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TLoU Remasted Pre-PS5 patch destroys loading screens on PS4

yohan12

Member
Until Dawn doesn't get patches from 2015, this "instant loading" in the tweet was on PS4 Pro from the beginning.

For the TLOU i also think that their decompression was singlethreaded, ported straight from ps3 version, and now they add proper multithreading to it.
Someone posted a tweet showing Until Dawn got updated too
Until Dawn also got a patch and now has zero load times ?



So does that means devs were lazy or is new tech getting implemented ?
 

SlimySnake

Flashless at the Golden Globes
Until Dawn also got a patch and now has zero load times ?



So does that means devs were lazy or is new tech getting implemented ?

it's possible that devs didn't know any better. Ghosts of tshushima is brilliant because they identified assets that are already loaded and only needed newer ones.

I'm sure devs reuse assets in linear games like tlou and until dawn.
 

sn0man

Member
You think this is good?

Next week they’re releasing information on how Crash 1 on Playstation now loads the next level in eight seconds before you finish the last one.

This causes a rip in the fabric of spacetime to an alternate dimension where Halo Infinite runs at 8k 240FPS and Stone Cold Steve Austin is President.
It’s about time they let us in on this secret.
 

BrentonB

Member
Apparently this is rolling out to a number of other 1st party titles, including God of War:

"Other first-party titles like God of War have also seen their load time reduced, reportedly due to a new compression system that's thought to have been introduced in preparation for backwards compatibility on Sony's upcoming console, PS5. It's been speculated by some that this tech may have been quietly utilised in the development of Ghost of Tsushima, too."

 

Grinchy

Banned
With the way that Sony has scheduled what the influenzas are allowed to talk about with the pre-launch units that were sent out, it feels like this is part of it.

I bet they re-did a lot of these PS5 PS+ list games so that they load in less than 2 seconds. The day will come where influenzas can show off backwards compatibility, and when they do, they will show a game like Until Dawn or Last of Us Remastered loading instantly.
 

Fake

Member
Apparently this is rolling out to a number of other 1st party titles, including God of War:

"Other first-party titles like God of War have also seen their load time reduced, reportedly due to a new compression system that's thought to have been introduced in preparation for backwards compatibility on Sony's upcoming console, PS5. It's been speculated by some that this tech may have been quietly utilised in the development of Ghost of Tsushima, too."



yohan12 yohan12 I guess you could updater your OP. Quite a good information.
 
So proof that there is more going on to the new ps5 loading routines than just a fast ssd?
I think it was always more than just the SSD. It's the SSD, the dedicated decompression hardware/custom system bus, and newer and significantly better compression.

The PS4 can benefit from one of those, so I guess this is the result? Though I doubt a completely brand new implementation of compression could be added in a small patch, but who knows.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
With the way that Sony has scheduled what the influenzas are allowed to talk about with the pre-launch units that were sent out, it feels like this is part of it.

I bet they re-did a lot of these PS5 PS+ list games so that they load in less than 2 seconds. The day will come where influenzas can show off backwards compatibility, and when they do, they will show a game like Until Dawn or Last of Us Remastered loading instantly.

LOL at influenzas
 

sn0man

Member
What if third party Ps4 games got this, and loaded faster on Ps4 than the same games on Series X?
It would be incredible but alas wouldn’t that require all the third parties to do the work? It would be awesome if this technique was some sort of kernel level dll or similar as part of the firmware.

Simulation

Game says: I have an uncompressed texture please store it here mr PS4.
PS5 says:

I’ll take this and store it without doing anything, don’t you worry. (Time to compress this texture and wait for that stupid game to request it.)

Game says: what was that?
PS5:



sometime later


game says: can I have that file PS4?
PS5:
 
Meanwhile, That Falcon indie game devs are bragging about achieving 13s on XSX lol.

The Falconeer?

oHDFpkXs4PGwncwN3wNTkL.jpg

The-Falconeer-_-The-Path-Trailer-%F0%9F%A6%85-_-Xbox-Series-X-0-19-screenshot.png
 
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mitchman

Gold Member
I'm pretty sure Sony released a new SDK with a backport of some of the storage api for the PS5, sans the hardware decompression (but now done on the GPU on the PS4). They might also have done a compatible assets id storage read directly into GPU memory, as is done on the PS5.
 

