Well shit!I could have bought a PS4 for this collection if the MP of U2 was back with dedicated servers but it's not so I will focus on X1 games this year and buy this someday.
*crosses off AceParty from the guest list to the PS4 Party
Well shit!I could have bought a PS4 for this collection if the MP of U2 was back with dedicated servers but it's not so I will focus on X1 games this year and buy this someday.
I could have bought a PS4 for this collection if the MP of U2 was back with dedicated servers but it's not so I will focus on X1 games this year and buy this someday.
Same here. Whenever I was bored, one of these games was always in my console. They were my go to games whenever I didn't have anything else to play and I'm so excited to have them on PS4.Haven't been this hyped for a Remaster since the Last of Us. And even though Last of Us is in my Top 5 GOAT, I am actually more excited for this because of the amount of changes/upgrades going into it.
I personally don't think a motion blur is a big deal at 60fps. It was barely noticeable in TLOU (I kept making screenshots just to try and see if it's there at all) Certainly not worth implementing if it means it would produce worse frame rate, which I believe is the jist of the original argument.Why do you think motion blur only works at 30fps? I don't get this. We've seen how nice motion blur looks at 60fps for years now. I don't like how quickly you discard the opinion of those that think it's important.
I don't feel it was well implemented in TLOU:R, to be honest.I personally don't think a motion blur is a big deal at 60fps. It was barely noticeable in TLOU (I kept making screenshots just to try and see if it's there at all) Certainly not worth implementing if it means it would produce worse frame rate, which I believe is the jist of the original argument.
You bite your tongueLooks pretty good. Although, I have the feeling playing 3 Uncharted games in a short amount of times gets boring fast.
IMHO, TLOU:R was the one that has done it right, with the proper 'shutter speed' for that framerate. Cryengine 3 games on PC that you listed and that I've seen, all have it overdone (again, IMO - 60FPS video I've recorded never has that strong motion blur)I don't feel it was well implemented in TLOU:R, to be honest.
If you want to see it done well, there are plenty of great examples.
I don't feel it was well implemented in TLOU:R, to be honest.
If you want to see it done well, there are plenty of great examples.
One of the strange examples would be Tekken Tag 2 (or Tekken 6). Motion blur adds a tremendous amount of visual flair to an otherwise plain looking game. It looks absolutely sublime in motion as a result.
Then you have PC games doing it right. Take a look at CryEngine 3 games at 60fps. The added motion blur makes a huge difference in terms of fluidity. Ryse, Crysis 2, and Crysis 3 all do it very well.
The implementation in UE4 is also tremendous.
This goes back a long time. Go watch the intro videos to Gran Turismo 3 and 4. The replay stuff is all 60fps and it looks much more fluid than what you see in real-time. The reason is motion blur. That's the only thing added in post to that intro sequence but it makes a huge difference.
Just watched, and I was under the exact same impressions.I don't see that much difference to be honest. Seems like a well-done port with some good visual enhancements and a significant performance improvement (30 fps -> 60 fps). To say it's more than a remaster is a bit of a hyperbole.
It has gameplay changes, as well as numerous assets, shaders.and lighting changes, which is the kind of thing almost no remaster has, aside from the very few, generally labeled as remakes. I'd say the games only look similar to the old ones but in no way the same/uprezzed. I mean, if you actually pay attention to just about any surface in the new games, it looks in some way slightly different and improved.Just watched, and I was under the exact same impressions.
Is not that it doesnt look like a good remaster, cause it is (60fps), but nothing too much special.
I'm curious about the gameplay changes though.
Some of the stuff mentionJust watched, and I was under the exact same impressions.
Is not that it doesnt look like a good remaster, cause it is (60fps), but nothing too much special.
I'm curious about the gameplay changes though.
A standard remaster would basically be the equivalent of upping the res+framerate and call it a day. The fact that they managed to rework the cutscenes, replacing the old drake model from UC1, and reported gameplay tweaks makes it more than just an unlocked setting reserved for PC ports.
If you look at Naughty Dog's work flow, they always build high resolution assets and scale them down to fit the game engine. I'm pretty sure that Naughty Dog handed over all the high resolution assets and Blue point just has to stick them into the game much like Naughty Dog did with the Last Of Remaster.
At any rate, unless you are closely looking at both games side by side, there isn't a huge difference. The remaster looks clearer for sure and the framerate is far better, but other than that you wouldn't be able to tell it was running on a PS4. I mean the lighting, shading, and modeling doesn't suddenly look like Uncharted 4. I wish they would be able to bring all the titles to that level. I would love to replay the previous Uncharted games if they looked like Uncharted 4. Obviously, it's possible but you would have to redo the whole game instead of just reuse old assets. Why can't they use the Uncharted 4 engine to do the remake? I would love to see the old games lit with completely redone shaders in the same way Uncharted 4.
