'You cannot treat a hypothetical as a certainty, Especially not with game-dev.'
So by your rules your own argument is false because you can't treat any hypothetical with certainty. I can say it's being held back and you can say it's not, and nobody is right or wrong. Ok!
Yes. Because all the handwringing is based on the presupposition that somehow you're missing out. Which as I've explained has no basis whatsoever in reality.
The fact is that OBVIOUSLY we're not talking certainties. Obviously. But informed speculation IS valid and in this case we already know the answer.
No, you're not informed! Not in the slightestt!
Do you know what the design goals are for these unpublished games? Were you party to the design and team meetings? Have you ever worked in commercial game-dev?
I have. For over 20 years. And it doesn't work like you seem think it does. If your brief is to showcase a particular aspect of the tech you end up enslaved by it; it becomes the point of the exercise not a thing that (rightfully) facilitates and enriches the creative goals of the project.
I never said every game is like or should be like R&C, but what....you think that Guerrilla and Santa Monica couldn't think of things to do with their games that wouldn't be possible on the PS4 in the same way what we see in R&C wouldn't be possible?
Like what exactly? The only thing intrinsic to Rift Apart's design is the ability to near seamlessly transition between locations via the titular rifts. You honestly think that shoehorning that into melee combat orientated titles like GoW would be more than a shallow gimmick? Really? Same deal with Horizon. Do you want Aloy to fight robot dinosaurs in a primitive post apocalyptic dystopia or do you want her to be zapping between dimensions willy-nilly?
Have you even thought this through?
Like I said earlier. Just because you can, doesn't mean you should. That line of thinking was what led to motion controls getting wedged clumsily into a lot of games that gained nothing from them during the PS360/Wii era!
Like I said, starting out with a brief or an intent to showcase a particular piece of tech is as often a detriment to the end result as a boon. Rift Apart is a great showcase, but its built around it, and happens to be a pretty natural fit for the property. This is not true for every game.
People have talked for years about how in the GoW dragon fight it had to be in the clouds due to the load on the processor and GPU.... So that's one example where today making that game for PS5 they'd have to do the same to ensure that the 'same game' plays on both consoles.
Actually they don't. There's a difference between a PS4 game provisioned with a runtime profile for forwards compatibility and a PS5 version of a PS4 game. There is no equivalent to smart delivery on Playstation. You can have a PS4 and PS5 version installed at the same time. If they wanted to add or change stuff, they could do. That they don't is more about optics and perception than anything else.
There will even simply be limitations on the number of objects and textures that can be loaded in. Bottom line, anyone who understands the electronics industry knows that 9 years is a LONG time and a VAST gulf in technology. Look at processors alone and where they were 9 years ago compared to now.
What, like the underwater stuff in Horizon: Forbidden West. You think you're getting that level of texture detail and scene density on PS4? Hmmm....
Anyone who's worked in game-dev knows that design has barely changed in two decades. Presentation and scope have improved greatly, but the fundamentals.... not so much. The idea that faster CPU's and more capable GPU's is going to radically change every game going forwards is laughable.
I mean for all the yak about what Rift Apart is doing, Portal explored much the same ground back in 2007. The PS5 allows for a much visually richer implementation, but conceptually I don't see anything that's too dissimilar.
That's all we're saying. There WILL be limitations as a result of this decision and we will not see what the PS5 really can do until 1st parties are allowed to design for the PS5 only.
And what I'm saying is don't mistake a tool for the entirety of the construction.
Tools are great, they can allow you to do stuff faster and better than you can with your bare hands alone. But the thought process guiding those hands is what's important, and you simply cannot CANNOT blindly assume that the presence of a tool is the defining factor.
This is what I see being expressed and what I'm objecting to. Its like saying well PSVR exists so lets make everything be in VR or have a VR mode. FUCKING NO!
Its not to deny there are potential benefits, its just the assumption of inferiority that annoys the piss out of me. Its offensively stupid and shallow-minded.