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JYB doing mo-cap with Reuben Langdon. Working on DMC5?

Dahbomb

Member
The suggestion made above adds no complexity or bloat. It's all within the structure of the movesets found in previous DMC games. My personal suggestion was also very close to that.

And we aren't the game developers so I am sure Itsuno and co can come up with an even better solution.
 
I kinda knew you were joking, though. I'm somewhat familiar with your preferences regarding DMC.

But there's inevitably someone who'll sincerely bemoan DMC5 in favor of DmC2.

People bemoaning DMC5 in favor of DmC2 are bad people.

While I wouldn't mind a DmC2, DMC5 takes precedent. It's been too long since we have had an Itsuno DMC game. I can't help but wonder what DMC5 will be like. Will they continue down the style switching and multiple characters of 4? Will they go back to the customization and specializations of 3? Will it scrap everything and make it something crazier?

In Itsuno I trust that DMC5 will be have a deep and involved combat engine.
 

cheesekao

Member
Posting on new page in case it was missed.

They were also heavily criticized for redundancy and a lack of options. DmC's control scheme isn't the lesser of two evils here.
The idea istelf isn't bad. It's easier for people to pull off cool looking combos in DmC than in DMC(this isn't a comparison between the combos doable in both game) and that is due to the non-existence of the style-switching wall. People say that DmC's skill ceiling doesn't reach the heights of previous games and they're not wrong. However, DMC4's skill floor is obnoxiously high and that's not really a good thing either. I beat the game 6 times and I still feel like I haven't even scratched the surface yet.
 

Dahbomb

Member
Posting on new page in case it was missed.


The idea istelf isn't bad. It's easier for people to pull off cool looking combos in DmC than in DMC(this isn't a comparison between the combos doable in both game) and that is due to the non-existence of the style-switching wall. People say that DmC's skill ceiling doesn't reach the heights of previous games and they're not wrong. However, DMC4's skill floor is obnoxiously high and that's not really a good thing either. I beat the game 6 times and I still feel like I haven't even scratched the surface yet.
That's right.

Skill ceiling can be sky high but there's no need for the skill floor to be high either. This is not what the series was founded upon, these games are designed to be pick up and play. DMC1 is easy to pick up, DMC3 is easy to pick up, hell every character except Dante in DMC4 is easy to pick up.

Sure you can play DMC4 Dante like you did DMC3 Dante and stick to one style at a time and two weapon pairs.... but then all you are doing is playing a gimped DMC3 Dante. That's not a lot of fun and you are missing out on the joy of playing DMC4 Dante like he was meant to be played.
 

Sesha

Member
They were also heavily criticized for redundancy and a lack of options. DmC's control scheme isn't the lesser of two evils here.

I never said it was. I believe I criticized DmCs controls on the last page. I merely pointed out that DmC's simplified controls resonated with a larger audience as a response to Village seemingly putting forward the notion that wanting to move away from d-pad switching is a minority view. I'm dead tired so I might have misinterpreted him. Please bear with me if so.

The suggestion made above adds no complexity or bloat. It's all within the structure of the movesets found in previous DMC games. My personal suggestion was also very close to that.

And we aren't the game developers so I am sure Itsuno and co can come up with an even better solution.

I'm so hyped about the possibilities for what Itsuno will have thought of after 8-9 years. It's been so long. Dreams and rampant speculation were all we had.
 

GuardianE

Santa May Claus
The idea istelf isn't bad. It's easier for people to pull off cool looking combos in DmC than in DMC(this isn't a comparison between the combos doable in both game) and that is due to the non-existence of the style-switching wall. People say that DmC's skill ceiling doesn't reach the heights of previous games and they're not wrong. However, DMC4's skill floor is obnoxiously high and that's not really a good thing either. I beat the game 6 times and I still feel like I haven't even scratched the surface yet.

I would argue that you should feel liberated by the bolded.

Still, I recognize the current barrier is a bitch for new players, and I acknowledge that lightening the load for Dante is a necessity at this point. I contend that Dante should still remain a high skill ceiling character, potentially the highest of existing characters, and they should flesh out other characters to add variety, scale, and scope of moveset to light. Just look at what they did with Vergil (though I feel that his broken ass needs a re-tuning as well).
 

TreIII

Member
I never said it was. I believe I criticized DmCs controls on the last page. I merely pointed out that DmC's simplified controls resonated with a larger audience as a response to Village seemingly putting forward the notion that moving away from d-pad switching is a minority view. I'm dead tired so I might have misinterpreted him. Bear with me if so.

Shhhhhhh. Only DMC5 dreams, now~
 

One_San

Member
That's right.

Skill ceiling can be sky high but there's no need for the skill floor to be high either. This is not what the series was founded upon, these games are designed to be pick up and play. DMC1 is easy to pick up, DMC3 is easy to pick up, hell every character except Dante in DMC4 is easy to pick up.

Sure you can play DMC4 Dante like you did DMC3 Dante and stick to one style at a time and two weapon pairs.... but then all you are doing is playing a gimped DMC3 Dante. That's not a lot of fun and you are missing out on the joy of playing DMC4 Dante like he was meant to be played.

This is fine though. This is literally the thing that makes the skill floor lower than being talked about in this thread. Not every character needs to be Nero as far as being easy to pick up, it's specifically why we have Nero in the first place.

