games that I noticed the small differences.

Even with all the updates, the game still looks like a last generation game. I can tell you I don't need to bring up the old videos of Uncharted to see that Uncharted 4 is a next generation game. The lighting, shading, and modeling is well beyond the old games. You can shine a 2007 Porsche as much as you want, it will never be a 2015 Porsche unless you start from scratch and rebuild everything.

At this point, though, the "other than that" basically becomes that age-old adage "but other than that, how was the play, Mrs. Lincoln?".
 
You can shine a 2007 Porsche as much as you want, it will never be a 2015 Porsche unless you start from scratch and rebuild everything.

But a very shiny 2007 Porsche would be a very pretty looking 2007 Porsche, which isn't a bad thing even if it is not as good as the 2015 thing.

I don't really care about geometry and shadowing not being next-gen level. Having played all the series I will happily own and play the games in the best form they can be presented based on the original assets. It isn't exactly ugly.
 

BreakAtmo

Member
If you look at Naughty Dog's work flow, they always build high resolution assets and scale them down to fit the game engine. I'm pretty sure that Naughty Dog handed over all the high resolution assets and Blue point just has to stick them into the game much like Naughty Dog did with the Last Of US Remaster. Since the engine is already written, most of it is just tedious work of loading in the better assets.

At any rate, unless you are closely looking at both games side by side, there isn't a huge difference. The remaster looks clearer for sure and the framerate is far better, but other than that you wouldn't be able to tell it was running on a PS4. I mean the lighting, shading, and modeling doesn't suddenly look like Uncharted 4. I wish they would be able to bring all the titles to that level. I would love to replay the previous Uncharted games if they looked like Uncharted 4. Obviously, it's possible but you would have to redo the whole game instead of just reuse old assets. Why can't they use the Uncharted 4 engine to do the remake? I would love to see the old games lit with completely redone shaders in the same way as Uncharted 4.

Instead, they are using old assets from the previous games and slightly improving them here and there. The geometry is still blocky and the lighting still looks like a last generation game. Honestly when I watched the video, I thought it looked the same. It wasn't until I brought up the video of the old games that I noticed the small differences.

Even with all the updates, the game still looks like a last generation game. I can tell you I don't need to bring up the old videos of Uncharted to see that Uncharted 4 is a next generation game. The lighting, shading, and modeling is well beyond the old games. You can shine a 2007 Porsche as much as you want, it will never be a 2015 Porsche unless you start from scratch and rebuild everything.

I think the best remake I have seen is the original Resident Evil for Gamecube. They redid all of the assets and lighting was infinitely better. It was like playing a new game. I didn't have to microscopically examine the games side by side to see the differences.

resident-evil-comparison.png


57LKK6S.png

Well, yeah, no shit. Resident Evil on GameCube was a remake, this is a remaster collection, and it's reflected in the pricing - one was one game for $60 and the other is 3 games for $60.

Also, if you need to 'microscopically examine the games side-by-side' to see the difference between 30/60 fps or the changed Drake model for UC1 then your eyesight is deficient.
 

Harmen

Member
If you look at Naughty Dog's work flow, they always build high resolution assets and scale them down to fit the game engine. I'm pretty sure that Naughty Dog handed over all the high resolution assets and Blue point just has to stick them into the game much like Naughty Dog did with the Last Of US Remaster. Since the engine is already written, most of it is just tedious work of loading in the better assets.

At any rate, unless you are closely looking at both games side by side, there isn't a huge difference. The remaster looks clearer for sure and the framerate is far better, but other than that you wouldn't be able to tell it was running on a PS4. I mean the lighting, shading, and modeling doesn't suddenly look like Uncharted 4. I wish they would be able to bring all the titles to that level. I would love to replay the previous Uncharted games if they looked like Uncharted 4. Obviously, it's possible but you would have to redo the whole game instead of just reuse old assets. Why can't they use the Uncharted 4 engine to do the remake? I would love to see the old games lit with completely redone shaders in the same way as Uncharted 4.

