Couple of new pics from Maldo's next version of his mod:
Fucking fucking! I feel like I should become a pig right about now to thrash about in there. It looks magnificent!
Never thought I'd ask for it but can you contribute more mud shots?
Couple of new pics from Maldo's next version of his mod:
Fucking fucking! I feel like I should become a pig right about now to thrash about in there. It looks magnificent!
Never thought I'd ask for it but can you contribute more mud shots?
When is the new version of the mod coming out?
Do footprints actually get shown in that mud and does the water reflect correctly?
Probably a dumb question, but why don't developers just put a super high res picture of mud with water on the ground and just have players walk on that?
Welcome to GAF.New screenshots from incoming version
Holy crap. I really like how Maldo's mod doesn't stray far from the original vision for the game at all. It looks very close to the unmodded game, just sharper. I hate it when mods play too much with the original assets.
New screenshots from incoming version
Wait, are all the cracks in the street filled with casings?
That'd be even more excessive than Warhammer is with skulls (I'm a nerd, sue me).
I don't want to play Crysis 2, but I want those hot mod graphixXx :/ Why did they have to make the game so lame?
Should I download the Maldo stuff now, or just wait until the new release?
Holy shit, the man himself?New screenshots from incoming version
Wait until the new release if you can. His stuff now's not hard to install or too big, though (800MB), if you can't.
Cool, will do.
Has anyone checked out Crysis Revival + C-mod? I'm downloading it now, I could do with some jungle action.
Edit: The more I play Crysis 2 the more I realise I miss the 'crisp' look of Crysis 1. I don't even know how to explain it, but Crysis 2 seems kind of blurry in a way...
Edit: Couple questions: I have the game on Steam, will it automatically patch up to 1.9 (DX 11) or do I need to apply that one manually? And what kind of performance hit should I expect with that particle mod vs vanilla "Extreme" (DX11) particles?
Dunno bout your other questions but im fairly positive the steam version is fully updated to 1.9 with the texture pack and everything
Yep, it is. Played around with the Maldo mod a bit, looks absolutely phenomenal. I'm getting a fair bit of stuttering with the Maldo texture mod when I'm moving from area to area though. Within each area the frame rate is completely fine. I have a 1 GB HD 5770 and 4 GB of DDR2 RAM. Is that just not enough for the textures in the mod or is there a particular setting in the config that I should dial back to help alleviate the stutter?
These are the settings I'm using:
Also, what objects does reduced tessellation ignore vs full tessellation?
Probably the most detailed concrete walls in the history of video gaming [and others nVidia ploys to reduce preformance on ATI cards].
http://techreport.com/articles.x/21404/2
WTF at the concrete slabs, LOL.
Speaking of tessellation, I thought the GPU intelligently tessellated the models to reduce their "polygonal" look. But if I'm reading the article right, do the developers actually have to create the more detailed objects beforehand? Why can't the hi-poly objects be used in standard DX9/10 then?
You have a slow graphics card, it's probably that.Yep, it is. Played around with the Maldo mod a bit, looks absolutely phenomenal. I'm getting a fair bit of stuttering with the Maldo texture mod when I'm moving from area to area though. Within each area the frame rate is completely fine. I have a 1 GB HD 5770 and 4 GB of DDR2 RAM. Is that just not enough for the textures in the mod or is there a particular setting in the config that I should dial back to help alleviate the stutter?
These are the settings I'm using:
Also, what objects does reduced tessellation ignore vs full tessellation?
You have a slow graphics card, it's probably that.
The frame rate is completely fluid. It's stuttering when I move to a new section of the map. And I wouldn't say the 5770 is a slow card.
It's slower than a 4870 which is too slow to play Crysis 2 DX11 (if it wasn't a DX10 card that is).The frame rate is completely fluid. It's stuttering when I move to a new section of the map. And I wouldn't say the 5770 is a slow card.
The frame rate is completely fluid. It's stuttering when I move to a new section of the map. And I wouldn't say the 5770 is a slow card.
I get stuttering when I have too many VRAM hungry settings cranked.
It's slower than a 4870 which is too slow to play Crysis 2 DX11 (if it wasn't a DX10 card that is).
First, I'll say that a 5770 isn't a slow card. It's mediocre. Hell, a 4850 could run Crysis 2 at decent frame rates at 1680x1050 without DX11, of course. Believe me, I've tried (but it died soon after, lol).
Since you're saying you're getting fluid frame rates, around what does your frame rate hover?
Holy crap. I really like how Maldo's mod doesn't stray far from the original vision for the game at all. It looks very close to the unmodded game, just sharper. I hate it when mods play too much with the original assets.
EDIT: Hah. Didn't realize it was actually him that posted the new screens.
I figured that was the case here, was wondering which settings in that config were the most VRAM dependent so I could turn them down.
Er, in DX9 the 5770 absolutely destroys Crysis 2. Ran it effortlessly at 1680x1050, 40-60 FPS.
I'll turn on an FPS monitoring program and report what my frame rates are with the DX 11 settings pictured in my post above.
Edit: Lowest FPS I saw on the 3rd level was during a scripted scene where the alien ship crashes through the tunnel you're standing in. 25 FPS.
Combat FPS stayed around 30 FPS. Exploration was 40+. Stutters were at the beginning of the stage, never during combat.
Not bad for a card that was $150 when I bought it over two years ago.