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Halo |OT12| Last One Out, Get the Lights

NOKYARD

Member
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Holy shit, you win the internet for today. Thanks for that :)
 

willow ve

Member
Waypoint for stats is a joke. Can't even copy + paste game stats? What the fuck is this shit? Just wanted to point out how broken the "close skill based matchmaking" really is by my past three games stats... but no. To do that would require screen capture + cropping + hosting image files somewhere else + then posting images here.

Why is it so hard to love this game?
 
Waypoint for stats is a joke. Can't even copy + paste game stats? What the fuck is this shit? Just wanted to point out how broken the "close skill based matchmaking" really is by my past three games stats... but no. To do that would require screen capture + cropping + hosting image files somewhere else + then posting images here.

Why is it so hard to love this game?
I was just looking at my game history, and I couldn't go back to my game history page because the back button was being covered up by the sidebar whenever I scrolled over to it.
 
Betray a teammate! Instant ammo.
Honestly I get so aggravated that I am tempted to this this. Oh wait, no Friendly Fire...

good to know someone can make a better UI in a day with Microsoft Paint than 343 could pull off with 3 years and millions in funding
Seriously.
This cover is so much better! Look at that. Is that the Ark? Halos floating around?
This new cover is horrible.
 
The gaming side thread made me curious...

Does anyone besides Frankie like the Halo 4 UI? Like literally any single person here?

I don't think it's as bad as some make it out to be but there are some glaring changes/omissions that I'd like updated. Once you start using the bumpers to navigate things are more prevalent than trying to use the thumbsticks. You sort of go in a level then bumper your way around.

I do like:
1. Colour setup
2. Level of animation detail in most menus (in game, not on Waypoint site)
3. Baseball style cards, stances, showing specialisations on cards etc.
4. Hit "X" to bring up active roster (although improved sorting would be ideal)
5. Loadouts handling is nice
6. Emblem/colours handling is nice
7. The additional background music and change of music based on campaign, war games etc.
8. Speed of menus is good, they load dynamic data pretty quick (again not the Waypoint site, a little too slow and AJAX'd everything).
9. The Infinity animations and backgrounds as you change major selections, very sweet indeed.
10. Service history on matchmade players is quite simple, fast and easy to read.

Changes/Omissions:
1. Highlight your party members
2. Show other party(s) members when matchmaking (like Halo 3 or Reach did)
3. Show summary of game details and time left when highlighting a friend in active roster (this should be fast and in your face).
4. Pre-game trash talking between enemy teams should return.
5. Would like historical Halo games as badges on the baseball cards. Just tiny icons for highest campaign difficulty completed for each game (maybe rank from Reach arena/BPM, 3 Ranked, 2 ranked).
6. Carnage reports should have all players on one screen without any scrolling. Games of only 10 players even require scrolling...in this day of full HD we have plenty of room to not have to scroll for silly things like this.
 

Trey

Member
I have to say, I don't know why they didn't just stick with the old UI. No one wanted that changed. It was slick and responsive and inobtrusive.

Halo 4's UI is just doing too much while doing nothing at all.
 
The gaming side thread made me curious...

Does anyone besides Frankie like the Halo 4 UI? Like literally any single person here?

Haha nope. I mean, its not nearly as bad as some of the bad UI's in that thread, but it is a huge downgrade from past titles and literally makes no sense.. They should outsource Bungie for their website and game UI's, or make a better attempt to emulate them. I can't understand how they though what they made UI wise was good compared to the past Halo games.
 

Smeghead

Member
It's obvious why they changed the UI. They did it as to not look as if they are copy/pasting from bungie.

They seemed to have adopted that ethos throughout a lot of their decisions to be honest, and have come off worse for it.
 

Noricart

Member
Halo 4's UI honestly reminds me of the YouTube updates, which, over time looked more blocky and less intuitive, displaying less information and taking up more screen space.
I mean, it wouldn't have been hard to keep everything vertical, right? Then you could highlight a gt and the player card pop down, stats and all.
 
It's obvious why they changed the UI. They did it as to not look as if they are copy/pasting from bungie.

They seemed to have adopted that ethos throughout a lot of their decisions to be honest, and have come off worse for it.