Instead, they are using old assets from the previous games and slightly improving them here and there. The geometry is still blocky and the lighting still looks like a last generation game. Honestly when I watched the video, I thought it looked the same. It wasn't until I brought up the video of the old games that I noticed the small differences.

Even with all the updates, the game still looks like a last generation game. I can tell you I don't need to bring up the old videos of Uncharted to see that Uncharted 4 is a next generation game. The lighting, shading, and modeling is well beyond the old games. You can shine a 2007 Porsche as much as you want, it will never be a 2015 Porsche unless you start from scratch and rebuild everything.

I think the best remake I have seen is the original Resident Evil for Gamecube. They redid all of the assets and lighting was infinitely better. It was like playing a new game. That was "more than a remake." I didn't have to microscopically examine the games side by side playing a game of can you spot the difference.

resident-evil-comparison.png


57LKK6S.png

You are comparing a remaster to a remake. The "more than just a ..." is just a saying people use to say is done notably well compared to current standards. And I am very surprised that people in this thread take this sentence so literally or are even bothered with it. It is not that uncommon to use. Also, original RE looked like crap during the GC-era. UC's artstyle and graphics will hold up very well. It does not look like UC4, but by no means UC2 and 3 are ugly. And UC is being patched up to fit the package.

Mild spoilers for late-game environment of UC2 (and heavier spoilers near the end):
https://www.youtube.com/watch?v=1u1HaMN3-vI
Scenes like this will still look glorious during this gen, partially due to the semi-realistic and colourful style these games have.
 

Shin-Ra

Junior Member
gamerMan's the one that tried to make an Uncharted 4 - Tomb Raider lighting comparison with these pics. A wishy-washy PSX U4 capture (even the non-colour-corrected PSX video isn't that bad), natural cave vs man-made sculptures and sunlight pouring in vs torchlight.

I think that Crystal dynamics nailed the lighting and shaders in the underground caves.
tomb_raider_caves.jpg


With Tomb Raider, you can see the sunlight shining on Lara as it peeks through the tomb which is very impressive to me. In Tomb Raider the diffuse component of lighting is much more pronounced. The models appear to be lit by the world.
 

Lord Error

Insane For Sony
If you look at Naughty Dog's work flow, they always build high resolution assets and scale them down to fit the game engine. I'm pretty sure that Naughty Dog handed over all the high resolution assets and Blue point just has to stick them into the game much like Naughty Dog did with the Last Of US Remaster. Since the engine is already written, most of it is just tedious work of loading in the better assets.
That can't be the case with UC1 at the very least. Character model looks entirely different, and so do the material shaders, and effects (water surface, explosions).
 

Percy

Banned
gamerMan's the one that tried to make an Uncharted 4 - Tomb Raider lighting comparison with these pics. A wishy-washy PSX U4 capture (even the non-colour-corrected PSX video isn't that bad), natural cave vs man-made sculptures and sunlight pouring in vs torchlight.

Haha... oh Jesus. That explains a lot.

Thanks for posting this, Shin-Ra.
 

gamerMan

Member
That can't be the case with UC1 at the very least. Character model looks entirely different, and so do the material shaders, and effects (water surface, explosions).

Here's what Druckmann said about Last Of Us: "Many models and textures already existed at a higher quality than could be put onscreen by a PS3. Character models built for cutscenes use more triangles than those in-game, and multiple versions of objects were built with higher-quality models swapped in and out depending on its prominence in the frame. On PS4, those models could be used everywhere. That way we can pick and choose what we need to emphasise in a moment, and where there’s a compromise on what can [be more detailed] or reduced to a lower quality. We don’t build it with high assets in mind to then port it, but it did give us a leg up. If we hadn’t done that, we might not have made the call to bring it over to PS4."

I'm not sure what their workflow was with Uncharted so perhaps some of the models had to be rebuilt or smoothed out like you mentioned.

