DenogginizerOS
BenjaminBirdie's Thomas Jefferson
Nostromo said:HDR is not something that you 'use', it's not a frame buffer format, dunno where all this disinformation about HDR rendering comes from.
What you need to do HDR rendernig is a way to store color data without limiting your luminance range: simply put you want to be able to store very dark and very bright pixels, then you want to analyze this image rich of data about lighting and you wanna convert it to a LDR (Low Dynamic Range) image to be displayed by a conventional television..that's it!
NAO32 is just a way to store HDR pixels without using floating point render targets, hope it's clear now.
Basicly a different implementation of an abstract idea as there are usually so many ways to skin a cat :lol
Marco
So, how is Heavenly Sword coming along?