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Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

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Xux

Member
I feel like DoTs overall need some serious attention because most of them are pathetic and do very little damage. Aero (CNJ), in particular, does less than Stone does over its full duration.
Huh? Stone's 140 and Aero's 50+25(18/3)= 200. If I'm not mistaken, most class' DoTs are their strongest abilities.
 

Dunan

Member
I don't remember doing anything too special for it but

1. Two guys spawn to the right of the ship that target you and can be taken out pretty easily.
2. Two guys attack the healer and you have to pull them off of her with an Overpower or two and then take them out and they're pretty easy but
3. The boss attacks you before the fourth minion is dead. His charge move "Overpower" attacks in front of him so aim it away from the healer (stand on the opposite side of her while fighting the boss). You'll need to run out of range to not take damage--but don't run past the healer and risk her getting hit by it--and then back into range of the healer.

Finally won it! After... 15 tries?

I've never liked when people beg for help and then say "never mind; I figured it out" and leave future Google-searching help-seekers in the dark, so I'll describe my victory in detail.

Xux, I hadn't seen your post, but I stumbled onto your 3rd point in this most recent attempt. His Overpower, along with the enemy archers, were all combining to hit C'Nangho, so I dispersed my enmity-increasing attacks among all the enemies and then stood not between the boss and C'Nangho, but rather maneuvered around so that the boss turned around and aimed his attacks only at me, keeping C'Nangho out of everybody's attack field.

After interspersing Fracture attacks on each enemy so that their HP would drop for 20 seconds while I attacked someone else, I then positioned myself so that my Overpower would hit two or three people at a time and repeatedly aimed it at the boss. This also depleted the HP of the lackeys (who showed up midway through).

Carefully aiming some enmity-increasing attacks at each enemy, I was able to get in the middle of a big scrum while my allies healed me, and while I occasionally had to wait for TP to regenerate, my HP held up until the boss fell.

What a tough fight! In all the previous story battles, my allies' advice (stay near them, etc.) has always been spot-on, but this time it wasn't.

The "personal" (as opposed to party-based) enmity concept probably needs to be explained in better detail. Veteran RPGers who have never played an MMO will be trying to toss Hi-Potions to their allies and will never think about this concept unless it's explained to them.
 

omlet

Member
Huh? Stone's 140 and Aero's 50+25(18/3)= 200. If I'm not mistaken, most class' DoTs are their strongest abilities.

Yep, PGL's two DoTs are also very strong and you should always use them against targets that are going to live longer than 30 about seconds.
 
I've tried out all 3 opening sequences in the 3 cities, and I have to say I like Limsa Lominsa's the most. It's the only opening where you arrive by ship instead of on a cart. The openings for Gridania and Ul'dah made me think of Skyrim, except you know you're not going to your execution or anything.

Anyone have raise? Can you use it on random people dead along the ways?

You can Raise anybody as long as you have the MP for it. It's funny how many classes can take Raise but most of them don't have nearly enough MP to even cast it once, at least in the early going.
 
I decided that the beta needed it's own Dark Beast of Burden. Naming it in this game ended up being worth 2 bingo spaces in a row.

dbbob.jpg


I saw a guy named Digital Herpies and decided to move quickly along before I caught something.
 

WolvenOne

Member
Douchey bias against and stereotyping of anime fans is always hilarious. For the record, I am an anime fan, I have an anime name which I am going to carry over into launch, and I work a full time job and make more than plenty enough money to afford a sub. Deal with it.

You'd better get used to the anime fans, this is aJP game franchise and plenty of real JP players play it. If this is too much for you to bear, might I suggest a quality Murrican MMO like WoW.

The SAO names make me facepalm too.

I don't mind it too much, it just draws me out of the world a little is all. For the most part I'm an anime fan as well, though in the past few years the pickings of shows I actually like have gotten a little, thin.

Also, for context, it's not the "un murrican!" ness of it, I'm equally drawn out by characters with names like, Dark Skywalker, or whatnot.
 

