DangerMouse
Member
Yay, glad to see the direct feed went up in the time I was away.
Dont worry you will....they will just be in separate boxes labeled FFXV, FFXV-2, FFXV-3, and FFXV-4
If it's a great game, I'm fine with this.
The only weird thing is that you have to start at level 1 at the beginning of each disc for some reason.
I was struck by the realization that these are the most Japanese-looking characters I've ever seen in a JRPG.
I was struck by the realization that these are the most Japanese-looking characters I've ever seen in a JRPG.
Im beginning to wonder if Square can even afford to make another game that uses the capabilities of the engine after FFXV...maybe DQ, only other franchise that would be safe enough to sink the resources
They don't have to make every game a huge open world. That alone eats up cost and resources. Hopefully they can stick with this engine for the entire generation so we don't have to have a repeat of last.Im beginning to wonder if Square can even afford to make another game that uses the capabilities of the engine after FFXV...maybe DQ, only other franchise that would be safe enough to sink the resources
Im beginning to wonder if Square can even afford to make another game that uses the capabilities of the engine after FFXV...maybe DQ, only other franchise that would be safe enough to sink the resources
Hell, if FFXV is as gigantic as they hint, they could basically make games half it's size and they still might be rather large compared to the JRPGs of the PS360 era. I still say, Dragon Quest VIII isn't as large as XV seems(the vistas of FFXV makes it seem it's considerably MASSIVE), but it was still large enough to give that epic feel(like you were traveling through a large world), yet small enough that you didn't get lost or feel like the trek was too time consuming. A similar example would be Wild ARMs 5's world. Square doesnt' have to strive for every game to meet or exceed FFXV's size(though for the FF series, they'd likely have to because anything else would be a step backwards), but other non-FF titles, they can surely go the DQ8/WA5 route(maybe push size one notch above those) and still keep that spirit of exploring a "world" that a lot of JRPGs have lost in the previous generation.They don't have to make every game a huge open world. That alone eats up cost and resources. Hopefully they can stick with this engine for the entire generation so we don't have to have a repeat of last.
Not including the inevitable XV-2, they will probably use the engine for Type-1 since they are using it on mainline systems - especially since Tabata is the main director of both.Im beginning to wonder if Square can even afford to make another game that uses the capabilities of the engine after FFXV...maybe DQ, only other franchise that would be safe enough to sink the resources
Im beginning to wonder if Square can even afford to make another game that uses the capabilities of the engine after FFXV...maybe DQ, only other franchise that would be safe enough to sink the resources
Yeah, even the in-game gameplay models look CG thanks to the lighting and shaders. Incredible.
That glass-effect on the interface is nuts, especially from a performance point of view. It really shows how much ambition is put even in the smallest components of the game I think. Hopefully we'll see a menu in the near future.
The hair is still one of the most impressive things imo. So fluffly.
FFXV-2.
They need to recoup losses somehow.
Tiny bald wrestler guy in the bottom right corner is going to be my main.
If the game sells 10,000,000 like it easily will then there is no way they don't make money off of it.
This first game is the hard part. Now they will have the engine in place and from the looks of it, it will last through the generation just fine and will always look good.
It would help too if they didn't keep messing with the game itself so much and recreating major aspects of it. Who knows how many back to the drawing board moments this game had
holy fuck when it started i thought that was an opening cg cutscene
Personally, I think they can keep much of the assets and use them for future games. Why waste, say, perfectly good trees. The trees seen in XV could be used for FFXVI. If they want, they could provide subtle changes(slightly tweak the color of grass or bushes, add different shaped petals to flower models and alter the texture of tree bark). I actually don't see anything wrong with that.
So glad they and kojima made their own engines
Finally getting distinctly different looking games again,
Personally, I think they can keep much of the assets and use them for future games. Why waste, say, perfectly good trees. The trees seen in XV could be used for FFXVI. If they want, they could provide subtle changes(slightly tweak the color of grass or bushes, add different shaped petals to flower models and alter the texture of tree bark). I actually don't see anything wrong with that.