Kokoloko85

Member
GoT will have a minor update to 'unlock' the framerate and probably the 60 fps will be the famouns 'brute force' used when PC get bumps. Thats don't mean GoT will get a 'true' PS5 version like Witcher 3 and Cyberpunk.
Keep in mind that running the game at 60fps not mean the game 'receive' the proper PS5 version.

Dude, getting a PS5 version is more than just an update. They need to rework on the game to take full advantage of the PS5, not only just boosting the game because of the PS4 x PS5 specs.

Until ND and SP are free to work on their game on the PS5, none of those updates will get a real decent boost. There are more beyond fps. Resolution, texture, loading times, add ray tracing, lod, AA, etc...

I believe thats why they started with TLOUS. Is already an old game, so take less time than the recent PS4 games that really take advance of PS4 custom hardware.

30fps to 60fps And faster loading isn’t minor lol. Its an awesome free upgrade.

Ill be happy with a free 60fps and faster loading update for TLOU2 like GOT is getting for PS5.
I dont want to buy another remaster after buying the game a few months ago.

Look at what MS is doing for its BC games for free
 

RoboFu

One of the green rats
Meanwhile, That Falcon indie game devs are bragging about achieving 13s on XSX lol.

that game maybe uses asomething like unity and is made by a few people. VS naughty dog lol Thats one hell of a comparison.!
 
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So proof that there is more going on to the new ps5 loading routines than just a fast ssd?
There never was a claim that it was just the SSD, you need better APIs and hardware decompression to decouple loading from the CPU as much as possible.

I assume it helped to implement whatever techniques they could on the PS4 (it also makes the series X loading demos much less impressive--hey look guys we ended up doing this with the clunks HDD in the OG PS4!)
 
Apparently this is rolling out to a number of other 1st party titles, including God of War:

"Other first-party titles like God of War have also seen their load time reduced, reportedly due to a new compression system that's thought to have been introduced in preparation for backwards compatibility on Sony's upcoming console, PS5. It's been speculated by some that this tech may have been quietly utilised in the development of Ghost of Tsushima, too."


Now that's really interesting.

Must be all those textures that take all this time to load!

I never said it was pretty. To be fair it's the first time that I've seen screenshots of the game.

it was badly optimized on launch,. that's how

Same with Until Dawn and God of War?
 
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Apparently this is rolling out to a number of other 1st party titles, including God of War:

"Other first-party titles like God of War have also seen their load time reduced, reportedly due to a new compression system that's thought to have been introduced in preparation for backwards compatibility on Sony's upcoming console, PS5. It's been speculated by some that this tech may have been quietly utilised in the development of Ghost of Tsushima, too."

These are literally the Series X videos where people went crazy last week--impressive.

I hope they are down to almost ZERO on the PS5 then.
 
Now that's really interesting.



I never said it was pretty. To be fair it's the first time that I've seen screenshots of the game.
It was purely sarcastic, I actually kind of like the style... Just not sure how Sony managed to make loading times so much better all of a sudden, must be all the R&D in data compression that ended up having some application on old hardware.

Still, I can load TLoU in 13s on the base PS4, just like these guys load their indie game in 13s on the brand new xbox 👏... somebody has made their homework.
 

Zambatoh

Member
This is perhaps one of the greatest achievements in design since Nemesis literally smashed open the loading screen in 1999.
 

diffusionx

Gold Member
Why is Sony so insistent on porting all their PS5 selling points to PS4?

First it was Spiderman and Sackboy. Then it was Horizon Forbidden West. Now it is no loading times. On an old ass PS4 with 2003 era hard drive tech.
 
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Roni

Gold Member
Improved code is written all the time, it just takes a moment to get there sometimes.

It's not like these cutting edge programmers can show their work to a teacher for scoring, they're doing the best they can and sometimes they strike gold.
 

Tajaz2426

Psychology PhD from Wikipedia University
I’m pretty interested on finding out about the technology used for this. It would be amazing if we get this on PC, also.

Does anyone know what is being used or is this a secret, so far?
 
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