Goddamn that Mulcher is awesome-and what a name for a weapon!
Any gifs of that chain gun tearing through the swarm of Locusts would be awesome
Not sure if it's been posted yet but here's Cliff on the recent 1UP show.
http://gamevideos.com/video/id/20027
It's mostly stuff we've already seen but a couple of little pieces of info were revealed
- In Single Player, picking up a meat shield of a locust who is the last in a "wave" of enemies will automatically have his neck broken. This is to prevent you walking around with a meat shield constantly, since there is no need when there is no combat. It is unclear if the animation shown is the final one (looks a little unpolished, might be placeholder).
- Meat shields can also take grenade hits and torque bows, but it must hit the meat shield's body. This means an explosion to the side of you can still damage you fairly significantly, but you will be far more protected from the front. Bodies "gib" (explode into nothing but blood) when they take an explosion.
- Shield weapon specific execution is grabbing the shield, lifting it over your head and slamming it down onto their head.
- Gorgon Pistol Active Reload effect increases power of shots.
- In the Brumack sequence, one player will control the movement of the Brumack, the other will man the gun. It's unclear if you are forced to use one of these when not in co-op.
Also love the way Marcus screams when he gets burned by the Scorcher