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Vita OLED burn in.

Korezo

Member
I just got umvc3, now I have to worry about health bars and super meters getting burned in.. Will I ever be able to use the vita in peace.
 

Yopis

Member
Launch 3g system here and yes after using the browser for a long time noticed that the black bar on the right side is slightly burned in. Sad times but hey I can always grab the first revision.
 

Rubius

Member
OLED also has disgusting streaking issues. Both my Galaxy S3 and Vita have black splotches that are easily visible on a dark background.

Yeah, I have that since I have the vita. Only visible during pure black transitions. You can see black... spots on the screen over the normal "gray" black.
 

Skyzard

Banned
Hmm that sucks..haven't noticed it on mine yet. I have it set to the maximum time before screen-off and I've left it on the PSASBR title screen loads of times! I remember once I don't think it even turned off after 10minutes :S

Mura becomes a non-issue, don't think I've noticed the splotches in months, not even sure if they are still there for me.

TBH I'm looking to buy an OLED tv once they are out, the quality is just too much of an improvement, same with my Note II. Hopefully they improve the durability of the tech.
 

RoeBear

Member
First Vita I had was riddled with those splotches and lines, at first I thought it was inherent to the system. When I got my new one I was so happy and everything looked great, even if I do get screen burn I can't live without the system so I'd buy another one.
 

Erekiddo

Member
Sorry for the bump, but hey! At least I searched before posting.

Just found out about this today. I thought the screen protector I had put on had some residue/moisture stuck behind it, and upon Googling, I found that it was something different. I was about to rip the protector off too..

Not too bad, but terribly distracting nonetheless. (During loading screens.)
 

javac

Member
Sorry for the bump, but hey! At least I searched before posting.

Just found out about this today. I thought the screen protector I had put on had some residue/moisture stuck behind it, and upon Googling, I found that it was something different. I was about to rip the protector off too..

Not too bad, but terribly distracting nonetheless. (During loading screens.)

What image is burned in, if you don't mind sharing? Was it something you kept on for a long time?
 

Erekiddo

Member
uAPSf.jpg

I wouldn't call it burned in, more like.. splotchy. It looks like the image above, just not as green.

It definitely looks like a poorly placed screen protector too. I've seen the burn-in issues over the past few pages, definitely not like that. Light use, always keep the brightness setting all the way down.
 

erpg

GAF parliamentarian
I wouldn't call it burned in, more like.. splotchy. It looks like the image above, just not as green.

It definitely looks like a poorly placed screen protector too. I've seen the burn-in issues over the past few pages, definitely not like that. Light use, always keep the brightness setting all the way down.
That doesn't look like burn-in. Looks like the splotchy phase that most Vita screens seem to go through for the first few dozen hours. I had a bunch of gunky stuff visible during Uncharted GA loading screens for a month or so when I bought mine last year. Gone now.
 
ugggh

just noticed mines got 2 burn-ins.
Got one across top where the status bar is and another where the browser bar is on right side.
cant really notice it except for on purple background (got purple for my 1st bubble set and messages).

I bought a FEB unit but had it shipped to sony a few months later for a analog problem....hope I get a year warranty from that date or im screwed
 

javac

Member
Yeah that seems to be normal for Vita OLED screens. My Super AMOLED phone has none of it but most if not all Vita's have it for some reason.
 

Takao

Banned
I wouldn't call it burned in, more like.. splotchy. It looks like the image above, just not as green.

It definitely looks like a poorly placed screen protector too. I've seen the burn-in issues over the past few pages, definitely not like that. Light use, always keep the brightness setting all the way down.

That's the mura effect, not burn-in. It's normal, and can only be noticed on mostly black screens in the dark.
 

erpg

GAF parliamentarian
Shame that it doesn't seem to go away in most cases. Mine looked like the bottom of a greasy pizza box for a month, but it's perfectly clear now.
 

Zhengi

Member
Yeah, so I noticed that there is burn in on my Vita. Very noticeable during black loading screens. I'm a sad panda now :(
 

TimmiT

Member
If it's during black loading screens that's not burn-in, but mura:

uAPSf.jpg

I noticed this too on my Vita. Seeing how that only appears during things like loading screens where the screen is completely black I don't have a problem with it.
 

QaaQer

Member
I noticed this too on my Vita. Seeing how that only appears during things like loading screens where the screen is completely black I don't have a problem with it.

