yurinka
Member
Ghosts 2 isn't taking more than 4-5 years, definitiely not 9, lol.
99% for 2025.
Some random recent examples of long developments: Rise of the Ronin took 9 years. Helldivers 2 took 8 years. Skull & Bones took 11 years. Starfield took over 8 years.AAA games don't take 9 years, unless you are Rockstar games. Ghost of Tsushima released in 2020. Sucker Punch surely went into pre-production for GOT 2 immediately after, or even before GOT released. You only need a small team for Pre-production. Once Iki Island DLC released in 2021, GOT2 probably went into full production. Late 2025 or early 2026 release for GOT 2 makes complete sense. It definitely has a better chance of showing up than Corey Barlog's new IP, since they didn't go into full production until early 2023(at the earliest).
After shipping Gow 2018 Cory took some long vacations with he family, after of which worked on the pitch of the new IP for an idea he had. Add here maybe 6-9 months of preproduction, prototyping, concept art, pitching and tweaking the pitch. Following the GoW success, very likely was greenlighted prety likely H1 2019. 5 years of production later is today. It would make sense to show it this summer, maybe for a planned late 2025 or more likely 2026 release.
GoT2 pretty likely has been under production for less than 3 years (assuming it had a small team/was under preproduction until GoTDC was almost shipped), it's too early. As I said, the big AAA games being released nowadays take on average 5-9 years.
Sony still has to show Concord, which is released this fall. Or Marathon, which is released supposedly next year.
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