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Is it even possible for Sony/Microsoft to release Pro versions of PS5/XSX in 3-4 yrs?

We are getting close to hitting limits in terms of how much smaller chip manufactures can shrink nodes and you'd want at least a 2x multiplier in terms of potential performance to even justify releasing Pro versions. I don't know if this even realistically possible within the time frame of 3 - 4 yrs.

Also, these consoles seem a lot more powerful out of the gate compared to what we got back in 2013, so are Pro versions really necessary? Seems like the best case for a die shrink is to focus on reducing power consumption for slim models and targeting same performance. Also, I'd imagine a Pro version specifically for PS5 would complicate BC even further as I'm sure clock speeds would probably be increased yet again causing more problems for some games.
 
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Nikana

Go Go Neo Rangers!
Its possible but I dont think it will be at the price point of $499. I dont think either company will want to surpass that price-point. For that reason I dont see either one trying the pro model again this gen.
 

Andodalf

Banned
To the contrary, with MS communicating how Die shifts no longer result in cost savings, they just about have to.

Consoles either need to get cheaper or more powerful over time, and if the cost of the Silicon isn't dropping, and RAM is relatively steady, the only saving is the Flash, but they will want to increase SSD sizes over time, so that isn't an area for saving either.

I think this will be a short gen, just due to the nature of it not being cost effective to simply shirk an existing chip down anymore. The 360 gen saw super cheap models at the end of the console gen thanks to die shifts. We didn't get that this time, and it looks like the PS4 Pro and XSX are just getting end of lifed rather than fit lower in the price stack.
 

diffusionx

Gold Member
Of course it's possible, we already have PC GPUs with 50%-100% of the power, and more powerful CPUs.

The question is, does it make sense on the market. The PS4 Pro came out because Sony wanted to sell a console for people with 4K TVs, and MS badly needed to compete on specs and power. That probably won't be necessary this gen. It might make more sense just to keep these boys going for 5-6 years and release proper successors then.
 
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McHuj

Member
Maybe. The RX6800XT is almost exactly what PS5 Pro GPU would look like: 72 CU's with a boost clock that can hit 2+ GHz and 16GB of GDDR6. The power consumption is actually fairly reasonable in the 220 - 300W range (depending if you're looking at peak or average).

If they can get reasonable power consumption scaling from a 5 or 4nm process coupled with RDNA3/4 power optimizations, I think they could deliver something that has 2X the GPU of PS5 in roughly the same form factor. The infinity cache is something that would allow them to keep the same memory bandwidth and size. The big question is will they be able to do it economically.

I would be fine with a Pro model that allows the performance modes to run at locked 4K/60 with more RT.

If there is no PS5 Pro, I expect this gen to be shorter then. Maybe 5-6 years.
 
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Of course it's possible, we already have PC GPUs with 50%-100% of the power, and more powerful CPUs.

The question is, does it make sense on the market. The PS4 Pro came out because Sony wanted to sell a console for people with 4K TVs, and MS badly needed to compete on specs and power. That probably won't be necessary this gen.

Yeah. but we are talking about within the limits of a console form factor, sure Sony and Microsoft could make a huge ATX Full tower size console and worry less about power consumption, but that isn't very realistic obviously.
 

diffusionx

Gold Member
Yeah. but we are talking about within the limits of a console form factor, sure Sony and Microsoft could make a huge ATX Full tower size console and worry less about power consumption, but that isn't very realistic obviously.

Well, I wasn't talking about ATX full size tower consoles either. They will be able to make a more powerful APU in 3 years, I guarantee that.
 

killatopak

Member
Of course it's possible, we already have PC GPUs with 50%-100% of the power, and more powerful CPUs.

The question is, does it make sense on the market. The PS4 Pro came out because Sony wanted to sell a console for people with 4K TVs, and MS badly needed to compete on specs and power. That probably won't be necessary this gen. It might make more sense just to keep these boys going for 5-6 years and release proper successors then.
I mean now they can sell it to people with 120fps tvs.
 

MetalAlien

Banned
Yeah. but we are talking about within the limits of a console form factor, sure Sony and Microsoft could make a huge ATX Full tower size console and worry less about power consumption, but that isn't very realistic obviously.
PS6 goes back to a separate CPU and GPU uses a full tower, 800 watt power supply and cost 1500 bucks but has the advantage of a closed system spec versus an open system spec like a PC.

Be a hard pill to swallow but could be interesting.
 
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DustQueen

Banned
I think these Zen2 machines have allot of juice in em. So technically there is really no need for middle gen update, but if there gonna bevan audience for it... Product gonna be there.
Also they can try to prolong this gen by releasing em in 5 years rather then 2-3 n keep this gen going for 8-9 years.
 

AJUMP23

Member
Are they in the retail industry, then yes there is a way. In fact they are already working on it in their R&D departments. And when they brief their executives on their 3 year and 5 year and long term plans, they show their device targets and when thy want to bring them to market.
 

cireza

Member
PS5 might get a slim version that will still be huge, but I don't see much more than this.

We might have revisions, but how much will they be relevant is the question.
 
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Stuart360

Member
I dont think we will get Pro consoles because what will be the target be for them?, what will be the hook?. With the Pro and OneX, the target was 4k, or at least much higher resolutions. What would be the target resolution wise with any potential pro consoles because the XSX and PS5 are already targeting 4k, and any potential Pro consoles certainly wont have the power to push next gen games to 8k.
Ray Tracing would of actually been a nice hook for Pro consoles, if they had left RT out of XSX and PS5, which they should of done.