MogCakes

Member
Some advice for other MRDs, Tomahawk and Overpower are your best friends when it comes to generating aggro. I've had no problems luring bosses away from teammates thus far. Spam Overpower when there are three or more enemies bunched together, in parties without a THM it will be required for CC. Keep on your feet and always move around a boss in case they decide to use a front cone attack. Only thing about MRDs is they take quite a bit more damage than GLDs as a tradeoff for their aggro potency, I've had to resort to running and slowly getting pecked at when things get heated. Another thing about running, the enemies always catch up with you eventually and land in a hit. It's particularly annoying when you're trying to hold out your hp from a boss and they hit you from 10 yards away.
 

WolvenOne

Member
Well, spent a good portion of the day crafting. I don't really expect anything to come from it, I just figure that I should learn the ins and outs of it, before the games released properly.

Kinda interesting, how you have to treat almost all crafting jobs like a single job, and use gathering heavily, if you're going to craft weapons and use materia, at all effectively.
 

bobbytkc

ADD New Gen Gamer
Finally downloaded and played the beta for a couple of hours. There were some technical issues I had to deal with, but it's all good now. Weird thing with the intro cinematic where only the bottom half of the video is shown, and I don't know how to fix it, but whatever.

I got really into it. The world is awesome looking, the character designs are right up my alley, the story hasn't really gone anywhere yet. I am really tempted to subscribe now. SE did a good job with this.

This is really my first MMO experience. I downloaded and played tera for a bit, but could get into it after a couple of hours and gave up. I think I can really get to like ARR though.
 

Khrno

Member
Some advice for other MRDs, Tomahawk and Overpower are your best friends when it comes to generating aggro. I've had no problems luring bosses away from teammates thus far. Spam Overpower when there are three or more enemies bunched together, in parties without a THM it will be required for CC. Keep on your feet and always move around a boss in case they decide to use a front cone attack. Only thing about MRDs is they take quite a bit more damage than GLDs as a tradeoff for their aggro potency, I've had to resort to running and slowly getting pecked at when things get heated. Another thing about running, the enemies always catch up with you eventually and land in a hit. It's particularly annoying when you're trying to hold out your hp from a boss and they hit you from 10 yards away.

Good advice however I have to disagree with the bolded. Spamming OP will drain your TP. What every MRD need is Flash (GLA lv8 I believe). Pull a mob with Tomahawk, then Flash the 3-4 mobs when they get close to you, and OP once, after that just go through the Skull Sunder/Butcher's Block combo on all the enemies.

However, some CNJs do like to cast sleep mobs, not all of them do (same how some THMs don't even know they have that spell), so after the first OP there's no need to attack the slept mobs again until after killing the first mob. If fighting the group of mobs gets too long, then another Flash is a good idea.

In summary, Overpower spam is not good for TP, and will cause downtime between group of mobs. Flash is a much needed tool to help conserve TP, although due to the low MP pool it can't and shouldn't be spammed either.

One last tip, Provoke (GLA lv22) for stray single targets, might need a Tomahawk right after its use, or a single action from whoever had hate will get the hate back.
 

Dunan

Member
Good advice however I have to disagree with the bolded. Spamming OP will drain your TP. What every MRD need is Flash (GLA lv8 I believe). Pull a mob with Tomahawk, then Flash the 3-4 mobs when they get close to you, and OP once, after that just go through the Skull Sunder/Butcher's Block combo on all the enemies.

Hold on a minute: how can a Marauder acquire non-Marauder skills? Limsa Lominsa is on an island, and the ferry at the western edge will not take you to Thanalan, nor will the airship take you anywhere unless you have a pass. Are these things available in the beta? Can I, as a marauder, leave Limsa Lominsa and change classes already?
 

Feep

Banned
Hold on a minute: how can a Marauder acquire non-Marauder skills? Limsa Lominsa is on an island, and the ferry at the western edge will not take you to Thanalan, nor will the airship take you anywhere unless you have a pass. Are these things available in the beta? Can I, as a marauder, leave Limsa Lominsa and change classes already?
Yeah, Level 15 story missions get you an airship pass, and one hell of a
CG cutscene
 

Dunan

Member
Yeah, Level 15 story missions get you an airship pass, and one hell of a
CG cutscene

So the story mission I'm on right now -- immediately following that horrible battle to save the S. S. Victory is another one where you and a team of Yellowjackets save a La Noscean village of from Sahagin warriors; when you win that, you have to fight some gargoyles -- will lead to airship access?