Instead, they are using old assets from the previous games and slightly improving them here and there. The geometry is still blocky and the lighting still looks like a last generation game. Honestly when I watched the video, I thought it looked the same. It wasn't until I brought up the video of the old games that I noticed the small differences.
Even with all the updates, the game still looks like a last generation game. I can tell you I don't need to bring up the old videos of Uncharted to see that Uncharted 4 is a next generation game. The lighting, shading, and modeling is well beyond the old games. You can shine a 2007 Porsche as much as you want, it will never be a 2015 Porsche unless you start from scratch and rebuild everything.
I think you mean thieves end, among thieves is the second oneNever played the uncharted games before outside of kiosk demo's... looking forward to catching up on this story before amongst thieves comes out.
You can shine a 2007 Porsche as much as you want, it will never be a 2015 Porsche unless you start from scratch and rebuild everything.
Rockstar, give us Red Dead Remastered already.
If you look at Naughty Dog's work flow, they always build high resolution assets and scale them down to fit the game engine. I'm pretty sure that Naughty Dog handed over all the high resolution assets and Blue point just has to stick them into the game much like Naughty Dog did with the Last Of US Remaster. Since the engine is already written, most of it is just tedious work of loading in the better assets.
At any rate, unless you are closely looking at both games side by side, there isn't a huge difference. The remaster looks clearer for sure and the framerate is far better, but other than that you wouldn't be able to tell it was running on a PS4. I mean the lighting, shading, and modeling doesn't suddenly look like Uncharted 4. I wish they would be able to bring all the titles to that level. I would love to replay the previous Uncharted games if they looked like Uncharted 4. Obviously, it's possible but you would have to redo the whole game instead of just reuse old assets. Why can't they use the Uncharted 4 engine to do the remake? I would love to see the old games lit with completely redone shaders in the same way as Uncharted 4.
Instead, they are using old assets from the previous games and slightly improving them here and there. The geometry is still blocky and the lighting still looks like a last generation game. Honestly when I watched the video, I thought it looked the same. It wasn't until I brought up the video of the old games that I noticed the small differences.
Even with all the updates, the game still looks like a last generation game. I can tell you I don't need to bring up the old videos of Uncharted to see that Uncharted 4 is a next generation game. The lighting, shading, and modeling is well beyond the old games. You can shine a 2007 Porsche as much as you want, it will never be a 2015 Porsche unless you start from scratch and rebuild everything.
I think the best remake I have seen is the original Resident Evil for Gamecube. They redid all of the assets and lighting was infinitely better. It was like playing a new game. I didn't have to microscopically examine the games side by side to see the differences.
If you look at Naughty Dog's work flow, they always build high resolution assets and scale them down to fit the game engine. I'm pretty sure that Naughty Dog handed over all the high resolution assets and Blue point just has to stick them into the game much like Naughty Dog did with the Last Of US Remaster. Since the engine is already written, most of it is just tedious work of loading in the better assets.
At any rate, unless you are closely looking at both games side by side, there isn't a huge difference. The remaster looks clearer for sure and the framerate is far better, but other than that you wouldn't be able to tell it was running on a PS4. I mean the lighting, shading, and modeling doesn't suddenly look like Uncharted 4. I wish they would be able to bring all the titles to that level. I would love to replay the previous Uncharted games if they looked like Uncharted 4. Obviously, it's possible but you would have to redo the whole game instead of just reuse old assets. Why can't they use the Uncharted 4 engine to do the remake? I would love to see the old games lit with completely redone shaders in the same way as Uncharted 4.
Instead, they are using old assets from the previous games and slightly improving them here and there. The geometry is still blocky and the lighting still looks like a last generation game. Honestly when I watched the video, I thought it looked the same. It wasn't until I brought up the video of the old games that I noticed the small differences.
Even with all the updates, the game still looks like a last generation game. I can tell you I don't need to bring up the old videos of Uncharted to see that Uncharted 4 is a next generation game. The lighting, shading, and modeling is well beyond the old games. You can shine a 2007 Porsche as much as you want, it will never be a 2015 Porsche unless you start from scratch and rebuild everything.
I think the best remake I have seen is the original Resident Evil for Gamecube. They redid all of the assets and lighting was infinitely better. It was like playing a new game. That was "more than a remake." I didn't have to microscopically examine the games side by side playing a game of can you spot the difference.
I think that Crystal dynamics nailed the lighting and shaders in the underground caves.
With Tomb Raider, you can see the sunlight shining on Lara as it peeks through the tomb which is very impressive to me. In Tomb Raider the diffuse component of lighting is much more pronounced. The models appear to be lit by the world.