No i just dont see what the selling factor would be for Pro consoles, what the hook would be.
 

cormack12

Gold Member
In 2 Years we'll only really be on the first batch of games built specifically for this hardware I'd wager. Based on the fact that H:FW is cross gen, we can expect Ragnarok to be the same (if it arrives next year), just because of the precedent being set. We may get a few little teases in between like MM and Ratchet. But yeah the consoles won't even be stretching their legs at that point. The thing that makes a revision essential will be how many people complain about storage rather than CPU/GPU imo.
 

ripeavocado

Banned
it would be pointless, upping the res to 4K native or more is not a big deal and if ray tracing will be big by then it will be next-gen.
 
I mean, its possible. But considering how these wont be readily availble until mid next year, having a new one 2 years after that seems like a gigantic waste.
 
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Klayzer

Member
I dont think we will get Pro consoles because what will be the target be for them?, what will be the hook?. With the Pro and OneX, the target was 4k, or at least much higher resolutions. What would be the target resolution wise with any potential pro consoles because the XSX and PS5 are already targeting 4k, and any potential Pro consoles certainly wont have the power to push next gen games to 8k.
Ray Tracing would of actually been a nice hook for Pro consoles, if they had left RT out of XSX and PS5, which they should of done.

No i just dont see what the selling factor would be for Pro consoles, what the hook would be.
Im of a similar opinion. What would be the marketing hook? A couple of more power cells won't entice the market. The consoles we have now are plenty powerful enough to produce whatever the devs can dream up.
 
It's weird to think, but Sony has been doing revised consoles ever since the beginning. There's always a "slim" version starting with the PSOne. Remember that thing? I was just reminded of it when I played Astro's Playroom. Good times.
 

gypsygib

Member
I think MS and Sony would be better off just creating a great form of DLSS or supporting AMD in perfecting their FidelityFX Sharpening that makes 1080p look perceptually just as good as 4k in all games and release new consoles in 5-6 years.
 

regawdless

Banned
I dont think we will get Pro consoles because what will be the target be for them?, what will be the hook?. With the Pro and OneX, the target was 4k, or at least much higher resolutions. What would be the target resolution wise with any potential pro consoles because the XSX and PS5 are already targeting 4k, and any potential Pro consoles certainly wont have the power to push next gen games to 8k.
Ray Tracing would of actually been a nice hook for Pro consoles, if they had left RT out of XSX and PS5, which they should of done.

No i just dont see what the selling factor would be for Pro consoles, what the hook would be.

I expect raytracing to play a bigger and bigger role. Shadows, lighting, reflections. The consoles are already struggling with reflections only. So there's enough potential for raytracing to become a selling proposition.

BUT I don't believe that AMD will be able to provide that much more raytracing performance in 2-3 years for the very limited budget of these consoles. That's going to be an issue.
 
Sony can go 72 CU and increase power efficiency by going with lower clockspeeds.
Microsoft on the other would have to make pretty monstrual GPU
 

Birdo

Banned
How powerful does a console really need to be? :messenger_grinning_smiling: The new consoles will be fine for the whole gen.

I'd rather they both concentrate on making great games.
 

diffusionx

Gold Member
I expect raytracing to play a bigger and bigger role. Shadows, lighting, reflections. The consoles are already struggling with reflections only. So there's enough potential for raytracing to become a selling proposition.

BUT I don't believe that AMD will be able to provide that much more raytracing performance in 2-3 years for the very limited budget of these consoles. That's going to be an issue.

There's no doubt that RT is a weak spot for these consoles but will Sony and MS sell $500 upgrades because of better RT. That's a tough sell IMO, especially compared to resolution.
 

jaysius

Banned
Let me take out my crystal ball and see:
  • Nintendo's new console will be more powerful than the Series X and PS5.
  • Half-Life 3 will come out.
  • Kojima will go back to Konami to make more Metal Gear Solid games.
Oh shit my crystal ball burned out.
 

Fbh

Member
I wonder if tech like DSLL keeps having major improvements over the next 2-4 years and AMD has some equivalent....if they can't actually sell a Slim version that's smaller, cheaper and can actually offer better performance.


I dont think we will get Pro consoles because what will be the target be for them?, what will be the hook?. With the Pro and OneX, the target was 4k, or at least much higher resolutions. What would be the target resolution wise with any potential pro consoles because the XSX and PS5 are already targeting 4k, and any potential Pro consoles certainly wont have the power to push next gen games to 8k.
Ray Tracing would of actually been a nice hook for Pro consoles, if they had left RT out of XSX and PS5, which they should of done.

No i just dont see what the selling factor would be for Pro consoles, what the hook would be.

Yeah I think it's going to be tricky to advertise a "pro" Series X and Ps5 without looking bad. Ps4 Pro and 1X were easy, just slap "4K" on there and done.
But now that they have sold and advertised these consoles as 4K, Up to 120fps!, Ray Tracing machines....what exciting new feature are you going to sell them on?
"Now with the same 4K, Up to 120fps and Ray tracing, but they reach them more consistently!!!".
 

JCK75

Member
I do hope we at least get more solid, smaller, more efficient versions.
The PS5 Slim is the console I'm waiting on.
 

jaysius

Banned
I’d argue PS4 Pro wasn’t a great design.

Was fucking awful actually, poorly designed so it couldn't cool itself without making the fan go JET ENGINE HOOVER randomly and under load. Also had HDCP handshake issues that Sony ignored.

PS4 Pro was cheap Sony.

It seems like the PS5's coil whine is because Sony didn't spooge 10 cents of silicone over key parts of the power supply. Sony is too cheap, it keeps fucking the customers and they don't care because they're all drunk on Cerny juice.
 
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Better to wait for a mature 3nm or smaller / new tech, then just go full next gen. This time it was an easier sell because it was primarily a 4K upgrade.

But the idea of generations is largely over anyway. Standardised hardware and full backwards compatibility means console now are just like a PC or Phone upgrade.
 
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