Which means that those of us who wanted to start the beta in Limsa will finally be free of enforced Marauderhood?

Now that inspires me to somehow find a way to win this gargoyle battle!
 
So the story mission I'm on right now -- immediately following that horrible battle to save the S. S. Victory is another one where you and a team of Yellowjackets save a La Noscean village of from Sahagin warriors; when you win that, you have to fight some gargoyles -- will lead to airship access?

Which means that those of us who wanted to start the beta in Limsa will finally be free of enforced Marauderhood?

Now that inspires me to somehow find a way to win this gargoyle battle!

I did that story mission as MRD.

Just stand there and hit the Gargoyle with everything you have. The mage will poison you, use an Antidote to dispel the poison. Use a Hi-Potion if your HP gets too low. The mission is pretty straightforward for MRD who can tank damage and dish it out, but if you get chain-poisoned and your Antidote timer isn't up, you'll probably die anyways. Otherwise, you should have no problems with it. Good luck!
 

kch

Member
Does anyone know how to display bindings text on added hotbars? I can't seem to find it..the default bars show which keys are assigned to the buttons.
 

MogCakes

Member
Speaking as a pugilist, it's really annoying when the tank spends the entire fight spinning the enemy around non-stop. :p

You need to be on your toes too :p

Good advice however I have to disagree with the bolded. Spamming OP will drain your TP. What every MRD need is Flash (GLA lv8 I believe). Pull a mob with Tomahawk, then Flash the 3-4 mobs when they get close to you, and OP once, after that just go through the Skull Sunder/Butcher's Block combo on all the enemies.

However, some CNJs do like to cast sleep mobs, not all of them do (same how some THMs don't even know they have that spell), so after the first OP there's no need to attack the slept mobs again until after killing the first mob. If fighting the group of mobs gets too long, then another Flash is a good idea.

In summary, Overpower spam is not good for TP, and will cause downtime between group of mobs. Flash is a much needed tool to help conserve TP, although due to the low MP pool it can't and shouldn't be spammed either.

One last tip, Provoke (GLA lv22) for stray single targets, might need a Tomahawk right after its use, or a single action from whoever had hate will get the hate back.

I don't have Flash yet, just OP. OP spam is great for getting rid of large mobs quickly - it wears down TP quickly, but the idea is to get the mobs' health low enough that once you bottom out to sub-100, your party mates are fully able to clean the rest up. The downtime is negligible, it takes maybe 20 seconds max to fully recharge TP, and even at 500 is enough to fight competently. If it's a group of high hp mobs, then spamming OP isn't a good idea and in that scenario the party's best bet is to take one at a time while the MRD or GLD tanks.
 

eorl

Banned
Is there a way to get rid of the annoying number text on hotbars? Also anyway to lock the actual hotbar movement? Sometimes I accidentally grab it with left click and move it making combat somewhat frustrating.

Only complains I have so far after getting to level 12 is that quest dialogue is waaaay too slow, locks you in and is just dull. If they sped it up a bit or let you at least move while talking that would be nice but I guess that can't change due to the way it wants to be "cinematic".

Other thing I found was the handing in items for quests. Just let me double click yeesh.
 

Dvide

Banned
It's anoying to have to party the sastasha-quest in the main quest. I've been waiting for 25+ minutes now. I just want to get on with the story.
 

Khrno

Member
You need to be on your toes too :p



I don't have Flash yet, just OP. OP spam is great for getting rid of large mobs quickly - it wears down TP quickly, but the idea is to get the mobs' health low enough that once you bottom out to sub-100, your party mates are fully able to clean the rest up. The downtime is negligible, it takes maybe 20 seconds max to fully recharge TP, and even at 500 is enough to fight competently. If it's a group of high hp mobs, then spamming OP isn't a good idea and in that scenario the party's best bet is to take one at a time while the MRD or GLD tanks.

