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Halo |OT12| Last One Out, Get the Lights

Striker

Member
No one but Bungie's Reach crew could've made The Cage. It's a fixed point in time and space.
The same Bungie crew who made Orbital and Isolation, too. They've created a bunch of turds in their history, who knew.

Eh, I like the maps. Most aren't Halo 2 or Halo 3 good, but they aren't Boardwalk bad either IMO. They do however seem to share some design philosophies with Reach.
Zealot and Powerhouse are better than anything currently in H4. Haven is the best one so far, but it still isn't getting used for CTF, which I'm still skeptical if it would be anything great. It's okay for KotH and Oddball, but they're still mediocre gametypes. When Oddball is your best gametype in the game, something is wrong with your game's objective modes.

I'm hoping you can clarify what you mean by "share some design philosophies of Reach".
 

J10

Banned
This may be relevant to your interests.

tumblr_mea2irILCk1qfvuj8o1_500.jpg


You may now vomit.
 

ElRenoRaven

Member
WTF I play some Halo 4 as a last ditch effort before I sell it today. Something actually clicks and I half way enjoy it and then slt gets banned. Oh well. I don't know what it was but for the first time I actually had some fun with it. Maybe it was because I was just done with it and wasn't giving a shit at all or what it was.

So why the hell did he get banned anyway? SLT and not starwolf.
 

Pop

Member
I love watching the waypoint forums blow up, while 343i never responds back. Always the "higher" ranked members on waypoint slrpin up to 343i and going out of their way to defend anything and everything against h4. Good start to my morning.
 

Nirvana

Member
Maps look ok.

What I liked about Halo 2 and 3 is that they didn't restrict themselves to a certain style of map, which allowed for a lot more interesting visual and gameplay elements in multiplayer.

The irony here is that 343 introduced the Infinity, which can essentially construct any battlefield; we could fight on a pirate ship or a fucking giant tortoise and it could be deemed possible under their new 'lore'.

Unfortunately they seem to be restricting themselves to 'requiem-style' environments; if creativity and unique maps are the cost of tying Multiplayer into cannon then I can say whole-heartedly that it isn't worth it in the slightest.

Just give us Waterworks, Avalanche, Zanzibar and Relic for Big Team; Turf, Midship, Narrows and Guardian for Slayer; The Pit, Tombstone and Warlock for CTF; Construct for King of the Hill and we'll be happy. Seems pretty easy to do, geez 343 get it together.

But seriously, make some good maps plz.
 

TheOddOne

Member
I love watching the waypoint forums blow up, while 343i never responds back. Always the "higher" ranked members on waypoint slrpin up to 343i and going out of their way to defend anything and everything against h4. Good start to my morning.
I get that most of the staff is on vacation, but jeez throw people a bone for christ sake.
 

TheOddOne

Member
John Howard, man.
IGN Xbox: Speaking of the single-player game, we got a good look at HALO during Gamestock this year, and now have a feel for how it will play, but how will this aspect be structured? We know you guys have hatched an evil plot of destruction, deception, and discovery, but how will this be worked into the game itself? To be more specific, what are some comparable FPS experiences in terms of the action-to-story ratio, or does HALO set to redefine the mold in this sense?

JH: Halo's story is woven into every aspect of the single-player campaign, and you, the player, are responsible for driving the plot. I think we've all seen too many games where the story is just tacked on to a cool gameplay idea. We're using a combination of mission goals, cinematics, custom in-engine animations, dialogue and recurring characters to create a compelling story in an original, detailed world.

IGN Xbox: We've heard weapons balance is a key focus for the design team, and that the idea of progressive destructive technology is frowned upon there at Bungie. Can you tell us about how you guys came to this decision, and explain a bit about what can we expect from the fire-power behind HALO?

JH: In a word: personality. Every weapon has something that makes it unique and fun to use in addition to being well-balanced. The crowd favorite right now is the Covenant Plasma Pistol (pull the trigger once and it fires a single puny plasma bolt--hold it down for a second then let go and fires about a dozen bolts). My favorite weapon is the Human fragmentation grenade. I know grenades sound like pretty standard weaponry, but when you hit a target with one of ours, Halo's physics tosses the body through the air, its arms pinwheeling like a bit-player from an episode of the "A-team." We like the frag grenades so much they have their own button so you don't have to switch weapons to back-peddle into cover while blowing exploding kisses at your friends.
 

