Incredible.
I love Lake Bresha's visuals, but the high-frequency wave details don't sample very well on PS3.
It was worse on 360, I'm literally rediscovering that game.
Incredible.
I love Lake Bresha's visuals, but the high-frequency wave details don't sample very well on PS3.
it seems to be either the graphic effects or the UI elements that are causing the drop I think, I took a video of the changes in framerate when I have the UI enabled/disabled:
http://a.pomf.se/nxghhs.webm
It's kind of silly, it like SE never actually tested the game at 60fps >_>
Wow, I tried disabling the HUD and I was able to 60 consistently throughout the battle
Even if they release a patch next week?^ They must have given up or just didn't even bother fixing the UI framerate issue. This is the last game I preorder from a Japanese developer. They're simply too incompetent and ignorant of PC. It boggles the mind to think of why a business can't do some simple market research or that they haven't even experienced playing on the platform enough.
I don't know how people can call 30 FPS 'silky smooth'.
Damn.
The game finally looks great, and my FPS is mostly 60FPS.
However, the stutter is making it impossible to enjoy it.
It's like...it's super silky smooth. I wish I could record video of it, but my system is to weak to do that + game.
Hmm, maybe the better term would be micro-pausing? If people understand that better. I've tried the start game, esc, plug controller in, start game agian ,but it didn't fly for me.
Maybe I'll record the video on my camera and upload it so people can know exactly what I'm talking about. I am god awful at explaining things...though the video will look like crap, it's the easiest way to understand.
Anyone know if this was an issue on the console versions?
Seems to be present sans-downsampling too.
Have you tried sans GeDoSaTo
If you want that you should just use the GeDoSaTo built-in postprocessing. It will apply to the real rendering result (pre-downsampling) and won't affect the hud. Personally I think the color/contrast/etc. balance in this game is pretty much perfect in every scene though, that's one thing you can say for it.anyone try sweetFX on FFXIII ?
So, about texture dumping: I got it to work to some extent, but FFXIII doesn't actually load the interesting textures using D3DX functions. So that won't help.
Hmm, it really shouldn't load textures in combat, but I haven't checked.Maybe that's why they cause such huge framedrops in combat for some?
Do you think it's possible to add a function maybe similar to override textures when a video file is played to re-redirect to a different file? Replacing video files does work but the game expects the same size in those wmps that have multiple video files in it.So, about texture dumping: I got it to work to some extent, but FFXIII doesn't actually load the interesting textures using D3DX functions. So that won't help.
Even if they release a patch next week?
Maybe that's why they cause such huge framedrops in combat for some?
So, about texture dumping: I got it to work to some extent, but FFXIII doesn't actually load the interesting textures using D3DX functions. So that won't help.
If you want that you should just use the GeDoSaTo built-in postprocessing. It will apply to the real rendering result (pre-downsampling) and won't affect the hud. Personally I think the color/contrast/etc. balance in this game is pretty much perfect in every scene though, that's one thing you can say for it.
Damn, thanks for this. Definitely going to mess around with it later tonight.
If you want that you should just use the GeDoSaTo built-in postprocessing. It will apply to the real rendering result (pre-downsampling) and won't affect the hud. Personally I think the color/contrast/etc. balance in this game is pretty much perfect in every scene though, that's one thing you can say for it.
By the way, you can grab the post.fx file from the assets folder and place it in the config/ffxiiimg folder and then that post processing will ONLY apply to FFXIII and you'll be able to create custom set ups for individual games.
The asmodean postprocessing simply isn't cheap, especially at 4k.
I downsample from 2561x1441 though, and my 560Ti can do 60fps consistently without the post-processing.
A 560ti is not going to run the game at 1440 with Asmodean post processing at 60fps, it's really as simple as that. It's performance expensive. If you want to try and get it running at 60 - tweak the settings. That has always been and will always be the best way to figure this stuff out. Find a compromise in the settings that will get you as close to the look you want without as large of an impact.