Me neither.

It's still a great screen considering the unit is a mere $200 when on sale. But then again, I also like the 3d on the 3ds, so maybe don't take my advice on screen quality.
 

Durante

Member
The thing about mura is that even the "bright" parts of an oled screen with mura displaying black are much darker than any LCD displaying black. As such, if you consider any light produced while showing a black screen a screen issue (as IMHO you should), even an OLED with significant mura is still far better off than any LCD display.

I made an image illustrating this last year:
imgp0017wyx12.png
 

Zeppelin

Member
That looks fucked up. I have some kind of burn-in on my old Galaxy S but it doesn't show on black backgrounds, only on greyish ones.
 
The thing about mura is that even the "bright" parts of an oled screen with mura displaying black are much darker than any LCD displaying black. As such, if you consider any light produced while showing a black screen a screen issue (as IMHO you should), even an OLED with significant mura is still far better off than any LCD display.


Is the picture posted by Takao making things look much worse than they are? Because that's the only way that LCDs could potentially be worse than this.
 

Zeppelin

Member
The thing about mura is that even the "bright" parts of an oled screen with mura displaying black are much darker than any LCD displaying black. As such, if you consider any light produced while showing a black screen a screen issue (as IMHO you should), even an OLED with significant mura is still far better off than any LCD display.

I made an image illustrating this last year:
imgp0017wyx12.png

I'm not sure what the point of that picture is? I mean, why use a 4 second exposure time? It just makes the LCD panels look way worse than they are, no? And of course the OLEDs are gonna be black. They emit no light.
 

derfybzh

Member
I wouldn't call it burned in, more like.. splotchy. It looks like the image above, just not as green.

It definitely looks like a poorly placed screen protector too. I've seen the burn-in issues over the past few pages, definitely not like that. Light use, always keep the brightness setting all the way down.

Got the same problem as you , it's really ugly and make the hardware looks cheap when on black screen (loading mostly) .
No problem in game I can barely notice it
 

Guess Who

Banned
Is the picture posted by Takao making things look much worse than they are? Because that's the only way that LCDs could potentially be worse than this.

I have a Vita with this issue and yeah, Takao's image really exaggerates it to make it more visibile in a photo. It's a bit more subtle than that in actual use.
 

Durante

Member
I'm not sure what the point of that picture is? I mean, why use a 4 second exposure time? It just makes the LCD panels look way worse than they are. And of course the OLEDs are gonna be black. They emit no light.
The point of the 4 second exposure time is to show the difference. If all OLED displays emitted no light with black screens there wouldn't be mura to worry about. As that is not the case, the picture is intended to show that even with mura, OLED black levels are still incredibly superior to LCD. Which it does. (Also, if you look at the picture in some photo editing application, you'll see that the OLED screens aren't actually black -- the Vita is brighter than the S2 and has mura)
 

Zeppelin

Member
The point of the 4 second exposure time is to show the difference. If all OLED displays emitted no light with black screens there wouldn't be mura to worry about. As that is not the case, the picture is intended to show that even with mura, OLED black levels are still incredibly superior to LCD. Which it does.

Ah, I see. Fair enough!
 

Durante

Member
It doesn't. I mean it may do, but that's not the real black level that I see on my monitor, so imo that comparison is BS.
Well, it uses a CCD sensor in a digital camera to measure the light output of each device in the same environment. I don't know what else I could do to make the comparison better.
 
Well, it uses a CCD sensor in a digital camera to measure the light output of each device in the same environment. I don't know what else I could do to make the comparison better.


Simple (imo): take a Vita and an LCD screen and put them next to each other. If possible the Vita with Mura effect. And try to take a picture that's as close to real world conditions, i.e. how your eyes see it, as possible. Because after all that's what counts imo.
 

JordanKZ

Member
Better to ask Samsung, they're the ones who actually make the damn screens.

The odd thing is, AMOLED/OLED burn in has improved significantly over the last couple of years. Makes you wonder why the Vita screens continue to have this problem.
 

Drek

Member
It doesn't. I mean it may do, but that's not the real black level that I see on my monitor, so imo that comparison is BS.

So what you're really saying is "Science - How does it work?"

He increases the exposure time to amplify the delta. The ratios to one another are all the same, but the sample size has been increased to make it readily apparent.

A "real world" screen shot doesn't highlight the gap clearly enough for easy comparison, despite the fact that your eye still inherently registers the difference in black level. His example shows why.