So changing it not because its bad but because it has to be different? Wow. They could have taken that formula and improved it, just like they did the rest of the fucking game. Not butcher it and put useless player-cards that take too much room and no one cares about. Seriously.

The UI is easily the worst thing about this game. Then they hide the file browser somewhere in the back (and they still dont work for me) and expect casual people to use forge and make maps? Ok there 343i. Doesn't MS have professionals whos job it is to make stuff user friendly? God damn, it doesnt show on this game i can tell you that.
 
It's obvious why they changed the UI. They did it as to not look as if they are copy/pasting from bungie.

They seemed to have adopted that ethos throughout a lot of their decisions to be honest, and have come off worse for it.

But the experience they gain as a Halo studio is probably worth the change. Nothing ventured nothing gain sort of thing.

I've thought for a while with Halo 4 they could have kept everything Reach and just tweaked settings, AA's, sandbox and push in more content across the board. Imagine what could have been had they kept the following from Reach, literally a"as is":

1. netcode
2. melee
3. existing weapons
4. existing enemies
5. vehicles
6. firefight
7. theatre
8. lobby
9. matchmaking filters
10. fileshare


You get the idea but it would hardly be Halo 4 now would it? It would be more like a Reach 2.0. I'm very happy with what 343i produced for the money I paid but I would have also been happy for Reach 2.0 with a classic mode as well. Spending their resources this way would have made me happy indeed but I don't think it would have prepared the studio for next generation or Halo 5 very well.

I think of Reach TU as 343i getting familiar then Halo 4 is them giving things a red hot go and changing so much to bring all the assets up to their standard for the next 5 years of operation. All the models, textures, sounds, animations (mocap & facial) etc etc bring the studio up to full working speed ready for a next generation and their own Halo engine. If they didn't do this with Halo 4 they would be far worse off in the long run.

When you get out of "game tunnel vision" you also see 343i geared up to make their own movies, series, comics and assets for cinema grade CGI etc. They've done an enormous amount of work in 3 years really, no wonder they had to outsource a number of things to specialists.
 
Not butcher it and put useless player-cards that take too much room and no one cares about. Seriously.
But they want you to care about it. They want you to unlock new armor pieces, skins, emblems and stances. They wanted you to care enough about these intangibles to choose one retailer over another, or to buy a season pass or LE instead of just the vanilla game. They want you to care because they want you to want XP, and for that desire for XP to manifest itself in Mountain Dew and Doritos purchases, and in focusing on the playlists that offer up the biggest daily bonuses.
 
But the experience they gain as a Halo studio is probably worth the change. Nothing ventured nothing gain sort of thing.

I've thought for a while with Halo 4 they could have kept everything Reach and just tweaked settings, AA's, sandbox and push in more content across the board. Imagine what could have been had they kept the following from Reach, literally a"as is":

1. netcode
2. melee
3. existing weapons
4. existing enemies
5. vehicles
6. firefight
7. theatre
8. lobby
9. matchmaking filters
10. fileshare


You get the idea but it would hardly be Halo 4 now would it? It would be more like a Reach 2.0. I'm very happy with what 343i produced for the money I paid but I would have also been happy for Reach 2.0 with a classic mode as well. Spending their resources this way would have made me happy indeed but I don't think it would have prepared the studio for next generation or Halo 5 very well.

I think of Reach TU as 343i getting familiar then Halo 4 is them giving things a red hot go and changing so much to bring all the assets up to their standard for the next 5 years of operation. All the models, textures, sounds, animations (mocap & facial) etc etc bring the studio up to full working speed ready for a next generation and their own Halo engine. If they didn't do this with Halo 4 they would be far worse off in the long run.

Ya but honestly, who cares if the menus aren't different? Its not as if they needed to revamp the whole thing to accommodate touch screens or kinect like Windows 8 or something. Its for the xbox 360, with no touch or kinect support. Changing things just to "change them" is the absolute worst reason to do so.
 

Tunavi

Banned
Does anyone here actually have Halo 4 as their game of the year?

Mine's Borderlands 2.
Halo 4 does not deserve any game of the year awards. 343 innovated nothing. They even try. Bungie innovated so much. Even when they didn't, at least they were trying. Revolutionary gameplay, Matchmaking, intricate online stats, Theater and File sharing on a console.

What does 343 give us after taking away file share functionality, unique Halo gameplay, and campaign theater?

