Epidemik2000
Member
Dubbedinenglish said:Could be Haz-Mat Hig. Or radiation proof Hig...
Also why are there PS Eyes above the posters?!? Is this from some press event?
Yep
http://www.youtube.com/watch?v=qQ1rAPYLxho&feature=player_embedded
Dubbedinenglish said:Could be Haz-Mat Hig. Or radiation proof Hig...
Also why are there PS Eyes above the posters?!? Is this from some press event?
Epidemik2000 said:
spats said:edit: the new "depth of field audio" tech sounds interesting. I want this game nooowww.
Epidemik2000 said:
Epidemik2000 said:
Epidemik2000 said:
RoboPlato said:I'm pretty sure it's from the unveiling event. This concept art was described in several of the first previews but this is the first we're seeing of it.
SamBishop said:That's absolutely correct. Those guys there are the leaders of the two factions that are now vying for power that I talked about in my preview from the pre-E3 unveiling.
Spawn on any squad member. Remove spawn points.alr1ghtstart said:Multiplayer wants/needs
- Turn rockets into EMP rockets that are able to destroy turrets, not enemies
- Default FF on for grenades/no for guns
- Remove spawn grenades. Yes they are good when used properly, but a year and half later most players don't have a clue how to use them.
- Spawn on any squad member
- Create spawn points in all modes like in capture and hold
- FFS, make the airbots either easier to kill or tone down their power (like at launch)
- Fix the LagZone
- 24p max
- Matchmaking, but also leave the server browser
-viper- said:Spawn on any squad member. Remove spawn points.
Problem solved. You can still spawn if your team mates are alive but also causes less of a clusterfuck.
alr1ghtstart said:Multiplayer wants/needs
- Turn rockets into EMP rockets that are able to destroy turrets, not enemies
- Default FF on for grenades/no for guns
- Remove spawn grenades. Yes they are good when used properly, but a year and half later most players don't have a clue how to use them.
- Spawn on any squad member
- Create spawn points in all modes like in capture and hold
- FFS, make the airbots either easier to kill or tone down their power (like at launch)
- Fix the LagZone
[*]24p max- Matchmaking, but also leave the server browser
SolidSnakex said:
Thetallywacker said:I loved the part at the end where you have to push forward to get to the door. I hope they have a lot of that stuff in SP. As far as online, I can only remember the shotgun long kills and huge maps with very limited actual fight points. My favorite part of ol was when you can get a team pinned down at spawn point. 1,000,000 times better than tea bagging someone. Finishing a game with only 3 people on the opposite side out of 16 is so much more rewarding than it just saying Win. Would have even been better if they penalized them huge for quitting.
Thetallywacker said:My favorite part of ol was when you can get a team pinned down at spawn point. 1,000,000 times better than tea bagging someone. Finishing a game with only 3 people on the opposite side out of 16 is so much more rewarding than it just saying Win. Would have even been better if they penalized them huge for quitting.
You are part of the problem.Thetallywacker said:I loved the part at the end where you have to push forward to get to the door. I hope they have a lot of that stuff in SP. As far as online, I can only remember the shotgun long kills and huge maps with very limited actual fight points. My favorite part of ol was when you can get a team pinned down at spawn point. 1,000,000 times better than tea bagging someone. Finishing a game with only 3 people on the opposite side out of 16 is so much more rewarding than it just saying Win. Would have even been better if they penalized them huge for quitting.
alr1ghtstart said:Multiplayer wants/needs
- Turn rockets into EMP rockets that are able to destroy turrets, not enemies
- Default FF on for grenades/no for guns
- Remove spawn grenades. Yes they are good when used properly, but a year and half later most players don't have a clue how to use them.
- Spawn on any squad member
- Create spawn points in all modes like in capture and hold
- FFS, make the airbots either easier to kill or tone down their power (like at launch)
- Fix the LagZone
- 24p max
- Matchmaking, but also leave the server browser
Ninja-Matic said:I agree with most of this list. Spawn grenades I disagree with. If you have an idiot throwing them - then don't spawn on them. Its not a fix but it does save you from spawning face-first in a wall while 6 enemies spray fire into the spawn fog
Thetallywacker said:I loved the part at the end where you have to push forward to get to the door. I hope they have a lot of that stuff in SP. As far as online, I can only remember the shotgun long kills and huge maps with very limited actual fight points. My favorite part of ol was when you can get a team pinned down at spawn point. 1,000,000 times better than tea bagging someone. Finishing a game with only 3 people on the opposite side out of 16 is so much more rewarding than it just saying Win. Would have even been better if they penalized them huge for quitting.
alr1ghtstart said:It is a problem when two dumbasses who can't toss them hog them the whole match.