Deadly Cyclone

Pride of Iowa State
Aw I missed meltdowns? Who were the casualties? I'll have to go back and read.

As for Halo, no lag last night. It's so odd how it comes and goes.
 
Had a weird ass glitch last night. Didn't have any lag but I went to reload and melee'd to stop the reload to engage in a 1v1 and my gun stuck in the beat down animation. I could still shoot and throw grenades but the gun was sideways on my screen in a beatdown. Went on to get two kills that way then I died and it was fixed. First time I came across that.

Should have saved it, but I had to leave shortly after that game.
 

Deadly Cyclone

Pride of Iowa State
Hint: maybe it's your end.

Obviously that was my first thought, but it seems to coincide with HaloGaf folks having issues. Also I think Live was having issues last night overall. Needless to say I'm keeping an eye on it.

Gray Man (StarWolf alt)
Some random Jr (another alt?)
sltPosion

Just got done reading the last 10 pages, holy shit, literally. It's like Gray Man/StarWolf was Mentos and someone dropped him into the HaloGaf Pepsi.
 
Unfortunately they seem to be restricting themselves to 'requiem-style' environments; if creativity and unique maps are the cost of tying Multiplayer into cannon then I can say whole-heartedly that it isn't worth it in the slightest.

Just give us Waterworks, Avalanche, Zanzibar and Relic for Big Team; Turf, Midship, Narrows and Guardian for Slayer; The Pit, Tombstone and Warlock for CTF; Construct for King of the Hill and we'll be happy. Seems pretty easy to do, geez 343 get it together.

But seriously, make some good maps plz.
Blame SpOps. They want to reuse the MP Maps so they won't do Earth or Halo environments too often.
Oh and FFS remake Avalanche plz. So good.
 

m23

Member
That was an interesting last 10 pages or so, gave me some laughs up until the end. Sltpoison was a good poster, I'm sure he will have an epic photoshop for us upon his return.

Some friends and I tried out extraction last night, it was pretty fun but the real test will be in matchmaking. Hopefully those maps play better than they look.
 

Booties

Banned
In a way though, 343 have done me a massive favour. As I'm reaching further into my twenties it's a boon to me that Halo is no longer as addictive as crack like the original trilogy was. It's a slide in passion for the series that started with Reach, so it's not just 343. However their continuation of some of Reach's worst excesses just allows me to step back from Halo now and play it a few times a week instead of every day.

People heavily criticized Halo 3 in its era as uncompetitive, BR spread whining etc. Five years later Halo 4 makes Halo 3 look like a hardcore competitive shooter out of the box in comparison. Halo 3 had:

*Your military rank tied directly to how good you were at the game, incentivising self improvement and team play and contributed to Halo feeling like a sport.

*Half of MM's playlists were were ranked, a rank visual to everyone (so unconcerned for players feelings, like Dark Souls!), and were top of the MM list above social.

*A sniper that was difficult and rewarding to master. Its power was proportional to its difficulty of use, a concept lost in the age of the Binary Rifle and sprint Swording.

*Every player starting the game equal. Want camo? Earn it. Overshield? Learn its location, and, as you improve over the months, learn its respawn times. You don't deserve an overshield because you got a lucky triple using an Incineration Cannon which dropped from the heavens at your feet.

Hardcore game.

Like I said, I'm glad they de-personalised Halo into this fractured, identity confused, fiesta flavoured, uncompetitive milieu of contemporary shooter eclecticism. Gives me more time for more important things in life. And I do enjoy Halo 4. I love shooting its guns, I love the thruster pack and the fact I no longer have to spawn with an AR. But, like Reach, I enjoy it under a specific set of circumstances and, also like Reach, the game breaks down at the highest levels of play (AA abuse a primary culprit) and there is no incentive to play at a high level so I play silly shit. In Reach, it basically boiled down to playing Headhunter in Multi-team and trying to out-do my friend in how many kills we could manage in a single match. My playlist history in Halo 4 has been dominated after the first week by Regicide, another party gametype.



http://www.neogaf.com/forum/showpost.php?p=43240786&postcount=12039


I too am glad halo is less addictive. I stopped going to some classes because of halo 3.
 
Maps look ok.

