More_Badass
Member
Asked the devs on Twitter and they said that the pre-order alpha release is still planned for the end of November
Just a heads up for those of you who want to play GRIP on early access as soon as possible:
The rewards campaign on our website will be shutting down near the end of this month to coincide with the first Steam release. This initial release will be private to those who are purchasing from our website.
If you're not comfortable ordering from our site, that's ok! We'll be publicly releasing on Steam Early Access soon after the private release.
The private release is to allow our most devoted fans to get their first taste of the game as well as give us valuable feedback to help improve it before we go public. If you'd rather wait until GRIP is available to purchase on Steam, no problem! We appreciate it, either way.
For you guys who have already purchased, we'll be sending out Steam keys for the private release once the build is ready, with some instructions on how to get playing. And of course, thanks for your support! We wouldn't have been able to do this without you.
We look forward to hearing gameplay reactions from you guys, after you drive really fast, upside down, shooting missiles at other giant hunks of metal.
-Chris and the GRIP team
Awesome, I thought the alpha would only have that one track
Here is our feature list for the first version of GRIP on Steam early access:
- 1 car type (12 skins)
- 1 track (daytime & night-time versions)
- 1 playground map with track designs, obstacles, physics objects and destructibles
- 3 weapons (missile, gun, mine)
- 2 power-ups (boost, shield)
- Standard Artificial Intelligence (navigate course, shoot you when opportune)
- Play modifiers (slow motion, unlimited ammo, 3x weapon power, disable pick-ups, 2x engine power, etc)
- 1 exclusive music track
We'll be sending out the keys once the build of the game is on Steam. Sometime tomorrow before 11:59pm EDT.
1 Vehicle type with 12 skins
2 Racetracks
1 Arena level
1 Playground (with collectibles)
3 Weapons (Scorpion, Raptor, Quaker)
2 Power-ups (Shield, Turbo)
Working Artificial Intelligence (bots)
Play modifiers (Slow mo, higher weapon force, etc)
Working Menu with exclusive music track
4 exclusive ingame music tracks
Steam keys going out today!
A tweet from yesterday
Also that bottom right track in the above screenshot is a sandbox/arena level with ramps, destructible objects, etc.
Keys are already going out. Installing mine right nowwhere's mah key! please don't unlock at midnight UK like everything else seems to do, looking forward to the music as much as the game
Just received the key, time to download!
Are thre any known restrictions regarding posting stuff from the game (screenshots/videos)?
Anyone still not got their key?
Anyone still not got their key?
check junk folder, mine was in there
check junk folder, mine was in there
anyone know how to change resolution?
A gif of some rollcage dodging, wall flipping Grip action from some of my gameplay.
To change the screen resolution, right click on Grip in your library, then properties, then set launch options.
Add "-ResX=1920 -ResY=1080" without the quotations, and change the res to whatever 16x9 ratio you like.
Biggest issue for me right now is how incredibly touchy the physics are..
Game looks ridiculous in motion. And it's an alpha.
Biggest issue for me right now is how incredibly touchy the physics are. If you so much as glance at a piece of geometry as you pass it, you'll find yourself 50ft in the air, backwards, sideways and upside down in no-time flat. Getting any air at all is an absolute liability, with your car almost guaranteed to be facing any direction other than forwards by the time you've landed. In the few races I've played so far, I often found myself placing simply because half the other racers had launched themselves into bits of scenery they weren't smart enough to escape from. It seems like the game wants you to go fast, but only if you're capable of performing a 100% perfect racing line the entire time.
Because it was cancelled lol (wasn't looking positive though)How did I miss this kickstarter...
It looks really good, I can't believe we can't have more arcade racers like this.
For those who have played the alpha, how is the track design..?