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Halo |OT12| Last One Out, Get the Lights

Omni

Member
It acts like a mini-Saw and is effective even from large distances.

Don't think I've ever been killed from a long distance by someone with an AR, but to each their own.

...

Lol. Just joined a game and the score was 990 to 430... (with me being put on the losing side of course). What the fuck
 

J10

Banned
Sprint is cool. For me it enhances the experience of feeling like a super powerful spartan, being able to run and jump from A to B quickly. I wouldn't want to see a total reversion back to Halo 3 with regard to base player ability. I don't see the harm in adding a couple of extra options alongside attack/jump/strafe, so long as those options are the same for everyone and not a choice like the present use of armor abilities.

I'd like to see what Halo would be like if players had multiple armor abilities at once like Crysis 2. For example, make the jet pack into a jump pack activated by double jumping like many people have suggested (or maybe charge jumping), but have it be a base player ability along with sprint, both tied to the same meter, so you have to make a calculated decision for each use. This way everybody has the same extended mobility options and there's no guess work about what cheap tactic someone may resort to; if there's a raised platform you're trying to secure you always know that your opponent has the option of double jumping up to it instead of taking a ramp or a lift the long way.
 

Tawpgun

Member
Sprint is cool. For me it enhances the experience of feeling like a super powerful spartan, being able to run and jump from A to B quickly. I wouldn't want to see a total reversion back to Halo 3 with regard to base player ability. I don't see the harm in adding a couple of extra options alongside attack/jump/strafe, so long as those options are the same for everyone and not a choice like the present use of armor abilities.

I'd like to see what Halo would be like if players had multiple armor abilities at once like Crysis 2. For example, make the jet pack into a jump pack activated by double jumping like many people have suggested (or maybe charge jumping), but have it be a base player ability along with sprint, both tied to the same meter, so you have to make a calculated decision for each use. This way everybody has the same extended mobility options and there's no guess work about what cheap tactic someone may resort to; if there's a raised platform you're trying to secure you always know that your opponent has the option of double jumping up to it instead of taking a ramp or a lift the long way.


I think sprint is too ingrained in Halo and FPS's in general to be removed now. But fuck nerfing base movement for it. That I hate and it seems like an unfortunate consequence of it.

As for your second point, I actually agree. I don't think we should have something like Camo on demand, but something like a thrust pack you can use as a double jump/jump extender/lateral strafe would be cool.

Jetpack is map breaking, but holy shit is it fun to use. The feeling of mobility it gives you is awesome. If we gave a jump/thrust pack ability to spartans by default you can limit its height and therefore design maps around it. And you would feel like a badass with it. It would increase mobility and movement options.
 

Schmitty

Member
Look like we are on the topic of going back to classic Halo. Funny thing is, I've been going through the maps one by one and adding weapons to the map. Along with my gametype that takes away ordinances, personal loadouts, random drops, and the DMR. The game is even to 50, not 600.

Looking forward to some GAF customs to try it out.
 

daedalius

Member
I think sprint is too ingrained in Halo and FPS's in general to be removed now. But fuck nerfing base movement for it. That I hate and it seems like an unfortunate consequence of it.

Base speed does seem a bit slow; for all that old gif gets posted (or used to be posted) showing the ridiculous strafe speed, it doesn't seem like we have that now.

Nothing wrong with having sprint + a high base speed, I wouldn't think.
 
This is one of the reasons I think I'm inadvertently holding Spartan Ops to a high standard. We lost a LOT with Firefight, and Spartan Ops needs to really differentiate itself and bring a lot to the table to make those loses feel worth it, and it's not there yet.


Can you use camo in the hill? My beloved auto turret blows up if I enter the hill and I can't set one up inside. I figured, if they did that they'd make it so camo doesn't work in the hill. For balance. Right?
I think SpOps SHOULD be held to an incredibly high standard. It's replacing something that didn't need to be replaced, only tweaked. So far I don't think the SpOps/FF tradeoff was worthwhile, but I really hope my opinion will change and am keeping an open mind.

As to your second part, the hill disables AA's, but that doesn't stop someone with camo sitting right on the edge of the hill waiting for an enemy.

Forgot to add my Halo 4 hate today: NERF THE AR. NERF THE AR. NERF THE AR. KEVIN, NERF THE AR.
Why would you want to nerf the best weapon in Regicide? :-D
 

senador

Banned
It acts like a mini-Saw and is effective even from large distances.

I've started noticing the AR has a greater range than I originally thought. I'd like to see its range nerfed a bit or give it more spread so bursting has to be used. I don't mind it being a killing machine in very close range though, for the most part anyway, but once its at anything not close range its too much.
 

Brolic Gaoler

formerly Alienshogun
Halo is never going to bring in the CoD crowd so they need to just get back to the basics with Halo 5. Smaller maps, BR starts, no AAs, no loadouts, weapons spawn on map, ranks, no sprint. The best moments in Halo 4 are when it's a 1 v 1 situation on a map like Adrift or Haven and it just who can aim/strafe better. Halo 5 needs to focus on that.


Fuck that, some of us like halo 4. For me it's the most fun I've had with a game in a long time. If that makes me casual I don't care. Last thing I wanna see is regression.
 
Fuck that, some of us like halo 4. For me it's the most fun I've had with a game in a long time. If that makes me casual I don't care. Last thing I wanna see is regression.

I agree with you. I am enjoying Halo 4 a lot.