Equal amplification is a long used scientific practice.
 

Durante

Member
Simple (imo): take a Vita and an LCD screen and put them next to each other. If possible the Vita with Mura effect. And try to take a picture that's as close to real world conditions, i.e. how your eyes see it, as possible. Because after all that's what counts imo.
If you put a Vita next to a LCD and take a "real-world" picture, the LCD will look gray (dark gray if it has good contrast) and the Vita will be totally black (regardless of any mura present). Is that really helpful?
 

Fafalada

Fafracer forever
Durante said:
If you put a Vita next to a LCD and take a "real-world" picture, the LCD will look gray (dark gray if it has good contrast) and the Vita will be totally black (regardless of any mura present). Is that really helpful?
Yup - if you put them side by side, LCD(say, IPad3 one) in complete darkness is more than bright enough to completely drown out any light-leakage on Vita(or other OLED) screen - even to the human eye (camera sensors have even less chance to pick it up).

Frankfurter said:
I mean it may do, but that's not the real black level that I see on my monitor, so imo that comparison is BS.
Actually it looks a lot like that to human-eye if you observe it in complete darkness - I've done that test before too(without side-by-side, as I wanted to see the actual light-leaking on OLED as well).
Ultimately mura is only visible in darkness, and LCDs are flash-lights in those conditions.
 
If you put a Vita next to a LCD and take a "real-world" picture, the LCD will look gray (dark gray if it has good contrast) and the Vita will be totally black (regardless of any mura present). Is that really helpful?


I can't tell you if it's more helpful until I have seen it.


Edit: What I'm trying to get at is that I don't know why you'd just chose a 4 seconds exposure time. Let's just say that LCD monitor would have a 100times better black level than they one you used for the comparison (that kind of black level probably doesn't exist for LCDs, but anyway). You could still get the same kind of difference by simply raising exposure time to 20 seconds or 50 seconds or 5 minutes. But that's not showing the difference that our eyes will see between these 2 displays (in the latter case there probably would be basically zero difference).
 

QaaQer

Member
I'm not sure what the point of that picture is? I mean, why use a 4 second exposure time? It just makes the LCD panels look way worse than they are, no? And of course the OLEDs are gonna be black. They emit no light.

Because Mura's effect is on black levels. Yes it affects the quality of the image, but even with Mura, an OLED screen is several orders of magnitude better than a run of the mill LCD panel. Hence the OLED screen with Mura will still look leagues better.
 

Drek

Member
The odd thing is, AMOLED/OLED burn in has improved significantly over the last couple of years. Makes you wonder why the Vita screens continue to have this problem.

I don't quite see how the Vita "continue to have this problem" when a very small percentage of users report burn in on the Vita and mura is just a nature of OLED technology that while improving is still present and, most importantly, completely benign as it doesn't show up during game play.

All screens can burn in if put in the right circumstances. There is a reason the Vita, like all other screen carrying products, have brightness settings and display timers. They're meant to be used, not for you to ignore and all but disable in an attempt to burn out both your retinas and your screen.
 

Drek

Member
I can't tell you if it's more helpful until I have seen it.


Edit: What I'm trying to get at is that I don't know why you'd just chose a 4 seconds exposure time. Let's just say that LCD monitor would have a 100times better black level than they one you used for the comparison (that kind of black level probably doesn't exist for LCDs, but anyway). You could still get the same kind of difference by simply raising exposure time to 20 seconds or 50 seconds or 5 minutes. But that's not showing the difference that our eyes will see between these 2 displays (in the latter case there probably would be basically zero difference).

Because what your eye finds appealing and what you can consciously separate as superior are two entirely different things.

A rock solid 30 fps versus a solid 60 fps isn't something most people can inherently pick out, but the 60 fps game unequivocally feels smoother to all users. How then do you outline the importance of frame rate to someone who can't pick out the difference on their own?

You proportionally scale both the 30 fps source and the 60 fps source down (as lower frame rate results in more perceptible difference) until the person sees the divide.

It's the same with Durante's image. In order to make the difference readily apparent he scales the exposure up to highlight amplify that delta without changing the ratio of said delta.

Your eye might not see an LCD as being that gray, but it definitely notices how washed out blacks look on them. Durante's image outlines the reason why blacks look so much nicer on OLEDs in a way even passing observation can pick out.
 
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