If they didn't nerf the general strength of the styles in DMC4, this also wouldn't really be a statement. You can still play one style at a time Dante, hell most people have. I've recently even watched some people stream their first attempts. You can't compare even intermediate level play of using more than one style every now and again with a beginner who hasn't even learned one style.
 

chozen

Member
I believe I saw Verendus say DMC5 would be announced this 2016 some time ago.

Oddly enough before I saw this thread I was just looking back at all the DMC 3/4 Mo-captions, like literally right before I tabbed into neogaf and this is the first thread I see. HYPE!
 
A bit late, but why do styles even have to "absolutely stay the same" or "absolutely go away"? Couldn't they just do, idk, two styles? Put Trickster and Royal Guard into Circle, and you choose which kind of defensive maneuver you will have. I understand people wanting a dedicated dodge button
(as much as I don't agree with it)
, but you don't need TWO defensive maneuvers at the same time...

That way you could even keep like, a 3 character switching mechanic and everyone having 2 styles.

The one thing I'll say about the control method posted before is that DT should never leave the R/L buttons. That's a button that needs a lot more immediate use than dodge.

Also, I'll agree that DMC4 Dante's skill floor isn't nearly as high as people are making it out to be, as you can pretty much play him like Nero for the most part (unless you're doing stuff like DMD, which most players don't even get to see anyway).

I'll also agree that his styles should be buffed again (maybe not to the levels of DMC3,
RG was pretty ridiculous
, but just make them all strong enough so that beginners don't have to switch styles to feel powerful).
 
Im really surprised at anyone exicted for DMC5 given how badly Capcom has fumbled next gen development so far this gen.

I might be sounding cynical right now and I cant believe im about to say this but I have more faith in a NT DmC2 than a Capcom DMC5 right now. At least I know what im not going to like with a Ninja theory game.


If they cant even get SF or RE right, DMC has no chance.
 

GuardianE

Santa May Claus
If they cant even get SF or RE right, DMC has no chance.

There hasn't been an RE this generation except Revelations 2, which is widely considered to be a successful game. Umbrella Corp is a throwaway title to get some multiplayer hooks in people.

SF, on a fundamental level, is a solid game on release, and will be a more complete package come summer. While it's regrettable that the game couldn't ship as a full title by the majority standard, it's not something that can't be remedied long term. The backlash has been blown out of proportion.

The biggest fumble thus far has been Deep Down just because of its complete lack of presence. We've yet to see how that ultimately shapes up.
 

Village

Member
There hasn't been an RE this generation except Revelations 2, which is widely considered to be a successful game. Umbrella Corp is a throwaway title to get some multiplayer hooks in people.

SF, on a fundamental level, is a solid game on release, and will be a more complete package come summer. While it's regrettable that the game couldn't ship as a full title by the majority standard, it's not something that can't be remedied long term. The backlash has been blown out of proportion.

The biggest fumble thus far has been Deep Down just because of its complete lack of presence. We've yet to see how that ultimately shapes up.

Revelations one iirc did well
Also rev 2 as you mentioned

Also re5 was did well


Re6 did well... In sales.
 
Hmm, interesting. Does anyone know of any other games like DMC releasing on PS4? There was this game that was revealed last year that was akin to it, but I can't remember what it was called. I think it was a cel-shaded game. Anyone know if it?
 

chozen

Member
Hmm, interesting. Does anyone know of any other games like DMC releasing on PS4? There was this game that was revealed last year that was akin to it, but I can't remember what it was called. I think it was a cel-shaded game. Anyone know if it?

All I can think of with Hack and slash action type game is nier automata
 

chozen

Member
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It's been a few years too late Capcom. I've already lost interest in the series.

OMG!!! Plz let this be true! Plz let it be at E3 T_T
 

.....

Member
Well whatever it was they were doing , it being taken down means we probably weren't supposed to see it. Hopefully we see a DMC reveal at TGS/E3
 
Im really surprised at anyone exicted for DMC5 given how badly Capcom has fumbled next gen development so far this gen.

I might be sounding cynical right now and I cant believe im about to say this but I have more faith in a NT DmC2 than a Capcom DMC5 right now. At least I know what im not going to like with a Ninja theory game.


If they cant even get SF or RE right, DMC has no chance.

If they give Itsuno free reign, it'll probably have the best combat of any game relased this gen.
 

BBboy20

Member
And as I and others have suggested in the past, I could see a DMC5 that focuses on the idea of spreading the love and developing mechanics for other characters, instead of trying to cram every type of style and unique system mechanic onto Dante, himself.

4SE opened up the door for a multiple character roster in a DMC game, and it's what I can see as being a proponent of the series' future.
Considering how big the character roster has become, it probably became an inevitability.

4-5 player co-op somehow, plz.
 

RazMaTaz

Banned
Please use panta rhei, I wanna see that engine in action.

As much as I would love to see DMC on that engine, i doubt its being developed for it. Deep Down has been in development for a long time and we aint heard squat about it.

If this is in fact DMC5, my probable guess is they are using a beefed up MT Framework engine or Unreal Engine 4.
 
I'm glad Nero is coming back. Dude got a bad rap in DMC4. All that's needed for him is a few extra weapons, a proper DT and more functionality for his Devil Bringer. He also needs to cool his head in cutscenes... or get comically angry, that'd be funny.
 

magnetic

Member
I just bought DMC HD Collection and DMC4 two weeks ago after getting into the genre via Bayonetta and Ninja Gaiden Black, so this is great news. Not that all these games couldn't keep me occupied for the next five years, but oh well!
 
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