KZObsessed said:I hope Comrade wins (>_/<)
beast786 said:For the record that video has a HUGE SPOILER IN IT.
Thetallywacker said:I loved the part at the end where you have to push forward to get to the door. I hope they have a lot of that stuff in SP. As far as online, I can only remember the shotgun long kills and huge maps with very limited actual fight points. My favorite part of ol was when you can get a team pinned down at spawn point. 1,000,000 times better than tea bagging someone. Finishing a game with only 3 people on the opposite side out of 16 is so much more rewarding than it just saying Win. Would have even been better if they penalized them huge for quitting.
SamBishop said:Shit, which one? Now I'm scared that despite my best efforts to stay nebulous I may have spoiled something.
nib95 said:I hope the campaign has a bit more humanity and soul this time around. With story orientated, less frenetically paced sections. Just exploring the world, interacting with the characters etc. It shouldn't just be all out action and carnage from stop to start. Then it boils down to little more than mindless blockbuster monotony akin to say, a film like Transformers. Add the extra grit, attention to detail and narrative potency and we can get something closer to The Dark Knight.
Tacticians ARE spawn points...then the problem will be fixed.-viper- said:Spawn on any squad member. Remove spawn points.
Problem solved. You can still spawn if your team mates are alive but also causes less of a clusterfuck.
mr_nothin said:Tacticians ARE spawn points...then the problem will be fixed.
probably OT, but is that a projector or a tv? Either way I want it. :lolEpidemik2000 said:
I'll be disappointed if these two characters represent the 'chivalrous general' and the 'war mongering arms dealer' archetypes. I know, I'm basing these assumptions on two profile pics, but their roles feel a little too obvious.SamBishop said:Honestly, neither was strong enough to unite Helghan under a dictatorship; they have their own factions and will likely end up squabbling over the power vacuum in an attempt to become the new leader to pose a threat.
If the KZ3 opening involved a history overview with Brian Cox narrating (even with storyboard stills), that would be godly.SamBishop said:If it could actually mean the 11th hour of the last game was the start of something that delved into all the stuff they'd created for the web site and such, I would just geek out in the worst way.
Helghasms for everyone!Dubbedinenglish said:If GG can do that for the entire arc of the story then it will Helghasmic.
GG commissioned these guys. : )makingmusic476 said:Anybody have the name of GG's concept artist? Or are there more than one.
Whoever is behind Killzone's art is a genius. The more I see the more I love. Few artists I bother to remember by name (Shinkawa being the most notable), and this guy should be getting more praise.
Thetallywacker said:I loved the part at the end where you have to push forward to get to the door. I hope they have a lot of that stuff in SP. As far as online, I can only remember the shotgun long kills and huge maps with very limited actual fight points. My favorite part of ol was when you can get a team pinned down at spawn point. 1,000,000 times better than tea bagging someone. Finishing a game with only 3 people on the opposite side out of 16 is so much more rewarding than it just saying Win. Would have even been better if they penalized them huge for quitting.
:lolshadowsdarknes said:I support this post, don't flame people like us who are good enough to base rape you, blame the developers for not having a skill rank that matches players of equal skill ranges against each other. Spawn camping has been around in every game, those of you who complain about spawn camping are ruining fps IMO. And you probably missed out on the pasts best fps shooters like BF2. Unfortunately, you would despise that game because give me a chopper on Nest, Spec Ops, BlackGold, BTF, any map and you will lose within 2 minutes game time, base camped, with a storm of missiles ruining your day. Not my fault I become a beast after a few weeks of dedicated playing, my skill should be rewarded.
:lol :lol :lol Did I do it right?-viper- said::lol
wat
Firewire said:Played some K2 last night and fuckers still don't know how to use spawn grenades. :/
shadowsdarknes said:Has it ever been explained why you spawn facing away from the direction your originally throw it? It doesn't make any sense to me. Is there a rationale to this?
Explain to me how you'd throw a spawn next to a wall if it was the other way round.shadowsdarknes said:Has it ever been explained why you spawn facing away from the direction your originally throw it? It doesn't make any sense to me. Is there a rationale to this?
shadowsdarknes said:Has it ever been explained why you spawn facing away from the direction your originally throw it? It doesn't make any sense to me. Is there a rationale to this?