Even with the case of Matsuno, I feel that the "Final Fantasy" brand has it's restrictions which kinda holds back the grey morality of stories. Just comparing Tactics Ogre and Vagrant Story to Final Fantasy Tactics and Final Fantasy XII makes it pretty clear to me that the company is much more comfortable giving creative freedom to storylines without the FF brand attached. FFT probably got away with a lot more than a FF game should, but even there I think making the church the obvious enemy suppressing the "truth" in the world is pretty black and white, and Ramza was always the clear hero with little moral ambiguity. The same can be said of Vaan and Ashe in FFXII. On the other hand, with TO and VS, even the protagonists were made much more complex in psychology and moral right. TO even gives the player options to be a vicious and undesirable person, which is pretty unique.
I think it would be pretty cool actually. Would remind me of the 2D era when they used to recycle sprites and tilesets in the successive games (up to FFV).
Resting gun on the shoulder and bouncing it a few times: check
Anime cliches ftw!
Ian Sinclair would be a cool choice to voice him based on Dandy.
I don't think Prompto looks Japanese at all anymore. Noctis definitely does though.
Favorite moments.
Cannot wait to explore these HD towns. Art direction is beautiful.
Also about the team moves, do you think it might be like Chrono Triggers Dual/Triple tech system......that would be amazing.
Time Lapse:
Ugh. Like hell he would.
Lots of speculation going on. What we know from the first real gameplay of FFXV is:
- you hold the "attack" button and Noctis automatically attacks nearby enemies with different weapons and combos and/or attack in combination with party members, depending on the situation.
- you hold the "defense" button and Noctis automatically evades physical attacks from nearby enemies.
- the "fire" command is selected and while Noctis is casting the spell you can choose the target, then release it.
- when none of the above is not selected, the "warp" ability is targeting warp points or enemies (in this case, the command name changes to "warp attack").
- you can move Noctis around in the battlefield.
- your party members attack, defend and move on the field without your input.
I was a big FF fan since the NES days but I stopped playing after FFX, I guess I just got burnt out or something. FFXV is looking like it could bring me back, looks amazing.
I can't tell if the weapons constantly appearing and disappearing is annoying or not.
ugh too much "automatically" I hope I can change it to manual or something
"- you can move Noctis around in the battlefield."
^That should be a given
Why not? Most people seem to like him.
The degree of automation and the accompanying animations to make the battles look dynamic is what worries me. It seems like SE has been trying to simplify FF combat more and more to get the cinematic look of the combat right. But I'm worried they've sacrificed the quality and depth of the gameplay in order to achieve a flowing, cinematic style of combat.Lots of speculation going on. What we know from the first real gameplay of FFXV is:
- you hold the "attack" button and Noctis automatically attacks nearby enemies with different weapons and combos and/or attack in combination with party members, depending on the situation.
- you hold the "defense" button and Noctis automatically evades physical attacks from nearby enemies.
- the "fire" command is selected and while Noctis is casting the spell you can choose the target, then release it.
- when none of the above is not selected, the "warp" ability is targeting warp points or enemies (in this case, the command name changes to "warp attack").
- you can move Noctis around in the battlefield.
- your party members attack, defend and move on the field without your input.
What we don't know:
- if we can switch party members
- if we can have the option of pressing the attack button individually for each physical attack
- if we can select the weapon Noctis uses
- if we can change how the party members AI behave
- if we can issue commands to party members while in battle
- if we can jump
- how do we choose which commands are available for the battle
- how do we select targets
- how summoning works
"bu bu bu Nomura said"
What he said about the gameplay is borderline irrelevant. I will stick with the actual game called FFXV being done by Hajime Tabata and forget the vaporware called FFVersusXIII that was not developed by Nomura for 7 years.
really hoping they can capture the art direction in this shot in real-time