You are probably talking starting dungeons, get a few more levels, and your OP spam won't "get the mobs' health low enough that once you bottom out to sub-100, your party mates are fully able to clean the rest up", You shouldn't even be getting sub-100, you are talking about TP there right?

Anyway, in the starting dungeons there's nothing much to worry about, but that spamming advice and getting to sub-100 is no where good nor efficient. It might work right now, but as you progress you'll have to change some things, since the system is not about spamming skills mindlessly.


Saw this on the beta forums. They really are putting every FFXI mob in this aren't they?

Which I think is great. If it saves them time from making new enemy models from the ground up, then I don't mind at all if they take enemy models from the PS2 games (and wouldn't even mind from XIII). You might argue that the game wouldn't have as many unique enemies, but in the other hand, it would have a great variety of enemies and the advantage for the developers to produce content with those existing models, faster.
 

Perfo

Thirteen flew over the cuckoo's nest
I'm lvl 18 and I can't find any new equipment in stores or markets. What I have to do? My equip is still lvl 15 armors (gladiator) and lvl 10 weapon -.-
 

MogCakes

Member
You are probably talking starting dungeons, get a few more levels, and your OP spam won't "get the mobs' health low enough that once you bottom out to sub-100, your party mates are fully able to clean the rest up", You shouldn't even be getting sub-100, you are talking about TP there right?

Anyway, in the starting dungeons there's nothing much to worry about, but that spamming advice and getting to sub-100 is no where good nor efficient. It might work right now, but as you progress you'll have to change some things, since the system is not about spamming skills mindlessly.

I only call it as I see it, I'm not into the 20's yet so I've got a ways to go :p at my level the system doesn't offer much versatility except for spamming. TP management is fine unless I spam OP, but I only use that in mobs anyway.
 

Azrael

Member
Which I think is great. If it saves them time from making new enemy models from the ground up, then I don't mind at all if they take enemy models from the PS2 games (and wouldn't even mind from XIII). You might argue that the game wouldn't have as many unique enemies, but in the other hand, it would have a great variety of enemies and the advantage for the developers to produce content with those existing models, faster.

Same here. Lots of great monster designs I'd like to see return in FFXIV. Like Bugbears.

Bugbear-Trashman.jpg
 

Boss Man

Member
THM is so much more fun than anything else so far.

Still bummed that there aren't elemental weaknesses though. Wish they had made the ice/lightning mechanic some other pair of spells and had all elements act like fire.
 

Amon-Lau

Member
I was messing around with crafting yesterday and I really enjoyed it. A couple of questions once again:

1. What does the items condition effect during synthesis? Sometimes it changes from normal/good after an action.
2. Are the manuals from a GC that increase your xp earned from gathering/crafting reusable or are you able to buy them again?

Also, my guy looks fabulous. :p

http://na.beta.finalfantasyxiv.com/lodestone/character/4592844/

Not sure about two(Since I haven't dug too deep with the GC stuff) but good and excellent effect attempting to to raise quality when used with it, good raises a bit more then your regular quality rise while excellent if successful gives you a HUGE boost in quality however afterwords it always reverts to bad so watch out using another HQ raiser again... P
 
THM is so much more fun than anything else so far.

Still bummed that there aren't elemental weaknesses though. Wish they had made the ice/lightning mechanic some other pair of spells and had all elements act like fire.

Yeah, THM is a lot of fun once you get more abilities and learn how to efficiently use the Fire/Ice/Transpose mechanic. Unfortunately, the way they designed THM/BLM doesn't allow for elemental weaknesses because you would never bring them to bosses that are strong against fire. It's a shame because I think the mechanic is really interesting/fun. But it could have been tweaked differently to allow for elemental weaknesses.

I also find it odd that one of BLM's abilities is Convert - running out of MP is never really a problem (in fact, I'd say it is impossible). WHM needs Convert a lot more than BLM does, imo.
 
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