Everyone who is getting framerate drops when there are HUD elements on the screen, have you tried commenting out the injectPSHash and seeing if that fixes it?
You won't be able to toggle off the HUD, but I remember in the past when messing with RE5 simply HAVING a PShash enabled - even when not disabling the HUD - it would have effects on performance.
Try commenting out the injectPSHash line and see what that does for performance.
The textures are able to be extracted elsewhere using QuickBMS and Noesis.
There was a little bit of work done in that regard with the 360 version, and the PC version uses an identical compression/decryption scheme.(I know, because I extracted all the files myself.)
I think the only thing I haven't worked out how to do is to re-inject the files, and Someone did seem to manage to do it (at least with 13-2, as seen here: https://www.youtube.com/watch?v=GIQePZcDXUQ )
Just downloaded the game and applied Gedosato, and it's a stuttery, FPS dipping mess. Obviously I just need to put the settings a certain way, so what do I need to do in the Nvidia control panel / Gedosato?
Also of note, I snooped around a bit inside the actual game data. I'm no expert, but with the tools that were built for PS3 version, you can kind of sort of get in there, though not quite. I'm not sure if the quickbms unpacking breaks it or if they changed the formats a little, but either way textures come out really weird colored when viewed through Noesis, and it also can't view the models like it does for the PS3 version. Sounds extracted fine it seems (ogg vorbis 128kbps average, yuck), so maybe they changed the models and texture packs in some way that Noesis doesn't quite understand.
Also, as far as I'm aware there's no repacker for the data. So even if you were able to extract fully functional stuff, you'd not be able to put it back in. quickbms does data re-import, but its limitation is that it can only re-import data that is of exact size or smaller than the original. So replacing models or having higher resolution textures that way wouldn't work, unless someone writes a proper repacker.
So at the moment it would seem like our only hope is GeDoSaTo texture dumping and overriding.
Depends on you graphics card. One thing you have to make sure of when downsampling is that the memory use doesn't exceed available VRAM. If it does the framerate will fall through the floor.
However, it seems that any that were specifically created for the PC port (a.k.a the Controller, keyboard, and controller mapping images) come out both swizzled *and* in a different endian format altogether
Ok here's another video of me messing with the bottom menu in combat to see if they would have any effect on framerate:
http://a.pomf.se/qjvugo.webm
I get between 5-20% difference in GPU load disabling the HUD. Here's the thing though next to never is that the reason for my frame drops (full screen tutorials do but not the battle menu). Try having a look at a battle without doing anything, just stand there and let that doofus Snow take a beating and see if you get a stable framerate. Without doing anything my I fidget between 30 and 60 and never at full GPU load, sometimes no where near. Personally I've put 60fps to the side in favor off IQ. Which is a shame as the first area, The Hanging Edge performed really, really well for me.
Yes, I definitely need that. The camera is way too restrictive, not even wall hugging works. lolCan't wait until people get to Eden (I also hope someone does a freecam mod!).
Alo81 suggested earlier that it might be the InjectPSHash, so I ran the game without it and it seems to push my framerate up, I'm not 100% sure though until others have tested it, although it would explain why I thought it was smoother without gedosato before, glad I wasn't crazy, although spells and other stuff still drops it to 30fps so I'm still going to have to lock it at 30.
Yeah I'm ok with playing it at 30fps, feels like the ps3 ver and 30 doesn't really bother me since it's just selecting menu items and stuff and not an action game, plus it looks pretty as hell.
I've pushed a small bugfix update and wrote about texture modding here.
Sadly, that's probably it for this week!
That looks way worse than on my PC. You can force AA and AF through drivers. Monitors and TV's seem to upscale 720p images better as well.Just to put it into perspective -
Locked vanilla 1280x720 upscale. Ouch:
I've pushed a small bugfix update and wrote about texture modding here.
Sadly, that's probably it for this week!