kbear said:Uhh, why would this be the version to get?
Waggle makes a game vault to higher fun...apparently.
kbear said:Uhh, why would this be the version to get?
This about sums it up(as far as the info we have). Id honestly rather have a more enclosed space with less zombies, but most were as vicious as the crimsons from REmake. That would be better imo, because most of the zombies didnt do much anyway but take up space. I guess that was the point, but still.Jocchan said:Fixed.
Saying it's an "inferior version" is too much simplistic, because it implies everything else remains the same (and if this were the case I'd agree with you) but this is not (or it doesn't seem to be) the case.
A radically different number of on-screen enemies already implies a radical change in gameplay, and the fact they seem to be making it more similar to RE4 confirms the difference is noticeable enough for them to have to change the core gameplay itself to counter-balance it.
So, basically, because of the Wii hardware limitations they're making a different game (how much different remains to be seen).
Look harder. I see two screenshots with at least over two dozen zombies.Zero_Phoenix said:The weirdest things about the screen is there are some dense zombie groups, but only really close to the player. There's no shot that shows more than about 20 zombies on the screen.
It doesn't make sense because what happens if you get away from those 20 zombies? Do you have a big empty hall all around you?
That's the way everyone read your post, not just me. Judging by your complete lack of punctuation, I'd say you're in the wrong here.Blacktin0 said:That is the way you read my post i never said this version would or could be superior i stated that it is the ideal choice for me to purchase.
domlolz said:Interesting decision
A game which you fight hordes of zombies,hundreds at a time is being ported to the Wii-it's not going to be the same game but this is Capcom soooo.....
Famitsu: Being surrounded by tons of zombies was one of a main appeals in the original. Do you feel you'll have to lower the count in the Wii version?
Nakai: In the 360 version, you know there are a lot of zombies because the area is filled with them on into the background. This time we're working on a system in which the number of zombies nearby the player will instill a sense of "they'll be there" as they head through.
Romaji said:Yes, it seems like they'll be scaling back the number of enemies on screen. My Japanese is a bit rusty, but here's a translation of one of the interview questions.
They're skewing it towards a casual crowd so difficulty is dropped. New stages, bosses, items. Picture taking is cut.
Jocchan said:Saying it's an "inferior version" is too much simplistic, because it implies everything else remains the same (and if this were the case I'd agree with you) but this is not (or it doesn't seem to be) the case.
A radically different number of on-screen enemies already implies a radical change in gameplay, and the fact they seem to be making it more similar to RE4 confirms the difference is noticeable enough for them to have to change the core gameplay itself to counter-balance it.
So, basically, because of the Wii hardware limitations they're making a different game (how much different remains to be seen). Not better and not worse (we don't know yet), just different.
Dascu said:Look harder. I see two screenshots with at least over two dozen zombies.
kbear said:That's the way everyone read your post, not just me. Judging by your complete lack of punctuation, I'd say you're in the wrong here.
True, but some people are making it seem as if there's only a handful of zombies.TheHeretic said:The 360 version had hundreds, and not just in the tunnels.
TheHeretic said:The 360 version had hundreds, and not just in the tunnels.
Then word your posts better. Nobody "jumped to a conclusion"... we read it for what it said. We can't read your mind. I'm just saying...Blacktin0 said:Who the heck are you Walrus my teacher? it is not my fault you choose to jump to a different conclusion.
Hero said:Compared to what they could've announced, this is cool. Will await more details. As long as this paves the way for DR2, I'm happy.
Vagabundo said:True, we could have had Imagine ZombieZ or somesuch...
I'm happy to go were Capcom leads, I've liked their stuff on the Wii so far. If they can create an atmospheric game with decent controls I'm in, GAF game purist be damned.
Without enemies in the screenLeonsito said:I see a RE5 port in the future (and DR2 for 360/PS3).
Leonsito said:I see a RE5 port in the future (and DR2 for 360/PS3).
Jaruru said:why a title like this was not even mentioned during their conferences. especially Capcom -______-
Because it's a port of a 3 year old game. Let's be serious here.Jaruru said:why a title like this was not even mentioned during their conferences. especially Capcom -______-
Zero_Phoenix said:The weirdest things about the screen is there are some dense zombie groups, but only really close to the player. There's no shot that shows more than about 20 zombies on the screen.
So uh...24 zombies then. :lolDascu said:Look harder. I see two screenshots with at least over two dozen zombies.
DeaconKnowledge said:This all but confirms SFIV for Wii.
Jaruru said:why a title like this was not even mentioned during their conferences. especially Capcom -______-
OgnodoD said:And RE5
I said I'd agree with you if everything else were to remain the same, and this is why I believe your analysis lacks depth. Do you complain about RE5 not having as many on-screen enemies as Dead Rising? I guess not, and neither do I, because it's a totally different game.TheHeretic said:Ultimately a huge part of Dead Rising was the number of zombies on screen. If perfectly captured the sheer insanity of the situation, and toning down their numbers is going to give a completely different, and in my opinion inferior, experience.
From whats being described, and this is all speculation on my part, they are going to make the game easier. Dead Rising was a very hard game that stressed the consequence of choice and made the final reward all the sweeter. If the Wii really can't put that many zombies on screen then all it does is confirm that this generation has opened up new possibilities for gameplay beyond graphics, something Nintendo fans feircely contest
Jocchan said:I said I'd agree with you if everything else were to remain the same, and this is why I believe your analysis lacks depth. Do you complain about RE5 not having as many on-screen enemies as Dead Rising? I guess not, and neither do I, because it's a totally different game.
Gameplay is defined by balancing features, and every big change in features ultimately leads to big changes in gameplay because of designers having to find a new balance point.
Lastly, I think it's obvious the Wii can't put that many enemies on screen simultaneously, and it's even more obvious added horsepower opens new possibilities in game design, so what's the point of pointing it out?
TheHeretic said:What are they going to do to offset the lack of enemies on screen? That was half the fun of the game. Theres nothing they can change to make up for that, and this isn't RE5, that has a completely different tone.
RE5 was an example, and I willingly chose a game we (probably) are both eagerly waiting for, to back up with evidence my claim that having less enemies doesn't necessarily equal to a worse experience when we're talking about games with different gameplay, IF the gameplay is different enough.TheHeretic said:What are they going to do to offset the lack of enemies on screen? That was half the fun of the game. Theres nothing they can change to make up for that, and this isn't RE5, that has a completely different tone.
Jocchan said:RE5 was an example, and I willingly chose a game we (probably) are both eagerly waiting for, to back up with evidence my claim that having less enemies doesn't necessarily equal to a worse experience when we're talking about games with different gameplay, IF the gameplay is different enough.
I'm neither celebrating this game nor bashing it, I'm just pointing out that gameplay is a chemistry you obtain by balancing everything carefully. That's it.
I agree, and I agree mostly with the bolded part.TheHeretic said:I agree, but the comparisons to the 360 version are inevitable. The game is still going to be a giant mall, if the population of zombies isn't there the areas are going to feel empty and lifeless.
RE5 would work much better as a port, hell, RE4 was great on the Wii. Dead Rising was the first game that made me say "thats something we couldn't have seen last generation", if they can't recapture that on the Wii they probably should have gone with a PS3 port instead.
botticus said:I'm not going to bother judging until the game's out, but seriously, the success of a previous port means you're going to port another game? Brilliant!