Inflated Firefight.
 
But they want you to care about it. They want you to unlock new armor pieces, skins, emblems and stances. They wanted you to care enough about these intangibles to choose one retailer over another, or to buy a season pass or LE instead of just the vanilla game. They want you to care because they want you to want XP, and for that desire for XP to manifest itself in Mountain Dew and Doritos purchases, and in focusing on the playlists that offer up the biggest daily bonuses.

People care about that stuff in COD too and yet they dont need to fill the whole screen with player cards and shit.

I like unlocking stuff like skins and armor and shit, but dont make the UI worst cause of it just cause you (as in 343) think im gonna wanna see all that stuff on screen at all times.
 
343 did a gobbsmacking amazing job on the audio/visual side of things, but that's the only thing they truly nailed imho. Its a good game, but didn't fire on all cylinders, and its still missing some basic functionality.

People care about that stuff in COD too and yet they dont need to fill the whole screen with player cards and shit.
Good point. Guess they figured stances were enough of a new thing, and would work with the baseball card analogy. I don't mind that much either way, but I do mind that the menus aren't often smooth.
 
Halo 4 does not deserve any game of the year awards. 343 innovated nothing. They even try. Bungie innovated so much. Even when they didn't, at least they were trying. Revolutionary Halo 1 gameplay, Matchmaking, intricate online stats, Theater and File sharing on a console.

What does 343 give us after taking away file share functionality, Halo 1 gameplay, and campaign theater?

Inflated Firefight.

Ok I hear you that Bungie innovated XBL with Halo 2, Console theatre/fileshare/website with Halo 3, maybe Firefight with ODST but what innovations would you suggest?

Me, I would have liked:

1. Country matching based on gamertag/console region (seems quite straight forward).
2. Rendering to YouTube (ala Black Ops II).
3. An RTS style game on PC that real times plays with Halo FPS on console.
 
It's obvious why they changed the UI. They did it as to not look as if they are copy/pasting from bungie.

They seemed to have adopted that ethos throughout a lot of their decisions to be honest, and have come off worse for it.

Frikkin smegheads and your science nonsense..

So changing it not because its bad but because it has to be different? Wow. They could have taken that formula and improved it, just like they did the rest of the fucking game. Not butcher it and put useless player-cards that take too much room and no one cares about. Seriously.

wut.
 

Tunavi

Banned
Ok I hear you that Bungie innovated XBL with Halo 2, Console theatre/fileshare/website with Halo 3, maybe Firefight with ODST but what innovations would you suggest?

Me, I would have liked:

1. Country matching based on gamertag/console region (seems quite straight forward).
2. Rendering to YouTube (ala Black Ops II).
3. An RTS style game on PC that real times plays with Halo FPS on console.
Any of these would have been nice:

free video rendering to Waypoint with downloads
streaming on waypoint
spectator mode
Halo 4 PC/Cross platform
30/60 FPS option
top 10 plays of the week voted by the population viewable in game (like uncharted TV, I think)
PC level forge program or in browser application that can import maps into the game
A mode like Free Roam from RDR
Warm-up playlist, no score, no stats uploaded to waypoint, no competition, just play
Custom server browser

If you're going to take away features with 5 years and $100 million, at least innovate SOMETHING. Thats a lot of fucking time and money.
 
I think they just need a better understanding of what needs fixed and what needs a new coat of paint.

UI = new coat of paint, it worked fine, it wasnt the actual game, leave it alone.
Gameplay = Reach was balls, fix that.

Unfortunately...Halo 4 is Reach with more garbage thrown in.
 
I think they just need a better understanding of what needs fixed and what needs a new coat of paint.

UI = new coat of paint, it worked fine, it wasnt the actual game, leave it alone.
Gameplay = Reach was balls, fix that.

Unfortunately...Halo 4 is Reach with more garbage thrown in.

Reach had an advantage since it was a lot more customizable then 4 is. Halo1 game-types were doable on it and it played amazing with no bloom. The problem was that a lot of the maps in Reach sucked ass. So people say Reach sucks. It didn't suck, the maps did. If you played Headlong in Reach in the anniversary playlist, man, it was so much fun. Its amazing how good maps completely change that game.

People consistently confuse bad game-play with bad maps.
 
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