What I liked about Halo 2 and 3 is that they didn't restrict themselves to a certain style of map, which allowed for a lot more interesting visual and gameplay elements in multiplayer.

The irony here is that 343 introduced the Infinity, which can essentially construct any battlefield; we could fight on a pirate ship or a fucking giant tortoise and it could be deemed possible under their new 'lore'.

Unfortunately they seem to be restricting themselves to 'requiem-style' environments; if creativity and unique maps are the cost of tying Multiplayer into cannon then I can say whole-heartedly that it isn't worth it in the slightest.

Just give us Waterworks, Avalanche, Zanzibar and Relic for Big Team; Turf, Midship, Narrows and Guardian for Slayer; The Pit, Tombstone and Warlock for CTF; Construct for King of the Hill and we'll be happy. Seems pretty easy to do, geez 343 get it together.

But seriously, make some good maps plz.
Great post, exactly how I feel. At least shatter kind of looks like waterworks...
 
The connection quality of matches in Halo 4 is noticeably worse than Reach. Thank you everyone who bitched about Trueskill for 2 years.

I actually feel matches are much closer more often than in Reach. Last night I think I had multiple matches where the difference was 3-4 kills.

Whether this is due to True Skill or the changes to the sandbox though I'm not sure.
 
I actually feel matches are much closer significantly more often than in Reach. Last night I think I had multiple matches where the difference was 3-4 kills.

Whether this is due to True Skill or the changes to the sandbox though I'm not sure.

As much as I want to say it's a mix, more often than not it seems matches outside of Infinity are more likely to be one-sided.
 
As much as I want to say it's a mix, more often than not it seems matches outside of Infinity are more likely to be one-sided.

This. Slayer and BTB seem to be a lot closer than I remember last games being, but outside of that a lot of times it's one sided.

Aside from the few matches in CTF or KotH where a team has a late come back it seems like so many games are one sided most of the time. Especially in Dominion. I think the scoring needs retooled a little, or maybe just the limit to win needs highered. After a team has two for a while or even 3 for a small amount of time it's pretty hard to come back unless you cap all points and kill the other team fast enough. I think the playlist would do better with a higher limit to win.
 

JB1981

Member
I actually feel matches are much closer more often than in Reach. Last night I think I had multiple matches where the difference was 3-4 kills.

Whether this is due to True Skill or the changes to the sandbox though I'm not sure.

Yep, have very close matches quite often - in slayer. Dominion not so much :(
 

feel

Member
I too am glad halo is less addictive. I stopped going to some classes because of halo 3.
Yeah, I'm glad Halo doesn't grab me anymore and I can now focus on real life responsibilit-

*a wild pc counterstrike with ranked matchmaking appears*

FUCK
 

Brolic Gaoler

formerly Alienshogun
There's just something wrong with Halo. Usually I get a game (any new game) and I'm simply "gone" for two weeks. Halo 4 even though its mostly fun didn't do that to me.

I'm picking up blops 2 today. Maybe flipping between the two will give me some perspective.
 

Pop

Member
There's just something wrong with Halo. Usually I get a game (any new game) and I'm simply "gone" for two weeks. Halo 4 even though its mostly fun didn't do that to me.

I'm picking up blops 2 today. Maybe flipping between the two will give me some perspective.

Make sure to try League Play. Divisions are so good in Blops2.

Hey but I like all the Treyarchs COD games, only IW one I loved was COD4 hated the others. So take that as you will.
 
Can't believe Gauss Hog is still on Exile. If they can remove Banshee on Ragnarok CTF, why not this?

If they take out the Gauss Hog the one starting team will be at such a huge disadvantage since the other team basically gets the Tank by default.

I would rather that the level be laid out so both bases are equidistant from the tank and gauss hog, and the two vehicles being on opposite sides of the map (although that could lead to a coordinated team easily grabbing both).
 
There should be no tank on any Halo map, ever. Exile is far too small for anything larger than 'hogs, but I'd be interested to see how a couple of Mantises would work.
 

Deadly Cyclone

Pride of Iowa State
There should be no tank on any Halo map, ever. Exile is far too small for anything larger than 'hogs, but I'd be interested to see how a couple of Mantises would work.

Hmm, Mantis' would be cool to see swapped in on Exile to replace the tank and Gauss Hog. Exile is still my favorite big team map. Great colors and solid flow. Wish the DLC maps were more like Exile.
 
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