That can't be the case with UC1 at the very least. Character model looks entirely different, and so do the material shaders, and effects (water surface, explosions).If you look at Naughty Dog's work flow, they always build high resolution assets and scale them down to fit the game engine. I'm pretty sure that Naughty Dog handed over all the high resolution assets and Blue point just has to stick them into the game much like Naughty Dog did with the Last Of US Remaster. Since the engine is already written, most of it is just tedious work of loading in the better assets.
Those building textures look too flat and the colors look off. The PS4 rooftop is missing the blotchiness of the PS3 version. Hope it's just WIP and not the final textures.
Crazy, I like the PS3 rooftop better.
gamerMan's the one that tried to make an Uncharted 4 - Tomb Raider lighting comparison with these pics. A wishy-washy PSX U4 capture (even the non-colour-corrected PSX video isn't that bad), natural cave vs man-made sculptures and sunlight pouring in vs torchlight.
That can't be the case with UC1 at the very least. Character model looks entirely different, and so do the material shaders, and effects (water surface, explosions).
Perhaps one day we will get a remake of a remaster.Well, yeah, no shit. Resident Evil on GameCube was a remake, this is a remaster collection.
It's all relative. I thought the original RE looked great on Playstation. It was one of the best looking games at the time. So the leap to the Gamecube was huge.Also, original RE looked like crap during the GC-era. UC's artstyle and graphics will hold up very well
so if it is more than a "remaster"...what word would you use to describe it?
Is there a collector's edition for this?
Nonsense. I could replay the whole trilogy in a few days and it would still be pretty fun. For me, at least.Looks pretty good. Although, I have the feeling playing 3 Uncharted games in a short amount of times gets boring fast.
LMAO! Is he really serious? He seems to hate the Uncharted games for some reason. Not only is that Uncharted 4 pic compressed to hell and back, it looks like it's from the video before it was color corrected. Also, the lighting conditions aren't even the same. You have got to be delusional to compare these screenshots and even more so to think RotTR looks better than Uncharted 4. Uncharted 4 looks significantly better, it's not even funny. Thanks for posting this, Shin Ra. Now I know not to take his posts seriously.gamerMan's the one that tried to make an Uncharted 4 - Tomb Raider lighting comparison with these pics. A wishy-washy PSX U4 capture (even the non-colour-corrected PSX video isn't that bad), natural cave vs man-made sculptures and sunlight pouring in vs torchlight.
if you asked me that sounds like less than just a remaster, not more.Enhanced Port.
if you asked me that sounds like less than just a remaster, not more.
if you asked me that sounds like less than just a remaster, not more.
I spent quite a bit of time with Tekken 6, I toggled between 60fps with MB and 60fps with AA but without MB. I chose the latter and never looked back. 60fps with AA looked less noisy and blurry to me by far, I'd say the latter definitely had better IQ over the MB option as it looked sharper and cleaner.I don't feel it was well implemented in TLOU:R, to be honest.
If you want to see it done well, there are plenty of great examples.
One of the strange examples would be Tekken Tag 2 (or Tekken 6). Motion blur adds a tremendous amount of visual flair to an otherwise plain looking game. It looks absolutely sublime in motion as a result.
Then you have PC games doing it right. Take a look at CryEngine 3 games at 60fps. The added motion blur makes a huge difference in terms of fluidity. Ryse, Crysis 2, and Crysis 3 all do it very well.
The implementation in UE4 is also tremendous.
This goes back a long time. Go watch the intro videos to Gran Turismo 3 and 4. The replay stuff is all 60fps and it looks much more fluid than what you see in real-time. The reason is motion blur. That's the only thing added in post to that intro sequence but it makes a huge difference.
Happy that they fixed Kid Drake's hair.
I'm just curious if uncahrted 3 will still have the 3D mode option? It was actually really cool on PS3 and I'd imagine they could get it to run with no effects being turned down on PS4
I don't believe so..... I could be wrong but the way the 3D image is rendered shouldn't affect size that much I'd imagine. Plus it was only uncharted 3 that had 3D not the other games.Wouldn't 3D bump the game size up considerably?
To me it looks like the model is not lit as well as the Ps3 version, but everyone is entitled to their own opinion. I have taken the lighting information from the PS3 version and have tried to apply it to the ps4 version. The reflection in the eyes are back but I know the results are not that great.
I played the whole game on Crushing in 3D. It actually helps with aiming and especially with dodging enemy laser sights.I'm just curious if uncahrted 3 will still have the 3D mode option? It was actually really cool on PS3 and I'd imagine they could get it to run with no effects being turned down on PS4
Slight bump but I guess this explains why motion blur was missing as you can customise it -
This if from the stream here - http://www.neogaf.com/forum/showthread.php?t=1111637