I think the problem with all this extra stuff (global ordnance drops, perks, unlocks) is that it could have been left out of the game and still be a lot of fun. I feel like the global drops are frustrating, the perks don't do enough to be significant, and unlocks are boring for me. I feel like some stuff was just put in just for the sake of adding new "features"

edit: also i'd like some of the old gametypes back for customs (infection, race, territories, etc)
 

MrBig

Member
Hopefully they listened to feedback and changed stuff in SpOps instead of pushing out whatever they already had done :)

I couldn't make myself finish ep2
 
Wait, what's the story with Team Snipers?
Is it not Team Snipers?
Obviously you are missing the idea of a rotation, amirite Hydra?

edit: Speaking of SpOps, there is a definite line between writing a strong female character and a dudebro military caricature with tits. You're on the wrong side of the line, 343.
 
K

kittens

Unconfirmed Member
I was very pleasantly surprised to see FFA Throwback. Much better than Regicide and Snipers on BTB maps.

Edit : Oh wait, there's no FFA Slayer? Is it KOTH and Oddball only? Yeah, looks like only those two gametypes. Well that sucks.

Edit Again : I just got matched into a game of FFA Oddball where the leader had 120 points.
 

Tawpgun

Member
343 doesn't think so either. Team Slayer Pro has an increased base player speed. Explain that shit.
Which is really nice, but they still have that annoying inertia element where you can switch directions as fast. Meaning if you're strafing to the left and hit the stick right, your player will slow down and build up speed in the other direction before going full speed. Its most evident in the position your gun is in. It just feels like you're strafing in mud and you go to older Halo's and it feels like you got magic ankles.
 
Obviously you are missing the idea of a rotation, amirite Hydra?

edit: Speaking of SpOps, there is a definite line between writing a strong female character and a dudebro military caricature with tits. You're on the wrong side of the line, 343.

Exactly!

(I hadn't played Halo 4 in what felt like a week. Felt like a fortnight, easily. I totally thought Snipers was already a thing :lol)
 

def sim

Member
I won't be able to play SpOps until much later on, but what's the word with our favorite, unegghead-like Spartan commander Palmer-Breezy F Baby?

edit: oh it's not out yet.
 

Tunavi

Banned
when i get home I'm playing FFA throwback. Wish there was slayer but oh well, that should just get its own real playlist
 

daedalius

Member
Which is really nice, but they still have that annoying inertia element where you can switch directions as fast. Meaning if you're strafing to the left and hit the stick right, your player will slow down and build up speed in the other direction before going full speed. Its most evident in the position your gun is in. It just feels like you're strafing in mud and you go to older Halo's and it feels like you got magic ankles.

Been like that since 3 I think.

Would have to load up 2 to see how it is there, can't remember. I think it is pretty snappy though.
 
when i get home I'm playing FFA throwback. Wish there was slayer but oh well, that should just get its own real playlist

Where are you guys getting this info on playlist changes?

Apparently they were hyping Team Snipers but instead added something called FFA Throwback?
 
I was hyped for Episodes 1&2. They were fun, but they could have been a lot better. I'll keep my expectations in check this time and hopefully be pleasantly surprised.
If somehow scoring is implemented and medals show up as you earn them, pants will certainly be shat.

Kind of hope not, though. Didn't bring extra clothes to work.
 

Booties

Banned
The AR is very powerful and still has too much accuracy and power at mid range. Camo is just stupid. Get hurt. Hide. Pop out and get two shots off right away. Pair that with a snipe and its game breaking.
 
From the news bulletin at the Halo Waypoint site.

I'm seeing the latest update is from last Friday and nothing about playlists...

The AR is very powerful and still has too much accuracy and power at mid range. Camo is just stupid. Get hurt. Hide. Pop out and get two shots off right away. Pair that with a snipe and its game breaking.
DMR range is too far, IMO. That is a worse problem than what you just described, which I've barely even noticed being a problem in my ~30 hrs of multiplayer experience. All large maps should just be renamed "Equip your DMR or face certain death."
 

CyReN

Member
everything up for me now

p5H13.jpg
 
Well, I got BLOPS 2 and the hit detection sucks like always for any person living outside the US, god damm you region servers.

Sprint is cool. For me it enhances the experience of feeling like a super powerful spartan, being able to run and jump from A to B quickly. I wouldn't want to see a total reversion back to Halo 3 with regard to base player ability. I don't see the harm in adding a couple of extra options alongside attack/jump/strafe, so long as those options are the same for everyone and not a choice like the present use of armor abilities.

I'd like to see what Halo would be like if players had multiple armor abilities at once like Crysis 2. For example, make the jet pack into a jump pack activated by double jumping like many people have suggested (or maybe charge jumping), but have it be a base player ability along with sprint, both tied to the same meter, so you have to make a calculated decision for each use. This way everybody has the same extended mobility options and there's no guess work about what cheap tactic someone may resort to; if there's a raised platform you're trying to secure you always know that your opponent has the option of double jumping up to it instead of taking a ramp or a lift the long way.

Then we will need a armor energy bar.
 

Booties

Banned
DMR range is too far, IMO. That is a worse problem than what you just described, which I've barely even noticed being a problem in my ~30 hrs of multiplayer experience. All large maps should just be renamed "Equip your DMR or face certain death."

At least the dmr makes sense. The AR should be more like a SMG at this point. Its absurd range is probably why the DMR has such a far range. Ever think about it that way?
 
At least the dmr makes sense. The AR should be more like a SMG at this point. Its absurd range is probably why the DMR has such a far range. Ever think about it that way?

Huh no, it takes its time to kill an enemy even in close range, enemies can swarm you in that time thats its disadvantage.
 

senador

Banned
Wow I liked that episode. Now it seems as if they made the S4's act like dude bro dummies on purpose so Halsey could be disgusted by them and maybe put them in their place.

FFA Throwback has been replaced with Team Snipers, lol.

Based on that coming unannounced then the servers being down, I'm going to assume the wrong playlist got pushed and that was for next week or something. Add Slayer to it and I'll be pleased.
 
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