I'm not saying that this looks bad by any stretch of the imagination. It's a very polished last gen game with a better frame rate. Some people might be okay with that especially if they have never played Uncharted. It's one of my favorite series. I just wish that all of the assets were redone to bring it up to this generation.

Well, yeah, no shit. Resident Evil on GameCube was a remake, this is a remaster collection.
Perhaps one day we will get a remake of a remaster.

Also, original RE looked like crap during the GC-era. UC's artstyle and graphics will hold up very well
It's all relative. I thought the original RE looked great on Playstation. It was one of the best looking games at the time. So the leap to the Gamecube was huge.
 

Javin98

Banned
Looks pretty good. Although, I have the feeling playing 3 Uncharted games in a short amount of times gets boring fast.
Nonsense. I could replay the whole trilogy in a few days and it would still be pretty fun. For me, at least.

Edit:
gamerMan's the one that tried to make an Uncharted 4 - Tomb Raider lighting comparison with these pics. A wishy-washy PSX U4 capture (even the non-colour-corrected PSX video isn't that bad), natural cave vs man-made sculptures and sunlight pouring in vs torchlight.
LMAO! Is he really serious? He seems to hate the Uncharted games for some reason. Not only is that Uncharted 4 pic compressed to hell and back, it looks like it's from the video before it was color corrected. Also, the lighting conditions aren't even the same. You have got to be delusional to compare these screenshots and even more so to think RotTR looks better than Uncharted 4. Uncharted 4 looks significantly better, it's not even funny. Thanks for posting this, Shin Ra. Now I know not to take his posts seriously.
 
if you asked me that sounds like less than just a remaster, not more.

I'm not sure why it's important for some people to label what this is or isn't.

I'm buying it because I never got a chance to play the first three Uncharted games. If they look and play better than they did on PS3, then that can only be a good thing.
 

thelastword

Banned
I don't feel it was well implemented in TLOU:R, to be honest.

If you want to see it done well, there are plenty of great examples.

One of the strange examples would be Tekken Tag 2 (or Tekken 6). Motion blur adds a tremendous amount of visual flair to an otherwise plain looking game. It looks absolutely sublime in motion as a result.

Then you have PC games doing it right. Take a look at CryEngine 3 games at 60fps. The added motion blur makes a huge difference in terms of fluidity. Ryse, Crysis 2, and Crysis 3 all do it very well.

The implementation in UE4 is also tremendous.

This goes back a long time. Go watch the intro videos to Gran Turismo 3 and 4. The replay stuff is all 60fps and it looks much more fluid than what you see in real-time. The reason is motion blur. That's the only thing added in post to that intro sequence but it makes a huge difference.
I spent quite a bit of time with Tekken 6, I toggled between 60fps with MB and 60fps with AA but without MB. I chose the latter and never looked back. 60fps with AA looked less noisy and blurry to me by far, I'd say the latter definitely had better IQ over the MB option as it looked sharper and cleaner.
 

gamerMan

Member
Happy that they fixed Kid Drake's hair.

To me it looks like the model is not lit as well as the Ps3 version, but everyone is entitled to their own opinion. I have taken the lighting information from the PS3 version and have tried to apply it to the ps4 version. The reflection in the eyes are back but I know the results are not that great.

3wPtyy3.jpg
 
I'm just curious if uncahrted 3 will still have the 3D mode option? It was actually really cool on PS3 and I'd imagine they could get it to run with no effects being turned down on PS4
 
To me it looks like the model is not lit as well as the Ps3 version, but everyone is entitled to their own opinion. I have taken the lighting information from the PS3 version and have tried to apply it to the ps4 version. The reflection in the eyes are back but I know the results are not that great.

3wPtyy3.jpg

Did you just Michael Jackson the original picture? lol
 
I'm just curious if uncahrted 3 will still have the 3D mode option? It was actually really cool on PS3 and I'd imagine they could get it to run with no effects being turned down on PS4
I played the whole game on Crushing in 3D. It actually helps with aiming and especially with dodging enemy laser sights.
 
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